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Update #36: Save 20% + Descent from the Void
With Update #36, we've added a new 3400 Mass ship, the venerable Dart Jammer. With an additional officer brigning its command crew to 5 and an extra small component, the Dart Jammer is a well-armored ship perfect for operations of all sorts. With Update #36, we've also added additional Medical Facilities offer more flexibility to ship designers -- offering both Armor and Shield bonuses.
If you're trying to loot an enemy ship or just sailing the void and sick of what's in your cargo hold -- we've added the highly requested Dump Cargo feature. This allows you to dump your own cargo or that of an enemy ship you have defeated in combat. This will speed up looting, making it easy to get exactly what you want without having to "balance the budget" between two cargo bays. If you just have cargo you don't want, consider stashing it on a wild zone instead of dumping it. But hey, you're the Captain!
In the cases where you suffer a certain type of defeat condition (Execution) but are playing on a non-permadeath mode, we've improved the game's messages about this so that it is clear. All of the messages now note that due to your Game Difficulty your career has not ended. We've also continued to grind on story bugs related to the end of the Arbiter's story arc and the start of the Second Founding era. Things are much better wrapped up in this release and we've fixed the issues reported by a number of captains who have sent in their saved games. Some captains have sailed past the point of no return, and the fixes we've layered in won't help you -- [spoiler]if the United Coalition has already formed, I'm talking to you.[/spoiler]
- New 3400 Mass Ship: Dart Jammer (5 Officer, +1 Small Component, Heavy Armor) - New Component: Hardened Medical Facility (Large Size) - New Component: Advanced Medical Bay (Medium Size) - Added ability to dump cargo from Looting or Cargo screens - Added new wild environment artwork for both Garden and Jungle worlds - Improved notices about defeat in ship combat to be Difficulty-aware and note when you did not die because of no Permadeath - Improved story event additions to Captain's Log to ensure correct ordering of bunched logs - Fixed story issues with Arbiter Brokstrom not accepting final quests or indicating the wrap-up of her current arc - Increased time line to work with Arbiter Brokstrom before start of Second Founding Era - Fixed bug that prevented Trade Talents from firing while Selling cargo - Adjusted cool-downs for Trade Talents
[ 2018-02-16 22:01:39 CET ] [ Original post ]
Welcome to the Lunar New Year Sale, Captains! We've got 20% savings throughout the big holiday weekend and are honoring the holiday with big updates all around and new environment art for the dank jungles and beautiful garden worlds of the galaxy.
New Ship and New Medical Facilities
With Update #36, we've added a new 3400 Mass ship, the venerable Dart Jammer. With an additional officer brigning its command crew to 5 and an extra small component, the Dart Jammer is a well-armored ship perfect for operations of all sorts. With Update #36, we've also added additional Medical Facilities offer more flexibility to ship designers -- offering both Armor and Shield bonuses.
Tag it, Bag it, Dump it
If you're trying to loot an enemy ship or just sailing the void and sick of what's in your cargo hold -- we've added the highly requested Dump Cargo feature. This allows you to dump your own cargo or that of an enemy ship you have defeated in combat. This will speed up looting, making it easy to get exactly what you want without having to "balance the budget" between two cargo bays. If you just have cargo you don't want, consider stashing it on a wild zone instead of dumping it. But hey, you're the Captain!
Difficulty in Defeat
In the cases where you suffer a certain type of defeat condition (Execution) but are playing on a non-permadeath mode, we've improved the game's messages about this so that it is clear. All of the messages now note that due to your Game Difficulty your career has not ended. We've also continued to grind on story bugs related to the end of the Arbiter's story arc and the start of the Second Founding era. Things are much better wrapped up in this release and we've fixed the issues reported by a number of captains who have sent in their saved games. Some captains have sailed past the point of no return, and the fixes we've layered in won't help you -- [spoiler]if the United Coalition has already formed, I'm talking to you.[/spoiler]
v2.1.13 - 2/16/2018
- New 3400 Mass Ship: Dart Jammer (5 Officer, +1 Small Component, Heavy Armor) - New Component: Hardened Medical Facility (Large Size) - New Component: Advanced Medical Bay (Medium Size) - Added ability to dump cargo from Looting or Cargo screens - Added new wild environment artwork for both Garden and Jungle worlds - Improved notices about defeat in ship combat to be Difficulty-aware and note when you did not die because of no Permadeath - Improved story event additions to Captain's Log to ensure correct ordering of bunched logs - Fixed story issues with Arbiter Brokstrom not accepting final quests or indicating the wrap-up of her current arc - Increased time line to work with Arbiter Brokstrom before start of Second Founding Era - Fixed bug that prevented Trade Talents from firing while Selling cargo - Adjusted cool-downs for Trade Talents
[ 2018-02-16 22:01:39 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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