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Update #33: Skipping off the Void
Update #33 introduces a fully functional cargo hover to the newly enabled cargo button. Hover over the cargo counts to see a full list of your current cargo, counts, Faction ownership and indicators of permit and legality. We've also wired up the hotkey 'H' to open the cargo hold and close it as well. Update #31 brought the cargo within a single click and now Update #33 reduces it to a hover.
The ship combat event log now includes entries for all Crippling Effects. In the screenshot above, you can see exactly which weapon attack caused which Crippling Effect. Our ship hit with a Hellfire Torpedo which caused Electrical Fires but the enemy struck back with their Firestorm Torepdo which caused Aftershocks debuff in return. We're pressing forward with upgrades in both crew and ship combat to increase the enemy's strategic intelligence as well as crew and ship building capabilities. The enemy Captain is now better at organizing the crew that they are sending into boarding attack or defense combats. Getting the right fighters in the right slots helps the crew combat AI execute in a more deadly fashion, so be ware. We've enacted some re-balancing on long ranged weapons -- Torps and Missiles -- to make them more sensitive to being fired outside of their optimal ranges. In addition, Torps trade some Standard Damage for higher Crippling Chance.
We've reinstated the rule that a mission that will require a Passenger or a Prisoner requires your ship to have a prison cell or a passenger cabin. Too many captains were accepting these missions without realizing the requirement. You won't be blocked by conflicting "potential passengers" but you need at least one of the mission components installed to get started. If you're getting Critical Hits in Crew Combat -- expect a damage spike! Raising your Tactics Skill for extra Crit Chance % and watch the damage fly. Thanks to everyone for the great feedback! Check the full list below for all the items and be sure to leave a review!
- Added hover to Cargo button in the bottom left - hover to see the contents of your hold - Improved Critical Damage for crew combat critical hits - In Ship Combat, Crippling Hits are now shown in the turn events, linking each weapon attack to each crippling effect - Rebalanced Crippling Chance / Standard Damage / Critical Chance of Torpedoes and Missiles - Torpedoes and Missiles are less accurate when fired outside of their optimal range - Better honored understaffed rules during ship combat - keep your crew staffed! - Improved AI's ability to organize combat team during boarding - Accepting a prisoner or passenger mission requires at least a prison cell or passenger cabin on ship - Rumor icon now updates on Orbit screen if the rumor state advances on orbit/landed screen - Improved Reputation loss / gain logging in Ship Victory - Artifacts gathered during Exploring are properly set as Xeno Faction - Fixed issues with scrolling through Talents and Weapons in Combat going partial rows - Black Market opens with sell and properly shows your cargo - Fixed story issues with looping reward for capture of Jarrek Moon - Fixed map seed issues
[ 2018-02-10 03:01:32 CET ] [ Original post ]
Another big update is welcoming Star Traders: Frontiers to the weekend. We're still grinding out enhancements on the v2.1.x family of the roadmap and adding polish to areas that have needed it. We owe a huge thanks to all of our captains who are leaving reviews to power more updates, sharing the game with friends and posting feedback to the boards, our forums or joining us in Discord.
Load the Cargo, ye Crew Dogs!
Update #33 introduces a fully functional cargo hover to the newly enabled cargo button. Hover over the cargo counts to see a full list of your current cargo, counts, Faction ownership and indicators of permit and legality. We've also wired up the hotkey 'H' to open the cargo hold and close it as well. Update #31 brought the cargo within a single click and now Update #33 reduces it to a hover.
Ship Combat Upgrades
The ship combat event log now includes entries for all Crippling Effects. In the screenshot above, you can see exactly which weapon attack caused which Crippling Effect. Our ship hit with a Hellfire Torpedo which caused Electrical Fires but the enemy struck back with their Firestorm Torepdo which caused Aftershocks debuff in return. We're pressing forward with upgrades in both crew and ship combat to increase the enemy's strategic intelligence as well as crew and ship building capabilities. The enemy Captain is now better at organizing the crew that they are sending into boarding attack or defense combats. Getting the right fighters in the right slots helps the crew combat AI execute in a more deadly fashion, so be ware. We've enacted some re-balancing on long ranged weapons -- Torps and Missiles -- to make them more sensitive to being fired outside of their optimal ranges. In addition, Torps trade some Standard Damage for higher Crippling Chance.
Why Not - A few More?
We've reinstated the rule that a mission that will require a Passenger or a Prisoner requires your ship to have a prison cell or a passenger cabin. Too many captains were accepting these missions without realizing the requirement. You won't be blocked by conflicting "potential passengers" but you need at least one of the mission components installed to get started. If you're getting Critical Hits in Crew Combat -- expect a damage spike! Raising your Tactics Skill for extra Crit Chance % and watch the damage fly. Thanks to everyone for the great feedback! Check the full list below for all the items and be sure to leave a review!
v2.1.7 - 2/9/2018
- Added hover to Cargo button in the bottom left - hover to see the contents of your hold - Improved Critical Damage for crew combat critical hits - In Ship Combat, Crippling Hits are now shown in the turn events, linking each weapon attack to each crippling effect - Rebalanced Crippling Chance / Standard Damage / Critical Chance of Torpedoes and Missiles - Torpedoes and Missiles are less accurate when fired outside of their optimal range - Better honored understaffed rules during ship combat - keep your crew staffed! - Improved AI's ability to organize combat team during boarding - Accepting a prisoner or passenger mission requires at least a prison cell or passenger cabin on ship - Rumor icon now updates on Orbit screen if the rumor state advances on orbit/landed screen - Improved Reputation loss / gain logging in Ship Victory - Artifacts gathered during Exploring are properly set as Xeno Faction - Fixed issues with scrolling through Talents and Weapons in Combat going partial rows - Black Market opens with sell and properly shows your cargo - Fixed story issues with looping reward for capture of Jarrek Moon - Fixed map seed issues
[ 2018-02-10 03:01:32 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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