Update #32: Weaving Era Storylines
Each Era will be populated with story arcs that fit specifically within its framework. The new "Rabble Rousers" arc may be introduced through a Contact you know, and will give more perspective on the ongoing turmoil that the grav society is going through during the Second Founding. Each era will include story arcs of different lengths. With this newest storyline, we've introduced a new method for connecting your known contacts to storylines -- matching an era, contact and contact traits together to provide matching storylines. This will allow us to drive storylines through more of the contacts you know and link the storylines, and their associated risks, into your existing network.
We've added 3 new Talents this release to continue rounding out the Jobs that still have unfinished Talents. Both the Quartermaster and the high rank Crew Dog gained a Talent to help purge crew crippling effects like Crew Panic in ship combat. Each purge Talent also comes with a useful buff that lasts a few turns, especially valuable is the Quartermaster's ability to protect against crew damage. Military Officers gained a new ability to increase Ransom profits in ship combat victory. We're down to a final Crew Dog Talent, 2 Pilot Talents and 3 Engineer Talents and we'll have reached full coverage. At that point, we'll start looking at filling in a few more or adding new Jobs altogether!
Cranking through the list of major HUD improvements, we have now added the Crew List button to the main HUD. You no longer need to go into the main Ship Status to reach Cargo or Crew -- the three are now completely separate. The starport ship upgrade screen now highlights prices of components you can't afford in red for quick association. We've fixed the annoying issue with your credit count not refreshing properly after a Mission is completed. Enough people reported "credits gone missing" and we were able to track this down.
- Added new Second Founding storyline, 'Rabble Rousers' narrative - Crew List button now available on main HUD - single click to get to leveling - Added new Military Officer Talent at Rank 8 - Honorable Ransom, increases ransom profit - Added new Crew Dog Talent at Rank 11 - Veteran Clarity for ship combat - Added new Quartermaster Talent at Rank 11 - Regimented Order for ship combat - Ship upgrade listing now highlights component prices you cannot afford in red - Improved ship combat victory messages in regards to rules for pirates and smugglers - New Game Template description of Contacts includes specific recruit type - Fixed credit refresh issue after running mission - Cargo button or H key toggles in and out of cargo screens
[ 2018-02-07 22:29:49 CET ] [ Original post ]
Following on the release of the first Era, we're continuing the pressure on storyline, UIs and content to wrap up v2.1.1. Eras are unique periods in the galaxy's timeline, in which both the rules of the sandbox and contact motivations all shift as well as a time to tell special the stories of the Star Traders. You can see this in action through the Arbiter's storyline where you can drive the birth of the Era, and now with Update #32 we're expanding that content to include new inter-era storylines.
New Era Storyline
Each Era will be populated with story arcs that fit specifically within its framework. The new "Rabble Rousers" arc may be introduced through a Contact you know, and will give more perspective on the ongoing turmoil that the grav society is going through during the Second Founding. Each era will include story arcs of different lengths. With this newest storyline, we've introduced a new method for connecting your known contacts to storylines -- matching an era, contact and contact traits together to provide matching storylines. This will allow us to drive storylines through more of the contacts you know and link the storylines, and their associated risks, into your existing network.
New Talents
We've added 3 new Talents this release to continue rounding out the Jobs that still have unfinished Talents. Both the Quartermaster and the high rank Crew Dog gained a Talent to help purge crew crippling effects like Crew Panic in ship combat. Each purge Talent also comes with a useful buff that lasts a few turns, especially valuable is the Quartermaster's ability to protect against crew damage. Military Officers gained a new ability to increase Ransom profits in ship combat victory. We're down to a final Crew Dog Talent, 2 Pilot Talents and 3 Engineer Talents and we'll have reached full coverage. At that point, we'll start looking at filling in a few more or adding new Jobs altogether!
HUD and UI Improvements
Cranking through the list of major HUD improvements, we have now added the Crew List button to the main HUD. You no longer need to go into the main Ship Status to reach Cargo or Crew -- the three are now completely separate. The starport ship upgrade screen now highlights prices of components you can't afford in red for quick association. We've fixed the annoying issue with your credit count not refreshing properly after a Mission is completed. Enough people reported "credits gone missing" and we were able to track this down.
v2.1.5 - 2/7/2018
- Added new Second Founding storyline, 'Rabble Rousers' narrative - Crew List button now available on main HUD - single click to get to leveling - Added new Military Officer Talent at Rank 8 - Honorable Ransom, increases ransom profit - Added new Crew Dog Talent at Rank 11 - Veteran Clarity for ship combat - Added new Quartermaster Talent at Rank 11 - Regimented Order for ship combat - Ship upgrade listing now highlights component prices you cannot afford in red - Improved ship combat victory messages in regards to rules for pirates and smugglers - New Game Template description of Contacts includes specific recruit type - Fixed credit refresh issue after running mission - Cargo button or H key toggles in and out of cargo screens
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB