Update #26: Chatter of the Exchange
All new Jobs will be coming to your roster in the future, but before we can start that angle, we need to give a fair shake to all the existing jobs. This update closes the Talent gap for 2 Jobs that had missing Talents before -- Merchant and Smuggler. Bounty Hunter and Mechanic each also recieved a new powerful Talent to help round out their potential builds. These 5 new Talents about half the remaining unfinished Talents in the game and the main Jobs waiting for completion are Engineer and Quartermaster. With Red Badge, the ferocious presence of a Edict-carrying Bounty Hunter is enough to reduce Rep damage from missions. Ordnance Overhaul allows a fast working mechanic to get ship's weapons back on line and firing during the heat of battle. Bold Statements rewards a Merchant for willingly trading into Trade Bans and Trade Wars, granting a Rep bonus with the other side of the Conflict. Lucrative Wholesale allows Merchant to generate Intel Records while lawfully doing his or her business. But it has to be big business, $50K or more trades! And finally, Unlawful Royalty helps a powerful Smuggler build out a complete network of Smugglers and Smuggler Princes across the galaxy.
Few things sting a Captain more than when a crew member deserts, especially a veteran member of the crew. With this update, we've rebuilt the desertion rules to give them more nuance. First, a crew's desertion chance is now based on difficulty which makes things much easier for lower level difficulties. As before, a crew member is most likely to desert on a world of their own Faction (Thulun deserts on Thlun worlds). New this update, crew are less likely to desert if the Faction is of the other type -- Syndicate, Clan or Indie. So, Thulun is even less likely to desert on a Syndicate system like De Valtos. Indies are considered different than both Clans or Syndicates, so their systems provide some level of desertion protection but it is not absolute. Perhaps most important is the veteran loyalty. Once a crew member has been a member for at least 2 years, they gain a resistance to desert that increases constantly with every year they've been a member. Those crew that have been with you a long time are far more likely to stay with you.
We've fixed all the known bugs in the Vytautas storyline with this update as well as the issue where the Desperate Smuggler was selling you more cargo than there was space in your cargo hold. We're still tracking down Arbiter storyline issues -- but we've got them back into a corner now. Thanks to everyone taking a minute to help us by leaving a review! They drive updates :D
- Added new Bounty Hunter Talent - "Red Badge" reduces Mission Rep loss when carrying an Edict for the mission-giving Faction - Added new Mechanic Talent - "Ordnance Overhaul" repairs Ship's Weapons by Repair Skill % - Added new Merchant 11th Rank Talent - "Bold Statements" grants Rep Bonus for trading into a Trade War or Ban - Added new Merchant 11th Rank Talent - "Lucrative Wholesale" creates Intel Records up to Negotiate skill on $50,000 Exchange trades - Added new Smuggler 11th Rank Talent - "Unlawful Royalty" discovers new Smuggler/Smuggler Prince contacts on $50,000 Black Market trades - Low Morale Crew will not desert on zones with low stats but will desert on Indie zones - Crew less likely to desert on other Faction worlds, across Clan vs. Syndicate boundaries, desertion chance effected by difficulty - Veteran Crew less likely to desert - Fixed issues with misnamed Engines - Fixed flipped Explorer and Richness values in orbit screen - Fixed issue with Indy worlds in Star Atlas showing reputation denied - Fixed bugs with Vytautas storyline and achieving multiple endings - Fixed bug with cargo given by Desperate Smuggler story - Improved Crew List sort-by-job to keep Captain and Officers at the top of the list
[ 2018-01-20 17:14:09 CET ] [ Original post ]
The spice hall, the starport and the exchange -- they are all bustling. Major updates are firing off every few days and we are marching forward down the dev roadmap. As always, a big thanks goes out to all Captains in the galaxy, especially those that have left a review or told a few friends!
We're having a raging good time here at Trese Brothers HQ with the STF iterative development in full swing. We're working across the board on so many features and areas and proud to be able to complete, test and deliver updates every few days.
Power Talents
All new Jobs will be coming to your roster in the future, but before we can start that angle, we need to give a fair shake to all the existing jobs. This update closes the Talent gap for 2 Jobs that had missing Talents before -- Merchant and Smuggler. Bounty Hunter and Mechanic each also recieved a new powerful Talent to help round out their potential builds. These 5 new Talents about half the remaining unfinished Talents in the game and the main Jobs waiting for completion are Engineer and Quartermaster. With Red Badge, the ferocious presence of a Edict-carrying Bounty Hunter is enough to reduce Rep damage from missions. Ordnance Overhaul allows a fast working mechanic to get ship's weapons back on line and firing during the heat of battle. Bold Statements rewards a Merchant for willingly trading into Trade Bans and Trade Wars, granting a Rep bonus with the other side of the Conflict. Lucrative Wholesale allows Merchant to generate Intel Records while lawfully doing his or her business. But it has to be big business, $50K or more trades! And finally, Unlawful Royalty helps a powerful Smuggler build out a complete network of Smugglers and Smuggler Princes across the galaxy.
Updated Desertion Rules
Few things sting a Captain more than when a crew member deserts, especially a veteran member of the crew. With this update, we've rebuilt the desertion rules to give them more nuance. First, a crew's desertion chance is now based on difficulty which makes things much easier for lower level difficulties. As before, a crew member is most likely to desert on a world of their own Faction (Thulun deserts on Thlun worlds). New this update, crew are less likely to desert if the Faction is of the other type -- Syndicate, Clan or Indie. So, Thulun is even less likely to desert on a Syndicate system like De Valtos. Indies are considered different than both Clans or Syndicates, so their systems provide some level of desertion protection but it is not absolute. Perhaps most important is the veteran loyalty. Once a crew member has been a member for at least 2 years, they gain a resistance to desert that increases constantly with every year they've been a member. Those crew that have been with you a long time are far more likely to stay with you.
Story Fixes
We've fixed all the known bugs in the Vytautas storyline with this update as well as the issue where the Desperate Smuggler was selling you more cargo than there was space in your cargo hold. We're still tracking down Arbiter storyline issues -- but we've got them back into a corner now. Thanks to everyone taking a minute to help us by leaving a review! They drive updates :D
v2.0.67 - 1/20/2018
- Added new Bounty Hunter Talent - "Red Badge" reduces Mission Rep loss when carrying an Edict for the mission-giving Faction - Added new Mechanic Talent - "Ordnance Overhaul" repairs Ship's Weapons by Repair Skill % - Added new Merchant 11th Rank Talent - "Bold Statements" grants Rep Bonus for trading into a Trade War or Ban - Added new Merchant 11th Rank Talent - "Lucrative Wholesale" creates Intel Records up to Negotiate skill on $50,000 Exchange trades - Added new Smuggler 11th Rank Talent - "Unlawful Royalty" discovers new Smuggler/Smuggler Prince contacts on $50,000 Black Market trades - Low Morale Crew will not desert on zones with low stats but will desert on Indie zones - Crew less likely to desert on other Faction worlds, across Clan vs. Syndicate boundaries, desertion chance effected by difficulty - Veteran Crew less likely to desert - Fixed issues with misnamed Engines - Fixed flipped Explorer and Richness values in orbit screen - Fixed issue with Indy worlds in Star Atlas showing reputation denied - Fixed bugs with Vytautas storyline and achieving multiple endings - Fixed bug with cargo given by Desperate Smuggler story - Improved Crew List sort-by-job to keep Captain and Officers at the top of the list
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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