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Update #27: Steady as she goes
Update #27 arrives with new content, rule improvements and fixes a host of bugs and crashes reported by our players. Our march along our Early Access Roadmap continues more or less to plan, and we're excited to have been available on Steam for two months and nine days. During that time we have pushed 27 updates (and several small patches) with new content, balancing, UI improvements and fixes. Throughout, Early Access has been lively and in motion with a great community around the game. We're lucky to have such captains! Thank you for being a part of this process.
As an all around player, the Quartermaster has gained two new Talents. The first -- Second Shadow -- represents the Quartermaster's hawkish ability to watch over his or her crew and can prevent a death in ship combat, explorer, patrol or any of the card games. The second Talent "Calming Speech" addresses the Quartermaster's influence over the crew and is perhaps the most powerful anti-mutiny Talent with the game. You can always check out the entire list of Talents on the Star Traders: Frontiers Wiki.
You'll see new Contact faces joining the roster over the next couple of releases, and this one includes two new characters to populate your Quadrants. These will automatically be added to all games, but no existing Contacts will have their faces changed.
In previous releases, future passengers and prisoners could block mission acceptance. You could not commit to picking up 2 passengers at some point later unless you had 2 empty passenger cabins right now. We've increased the intelligence of this system, and it only blocks mission acceptance if there are real passengers that lack real cabins. All mission-runners who are trying to sequence and complete multiple missions -- rejoice!
We continue to try to fix bugs quickly and patch balance issues as they crop up. We'd love to hear from you, either way, on the Steam forums. Getting your feedback and reviews is crucial to the game's continued improvement. We also have a Discord server that is very active, and you can get in touch with Andrew or I there almost any day of the week.
We fixed a bunch of little bugs, some major ones and eliminated a couple of crashes that had cropped up over the past few updates. We appreciate your patience. We've corrected a long standing issue with right clicks causing some buttons to malfunction and that's been fixed.
We are doing our weekly Tuesday afternoon Twitch chat if you care to stop by and play Visual Studio, suggest bugs or what us get our Crews killed in a hopeless quest for the golden explorer cards. Join Us on Twitch! Tuesday 1/23/2018 at 4:00PM EST
- Added new Quartermaster 11th Rank Talent - "Second Shadow" prevents crew death in ship combat or any card game - Added new Quartermaster Talent - "Calming Speech" provides powerful stop to Mutiny - Improved mission acceptance routine to better calculate Passengers/Prisoners on board - Starport upgrade and new ship calculate and display Talent / Contact discounts upfront - Added 2 new Contact character faces - Fixed name switch with Confident / Inspiring Traits - Fixed bugs with Contact Traits for Templar contacts - Improved details of surrendering and being looted - Fixed bugs where wrong weapon (Sniper/Snubber) was showing for characters - Improved auto-selection of weapons by Talent and Skill - Crew combat enemies -- FDF and Assassins -- use more consistent uniforms - Fixed issue with Rep Bonus for Pirate Fleet Rumor while Patrolling - Fixed ship victory text incorrectly naming ships "Independent" - Added Recruit Bonus for 'Tariffs' Zone Rumor - Fixed 3400 Mass Traveler Ship Engine - Fixed bugs related to Prime world selection logic for new maps - Fixes bugs with menus and right clicks
[ 2018-01-23 20:08:32 CET ] [ Original post ]
Relentless Update Schedule
Update #27 arrives with new content, rule improvements and fixes a host of bugs and crashes reported by our players. Our march along our Early Access Roadmap continues more or less to plan, and we're excited to have been available on Steam for two months and nine days. During that time we have pushed 27 updates (and several small patches) with new content, balancing, UI improvements and fixes. Throughout, Early Access has been lively and in motion with a great community around the game. We're lucky to have such captains! Thank you for being a part of this process.
Quartermaster
As an all around player, the Quartermaster has gained two new Talents. The first -- Second Shadow -- represents the Quartermaster's hawkish ability to watch over his or her crew and can prevent a death in ship combat, explorer, patrol or any of the card games. The second Talent "Calming Speech" addresses the Quartermaster's influence over the crew and is perhaps the most powerful anti-mutiny Talent with the game. You can always check out the entire list of Talents on the Star Traders: Frontiers Wiki.
New Artwork & Talents
You'll see new Contact faces joining the roster over the next couple of releases, and this one includes two new characters to populate your Quadrants. These will automatically be added to all games, but no existing Contacts will have their faces changed.
Mission Rules
In previous releases, future passengers and prisoners could block mission acceptance. You could not commit to picking up 2 passengers at some point later unless you had 2 empty passenger cabins right now. We've increased the intelligence of this system, and it only blocks mission acceptance if there are real passengers that lack real cabins. All mission-runners who are trying to sequence and complete multiple missions -- rejoice!
Stability and Bugs
We continue to try to fix bugs quickly and patch balance issues as they crop up. We'd love to hear from you, either way, on the Steam forums. Getting your feedback and reviews is crucial to the game's continued improvement. We also have a Discord server that is very active, and you can get in touch with Andrew or I there almost any day of the week.
We fixed a bunch of little bugs, some major ones and eliminated a couple of crashes that had cropped up over the past few updates. We appreciate your patience. We've corrected a long standing issue with right clicks causing some buttons to malfunction and that's been fixed.
Tuesday Twitch Chat (Today)
We are doing our weekly Tuesday afternoon Twitch chat if you care to stop by and play Visual Studio, suggest bugs or what us get our Crews killed in a hopeless quest for the golden explorer cards. Join Us on Twitch! Tuesday 1/23/2018 at 4:00PM EST
v2.0.69
- Added new Quartermaster 11th Rank Talent - "Second Shadow" prevents crew death in ship combat or any card game - Added new Quartermaster Talent - "Calming Speech" provides powerful stop to Mutiny - Improved mission acceptance routine to better calculate Passengers/Prisoners on board - Starport upgrade and new ship calculate and display Talent / Contact discounts upfront - Added 2 new Contact character faces - Fixed name switch with Confident / Inspiring Traits - Fixed bugs with Contact Traits for Templar contacts - Improved details of surrendering and being looted - Fixed bugs where wrong weapon (Sniper/Snubber) was showing for characters - Improved auto-selection of weapons by Talent and Skill - Crew combat enemies -- FDF and Assassins -- use more consistent uniforms - Fixed issue with Rep Bonus for Pirate Fleet Rumor while Patrolling - Fixed ship victory text incorrectly naming ships "Independent" - Added Recruit Bonus for 'Tariffs' Zone Rumor - Fixed 3400 Mass Traveler Ship Engine - Fixed bugs related to Prime world selection logic for new maps - Fixes bugs with menus and right clicks
[ 2018-01-23 20:08:32 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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