Update #40: Void Marker Beeps On
With this update, we've added a quick customize button to all other difficulties. Pick Hard and then click Customize to pop the settings of Hard over into the custom difficulty and tweak from there. Thanks to the community members who immediately suggested this, we rolled it in for the very next update. We've resolved the issues in the Custom Difficulty feature, adding clarifying hovers to all of the buttons as well as correcting the values for Ship and Combat Boost.
We've improved a lot of little things across ship and crew combat in preparation for some bigger waves of changes that are coming. The visual changes are minor but helpful, better highlighting selected Talents, only showing targeting highlights over living enemies and improved the range dots for ship talents to match weapons with stars instead of dots. The enemy AI in crew combat has also gained more intelligence around Buffs and will use them more intelligently and in more timely fashions. In ship combat, if the enemy team successful boards you, the resulting debuffs and consequences have improved to be more symmetrical with what you would do to them. In crew combat, we've also replaced the Escape button with Surrender. The button was causing a lot of confusion, as Escape was an automatic Defeat. Surrender will now immediately end combat. Your surviving combat crew are at the mercy of your enemy and their type and your Rep with them will determine how many are dealt fatal wounds or given mercy. For example, xeno will deal a death blow to every survivor, which will fall back on their Death Save. If you have low Rep with a human enemy, you'll see more death blows but positive Rep, Rank and Edicts can cut the death blows as low as 25%.
- Added ability to pick a difficulty (Hard) and start Custom Difficulty from that baseline - Fixed display of Ship and Crew Combat Boost to be clearer -- higher numbers are better (50% max -- super easy) - Replaced Crew Combat Escape with Surrender button - immediate defeat option - Improved crew combat intelligence around use of self and team buffs - Improved visual outline of currently selected weapons and talents in ship and crew combat - Improved range positioning dots for ship combat talents and weapons - Improved valid target display in crew combat - Improved debuff to by symmetrical when enemy successfully boards your ship in combat - Fixed bugs update mission icon in orbital screen - Fixed issue with Jarrek Moon civil unrest still rising - Fixed occasional crash after Hunna Starport story event - Added new barks for wild zone landings - Corrected names for xeno captains
[ 2018-02-28 18:19:49 CET ] [ Original post ]
With Update #40, our ship has sailed past one of the major buoys hanging in the void -- we've sunsetted the v2.1.x family. We're still working to finish the Faen storylines, but that will be coming soon but most importantly we are relentlessly pressing forward into the next major developments.
Customize from Difficulty
With this update, we've added a quick customize button to all other difficulties. Pick Hard and then click Customize to pop the settings of Hard over into the custom difficulty and tweak from there. Thanks to the community members who immediately suggested this, we rolled it in for the very next update. We've resolved the issues in the Custom Difficulty feature, adding clarifying hovers to all of the buttons as well as correcting the values for Ship and Combat Boost.
Combat Improvements
We've improved a lot of little things across ship and crew combat in preparation for some bigger waves of changes that are coming. The visual changes are minor but helpful, better highlighting selected Talents, only showing targeting highlights over living enemies and improved the range dots for ship talents to match weapons with stars instead of dots. The enemy AI in crew combat has also gained more intelligence around Buffs and will use them more intelligently and in more timely fashions. In ship combat, if the enemy team successful boards you, the resulting debuffs and consequences have improved to be more symmetrical with what you would do to them. In crew combat, we've also replaced the Escape button with Surrender. The button was causing a lot of confusion, as Escape was an automatic Defeat. Surrender will now immediately end combat. Your surviving combat crew are at the mercy of your enemy and their type and your Rep with them will determine how many are dealt fatal wounds or given mercy. For example, xeno will deal a death blow to every survivor, which will fall back on their Death Save. If you have low Rep with a human enemy, you'll see more death blows but positive Rep, Rank and Edicts can cut the death blows as low as 25%.
v2.2.1 - 2/28/2018
- Added ability to pick a difficulty (Hard) and start Custom Difficulty from that baseline - Fixed display of Ship and Crew Combat Boost to be clearer -- higher numbers are better (50% max -- super easy) - Replaced Crew Combat Escape with Surrender button - immediate defeat option - Improved crew combat intelligence around use of self and team buffs - Improved visual outline of currently selected weapons and talents in ship and crew combat - Improved range positioning dots for ship combat talents and weapons - Improved valid target display in crew combat - Improved debuff to by symmetrical when enemy successfully boards your ship in combat - Fixed bugs update mission icon in orbital screen - Fixed issue with Jarrek Moon civil unrest still rising - Fixed occasional crash after Hunna Starport story event - Added new barks for wild zone landings - Corrected names for xeno captains
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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