Update #35: Far-flung Trades
Starport Commanders, Starport Mechanics and Merchant Contacts have all joined a new class of mission givers -- the Commercier. These mission givers have interest in commissioning the delivery of goods to their own world, or delivery of goods to the worlds of their allies. In order to either fulfill trading agreements that may be lagging behind in their deliveries or in preparation for some large system project, these deliveries help bolster their economic aims, increase their Influence and gain you Personal Rep with contacts who were hard to access before. As your Captain gains in power and reputation, the Commecier will seek deliveries of more restricted goods, including those requiring Permits up to Rank 4. Of course, the mission prices will go up with the challenge as well.
When a Trade Alliance is running, if you have a Trade Permit with one of the two Factions as well as at least 10 Rep, the other Faction will honor your Trade Permit. Therefore, if Rychart is in with Moklumnue, and you have a Mok permit, you can loop Rychart right into your trade routes, relying on your Mok permit. While this has been working for a while, we've improved the display of the rules in the Exchange and fixed a bug that was clamping the honored Permit to Rank 2. Now -- its full trading season!
As we prepare to launch more story eras into the game, we've wired up an era display in the Rumor list. This will give players a quick way to check on the era they are in as well as checking on its effects on the game's different simulation layers.
- Added new Mission Type: Commercier Missions focus on delivery of valuable cargo - Display 'Second Founding' Era details in Rumors when active - Starport Mechanic and Merchant Contacts now give Commercier Missions - Added 8 new mission types - procure or deliver commodity cargo all the way up to Permit Rank 4 restricted goods - Modified mission generator to provide some more short distance missions - Improved mission generator to restrict early game missions to less difficult options - Expanded missions given while "proving your charter" to include a few more easy options - Permit Ranks are honored by other Factions in Trade Alliances; now clearly displayed in Exchange - Fixed overlap issues in Zone services - Fixed issue with Contact services typo in New Game - Fixed story bugs and typos
[ 2018-02-14 22:24:10 CET ] [ Original post ]
Update #35 pushes a whole new set of boundaries with the trading system within Star Traders: Frontiers. Improving the hook in to Conflicts as well as drawing trading directly into missions continues to interconnect the layers within the galaxy.
We're coming around the bend now and starting to accelerate toward v2.2.x. Thanks to all of our captains helping push us forward with reviews and helping to share the game!
Commercier Missions
Starport Commanders, Starport Mechanics and Merchant Contacts have all joined a new class of mission givers -- the Commercier. These mission givers have interest in commissioning the delivery of goods to their own world, or delivery of goods to the worlds of their allies. In order to either fulfill trading agreements that may be lagging behind in their deliveries or in preparation for some large system project, these deliveries help bolster their economic aims, increase their Influence and gain you Personal Rep with contacts who were hard to access before. As your Captain gains in power and reputation, the Commecier will seek deliveries of more restricted goods, including those requiring Permits up to Rank 4. Of course, the mission prices will go up with the challenge as well.
Trade Alliances
When a Trade Alliance is running, if you have a Trade Permit with one of the two Factions as well as at least 10 Rep, the other Faction will honor your Trade Permit. Therefore, if Rychart is in with Moklumnue, and you have a Mok permit, you can loop Rychart right into your trade routes, relying on your Mok permit. While this has been working for a while, we've improved the display of the rules in the Exchange and fixed a bug that was clamping the honored Permit to Rank 2. Now -- its full trading season!
Eras in Rumors
As we prepare to launch more story eras into the game, we've wired up an era display in the Rumor list. This will give players a quick way to check on the era they are in as well as checking on its effects on the game's different simulation layers.
v2.1.11 - 2/13/2018
- Added new Mission Type: Commercier Missions focus on delivery of valuable cargo - Display 'Second Founding' Era details in Rumors when active - Starport Mechanic and Merchant Contacts now give Commercier Missions - Added 8 new mission types - procure or deliver commodity cargo all the way up to Permit Rank 4 restricted goods - Modified mission generator to provide some more short distance missions - Improved mission generator to restrict early game missions to less difficult options - Expanded missions given while "proving your charter" to include a few more easy options - Permit Ranks are honored by other Factions in Trade Alliances; now clearly displayed in Exchange - Fixed overlap issues in Zone services - Fixed issue with Contact services typo in New Game - Fixed story bugs and typos
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
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- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
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- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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