Update #38: Burner Skid
We'd like to give a big shout out to our Discord moderators Bookworm21, MintDragon, BrutusAurelius. We have chosen to honor them for all their hard work in this release with new art for each of them -- two new character faces and one new military contact!
A ball and chain that's been dragging down story development over the last few weeks has been a series of on-going bugs with the Arbiter. With the last few releases, we've chipped away at them and in this release we've put the nail in the coffin. She will no longer get tripped up accepting multiple missions and her wires are no longer crossed. Now -- onwards to finishing the Faen story arcs and the v2.1.x family!
Following on last release's improvements of Mission expiration, we've added the Skills and Attributes your crew, officer and captain are bringing to the missions screen. Now, in addition to seeing Saving Talents, you can also gauge your chances by knowing what specialties your crew can offer.
In ship combat, we've formalized the capacity for a ship to surrender due to low Morale. If a ship's average Morale drops below the Mutiny line of 25, they will surrender. We've also fixed a bug that was causing some combat defeats if a player had installed excessive barracks on their ship. In combat balancing, we've added a first-round protection for Void Engines that removes any chance of a complete engine blow out in the first salvo of the combat. However, if you enter combat with a damaged Void Engine, this will not prevent defeat on the first turn, so make sure to keep your ship in full repair and head for a nearby planet when you've been shot up. In the defeat and victory front -- we've improved the handling of time passing when you are imprisoned -- the rest of the simulation moves forward now. We've fixed issues with high level conscripted crew coming out munged up.
In your cargo screen, if you examine a permit-locked cargo resource, you'll see a list of all the Factions with which you have a Trade Permit that will enable trade. In the screenshot at the far bottom, we have a Cadar Permit for this Lux Clothing.
- Fixed story issue preventing Arbiter from accepting missions once multiple taken - Added two new Male faces to the crew rosters -- thanks to our Discord mods @mintdragon and @bookworm21 - Added new contact face -- thanks to our Discord mod @brutusaurelius - Mission options now display Skill and Attribute values to make choice quicker - Added new Ship Combat Victory condition for Average Morale falling to Mutiny - Fixed rare bug with Ship Combat Defeats when too many Barracks installed - Added protection to Void Engine in first round of combat, cannot take more than 40% Damage - Fixed issue with high level conscripted crew having no Job and no ability to spend Talents - Time in prison now correctly updates game state, Conflicts and Rumors - Added existing permits to the Cargo listing - Fixed incorrect display of Dodge Debuff in crew combat log - Fixed issue with remembering Planet Rumors when entering Orbit
[ 2018-02-21 20:00:12 CET ] [ Original post ]
With Update #38, we are rolling out exciting additions, balance tweaks and fixes across the entire game. Though we are a small team of 2, we work constantly to make iterative improvements to the game and all of its systems and this update is a perfect example of that!
New Character & Contact Art
We'd like to give a big shout out to our Discord moderators Bookworm21, MintDragon, BrutusAurelius. We have chosen to honor them for all their hard work in this release with new art for each of them -- two new character faces and one new military contact!
Arbiter Fix
A ball and chain that's been dragging down story development over the last few weeks has been a series of on-going bugs with the Arbiter. With the last few releases, we've chipped away at them and in this release we've put the nail in the coffin. She will no longer get tripped up accepting multiple missions and her wires are no longer crossed. Now -- onwards to finishing the Faen story arcs and the v2.1.x family!
One Glance Missions
Following on last release's improvements of Mission expiration, we've added the Skills and Attributes your crew, officer and captain are bringing to the missions screen. Now, in addition to seeing Saving Talents, you can also gauge your chances by knowing what specialties your crew can offer.
Ship Combat Balance
In ship combat, we've formalized the capacity for a ship to surrender due to low Morale. If a ship's average Morale drops below the Mutiny line of 25, they will surrender. We've also fixed a bug that was causing some combat defeats if a player had installed excessive barracks on their ship. In combat balancing, we've added a first-round protection for Void Engines that removes any chance of a complete engine blow out in the first salvo of the combat. However, if you enter combat with a damaged Void Engine, this will not prevent defeat on the first turn, so make sure to keep your ship in full repair and head for a nearby planet when you've been shot up. In the defeat and victory front -- we've improved the handling of time passing when you are imprisoned -- the rest of the simulation moves forward now. We've fixed issues with high level conscripted crew coming out munged up.
Quick Permit Check
In your cargo screen, if you examine a permit-locked cargo resource, you'll see a list of all the Factions with which you have a Trade Permit that will enable trade. In the screenshot at the far bottom, we have a Cadar Permit for this Lux Clothing.
v2.1.17 - 2/21/2018
- Fixed story issue preventing Arbiter from accepting missions once multiple taken - Added two new Male faces to the crew rosters -- thanks to our Discord mods @mintdragon and @bookworm21 - Added new contact face -- thanks to our Discord mod @brutusaurelius - Mission options now display Skill and Attribute values to make choice quicker - Added new Ship Combat Victory condition for Average Morale falling to Mutiny - Fixed rare bug with Ship Combat Defeats when too many Barracks installed - Added protection to Void Engine in first round of combat, cannot take more than 40% Damage - Fixed issue with high level conscripted crew having no Job and no ability to spend Talents - Time in prison now correctly updates game state, Conflicts and Rumors - Added existing permits to the Cargo listing - Fixed incorrect display of Dodge Debuff in crew combat log - Fixed issue with remembering Planet Rumors when entering Orbit
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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