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Update #39: Customize Difficulty
You can now choose to customize every facet of the game's difficulty. You may decide if only crew suffer permadeath, officers (and crew) suffer permadeath or if your Captain (and therefore, everyone else) suffers permadeath. You can set the exact Death Save % you'd like to have applied when a character is killed -- giving them a second chance at survival. In terms of game challenge, you can tweak the ship and crew combat boosts (which give you extra successes on all rolls in combat) or the risk level (driving the risk of all environmental and travel factors) as well as the level boost given to enemy captains. For rewards, you can decide if you want to gain Experience or Profits at higher rates than usual. We know some players will chose to use Custom Difficulty to make the game as easy as possible, others to make the game worse than Impossible, but that most will use it to setup a good difficulty and then configure permadeath setting to their liking. You can now basically play a Normal Difficulty game and turn on Permadeath. If you elect to use a custom difficulty, your score is never posted to Steam leaderboards.
The engineering team (Cory) has gotten a little ahead of the story writing team (Andrew) and started on v2.2.x before we finished the final storyline of v2.1.x. Thankfully, roadmaps are guidelines, and we've decided not to let the arbitrary dev families slow us down from moving forward. That said, the two missing Faen story arcs (Erik and Zette) are in content development and testing right now, so they will be coming out soon. That will allow us to officially scratch the v2.1.x title and move on to the next planned eras!
A number of players with using very wide screens, such as those with 21:9 aspect ratio were hitting layout issues in crew and ship combat which are now fixed. The service icons like Doctor and Spice were not updating in the orbital screen as you took action like Patrol or if actions you took in the zones, like buying a Pardon, changed your Rep. Now, they do!
If you're looking to check your difficulty settings during play, just hover over your game's difficulty in the ship's status screen.
- Added Custom Difficulty - set up the game difficulty, boosters, challenge levels and perma-death mode exactly as you please - Fixed support for wide-screen monitors and 21:9 aspect ratio in crew and ship combat - Service icons shown in orbital screen update based on planet-size or card game changes to Reputation - Fixing incorrect Rep Loss icon in ship combat victory when Conflicts involved - Improved consistency of colors used in Crew Combat Talents for attacks, crippling orders, buffs - Improved description of selling Intel during a Trade Alliance or Alliance - Fixed formatting issue causing trimming of Starport Upgrade options on some screen resolutions
[ 2018-02-25 01:53:03 CET ] [ Original post ]
With Update #39, we are rolling out the major new addition of Custom Difficulty. The first big feature from the v2.2.x family on the development roadmap lets you tweak the game's difficulty settings exactly as you please, making the game as easy as possible, as hard as possible or mixing and matching to fit exactly what you enjoy.
Custom Difficulty
You can now choose to customize every facet of the game's difficulty. You may decide if only crew suffer permadeath, officers (and crew) suffer permadeath or if your Captain (and therefore, everyone else) suffers permadeath. You can set the exact Death Save % you'd like to have applied when a character is killed -- giving them a second chance at survival. In terms of game challenge, you can tweak the ship and crew combat boosts (which give you extra successes on all rolls in combat) or the risk level (driving the risk of all environmental and travel factors) as well as the level boost given to enemy captains. For rewards, you can decide if you want to gain Experience or Profits at higher rates than usual. We know some players will chose to use Custom Difficulty to make the game as easy as possible, others to make the game worse than Impossible, but that most will use it to setup a good difficulty and then configure permadeath setting to their liking. You can now basically play a Normal Difficulty game and turn on Permadeath. If you elect to use a custom difficulty, your score is never posted to Steam leaderboards.
Starting v2.2.x
The engineering team (Cory) has gotten a little ahead of the story writing team (Andrew) and started on v2.2.x before we finished the final storyline of v2.1.x. Thankfully, roadmaps are guidelines, and we've decided not to let the arbitrary dev families slow us down from moving forward. That said, the two missing Faen story arcs (Erik and Zette) are in content development and testing right now, so they will be coming out soon. That will allow us to officially scratch the v2.1.x title and move on to the next planned eras!
A number of players with using very wide screens, such as those with 21:9 aspect ratio were hitting layout issues in crew and ship combat which are now fixed. The service icons like Doctor and Spice were not updating in the orbital screen as you took action like Patrol or if actions you took in the zones, like buying a Pardon, changed your Rep. Now, they do!
If you're looking to check your difficulty settings during play, just hover over your game's difficulty in the ship's status screen.
v2.1.19 - 2/24/2018
- Added Custom Difficulty - set up the game difficulty, boosters, challenge levels and perma-death mode exactly as you please - Fixed support for wide-screen monitors and 21:9 aspect ratio in crew and ship combat - Service icons shown in orbital screen update based on planet-size or card game changes to Reputation - Fixing incorrect Rep Loss icon in ship combat victory when Conflicts involved - Improved consistency of colors used in Crew Combat Talents for attacks, crippling orders, buffs - Improved description of selling Intel during a Trade Alliance or Alliance - Fixed formatting issue causing trimming of Starport Upgrade options on some screen resolutions
[ 2018-02-25 01:53:03 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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