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Update #41: Shadow of Distant Suns
The newest 6000 Mass hull is available both in character creation and in the starports across the quadrants. Costing $500,000 it is just within the low end of the Ship A range, giving the option for a slightly smaller ship that will leave some starting credits in your bank. The Stellar Falcon was designed for short-range interdiction and Quadrant patrols. This popular military hull puts an emphasis on torpedo range engagement and heavy internal shielding. Carrying a crew of 30, the Stellar Falcon is popular with Bounty Hunters and Military Officers alike. During this release, the enemy AI will not use the Falcon yet. We're still collecting data and want to be sure to get everything setup before turning it over to the enemy. Early testing has shown it to be a devastating hull in the hands of an adversary!
Cargo components in the Small and Medium lines have had their cargo capacity boosted. We've also renamed the confusing Smuggler's Hold, as the name implied that it protected illegal goods from confiscation, which it does not.
We've dropped a lot of exciting new art into Update #41 including 2 new types of hats. Tons of new character outfit combinations are now possible with the mix of gender, outfit, eyewear and 5 total hats. Of course, more coming but for now enjoy the gray knit cap and classic space cowboy hat. We've added 2 new wilderness art options for desert and radiations zones as well as 4 new contact character faces to continue to expand the catalog.
Another set of crew combat improvements are smoothing things out in prep for some very big changes. We've shifted the order of the Talent list to move Refocus, Move and your standard attack Talent to the left side of the list and all your Job's Talents to the right. We've fixed a bug that allowed you to use Talents with the wrong type of weapons and resolved some crashes happening when your enemies scored Critical Hits. For those players on lower resolutions, we fixed the issue where some crew were being cut off the edge of the screen.
- Added 2 new hats: gray knit cap and space cowboy for lots of new character setups - Added 2 new wild environment artwork for desert wilderness and radiation wilderness - Added 4 new Contact character faces - New Ship: Stellar Falcon (6000 Mass Starting Hull) - Major buffs to cargo storage components for Small and Medium compartments - Rebalanced Storage Hold, renamed confusing "Smuggler Cache" - Hyperwarp jumps cost a minimum of 1 Fuel always - Shifted all default crew combat Talents to the left side of the list together - Fixed resolution issue in crew combat where 4th crew member was half off the screen - Prevented use of Talents that do not match currently equipped weapon (Balanced Blade with a Rifle) - Fixed occasional crashes in crew combat - Magnanimous Victory Talent cannot be used against xeno
[ 2018-03-02 23:44:44 CET ] [ Original post ]
With Update #41, we've taken a few days to hammer new content into game readiness. We've started with a new 6000 Mass ship, new hats for your officers, captain and crew, new art for wilderness environments and new contact faces.
With v2.2.x in full swing, we've got a lot more coming here in the next week with some very big updates. We'll keep expanding and improving across the entire game! Please leave a review and tell a friend to help us keep moving forward at our relentless pace!
Launching the Stellar Falcon
The newest 6000 Mass hull is available both in character creation and in the starports across the quadrants. Costing $500,000 it is just within the low end of the Ship A range, giving the option for a slightly smaller ship that will leave some starting credits in your bank. The Stellar Falcon was designed for short-range interdiction and Quadrant patrols. This popular military hull puts an emphasis on torpedo range engagement and heavy internal shielding. Carrying a crew of 30, the Stellar Falcon is popular with Bounty Hunters and Military Officers alike. During this release, the enemy AI will not use the Falcon yet. We're still collecting data and want to be sure to get everything setup before turning it over to the enemy. Early testing has shown it to be a devastating hull in the hands of an adversary!
Cargo Re-balance
Cargo components in the Small and Medium lines have had their cargo capacity boosted. We've also renamed the confusing Smuggler's Hold, as the name implied that it protected illegal goods from confiscation, which it does not.
New Art Booster
We've dropped a lot of exciting new art into Update #41 including 2 new types of hats. Tons of new character outfit combinations are now possible with the mix of gender, outfit, eyewear and 5 total hats. Of course, more coming but for now enjoy the gray knit cap and classic space cowboy hat. We've added 2 new wilderness art options for desert and radiations zones as well as 4 new contact character faces to continue to expand the catalog.
Crew Combat Improvements
Another set of crew combat improvements are smoothing things out in prep for some very big changes. We've shifted the order of the Talent list to move Refocus, Move and your standard attack Talent to the left side of the list and all your Job's Talents to the right. We've fixed a bug that allowed you to use Talents with the wrong type of weapons and resolved some crashes happening when your enemies scored Critical Hits. For those players on lower resolutions, we fixed the issue where some crew were being cut off the edge of the screen.
v2.2.3 - 3/2/2018
- Added 2 new hats: gray knit cap and space cowboy for lots of new character setups - Added 2 new wild environment artwork for desert wilderness and radiation wilderness - Added 4 new Contact character faces - New Ship: Stellar Falcon (6000 Mass Starting Hull) - Major buffs to cargo storage components for Small and Medium compartments - Rebalanced Storage Hold, renamed confusing "Smuggler Cache" - Hyperwarp jumps cost a minimum of 1 Fuel always - Shifted all default crew combat Talents to the left side of the list together - Fixed resolution issue in crew combat where 4th crew member was half off the screen - Prevented use of Talents that do not match currently equipped weapon (Balanced Blade with a Rifle) - Fixed occasional crashes in crew combat - Magnanimous Victory Talent cannot be used against xeno
[ 2018-03-02 23:44:44 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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