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Update #42: Far-flung Denizens
As your Captain becomes better connected, your list of Contacts will grow and so will the number of services you rely upon to get you work done as a Captain. Update #42 includes a very helpful filter-by-service option for Contacts, allow you to quickly look at the contacts who offer missions and then sort by distance for example. We are working toward a multi-filter capability, but we needed to get this capability into the game.
In preparation for a big set of changes to crew combat (which Cory has been previewing on our Twitch channel) we've been grinding hard to get everything right in the last few releases. With Update #42, we've improved the way that "On Init" crew combat Talents work. At the start of each turn, one On Init Talent from each team is fired. We've improved the selection method to ensure that no repeat buffs happen and that each team gets the most out of their On Init buffs. Previously, it was possible that one character would fire their buff on repeat and other players would be left without theirs. We've also tuned up the Stealth rules -- the AI now plays by the rules and the Sneak Attack Talent properly ends Stealth as it says it will on use.
I mentioned to @bloodbeard a while back that we would add more bearded faces to the game. So, this has been a long time coming but we've added a rascal -- bearded and scarred just for him.
We've included the first phase of map deletion in Update #42. You can now permanently delete maps that do not have any Captains linked to them. In the future, we will remove this requirement and just allow you to delete any map (and recreate it by seed for the Captain as needed) but for now, we're excited to let everyone clean up their maps list! If you're enjoying the constant stream of updates, please leave a review!
- Added Contact filter by services (Missions, Rank, Edict, Recruit, etc) - Added ability to delete maps that no Captains are using - Added new male character face with beard - Improved selection of "On Init" Talents in Crew Combat - avoids repeat buffing, more characters get benefits - Crew combat enemy AI correctly follows Stealth Rules - Sneak Attack Spy attack Talent cancels Stealth correctly on use - Fixed issue with relic De Rivesh Blade reporting "Wrong Weapon" for melee attacks - Easier Route Planning: Added Quadrant Danger to Quadrant Map Hovers - Expanded early game Rumor protection from Quarantine, Xeno and Radiation - Fixed typos and reported crashes - Fixed issues with hat placement like military beret - Correctly disabled Stash button in Explorer when completing a mission
[ 2018-03-07 20:04:03 CET ] [ Original post ]
The galactic week begins and another Star Traders: Frontiers update comes rolling out of the factory! This one is packed full of highly requested features from players as well as some important crew combat balancing and a host of small tweaks and fixes. If you're enjoying the constant stream of updates, please leave a review!
If you're enjoying the constant stream of updates, please leave a review!
Contact Service Filter
As your Captain becomes better connected, your list of Contacts will grow and so will the number of services you rely upon to get you work done as a Captain. Update #42 includes a very helpful filter-by-service option for Contacts, allow you to quickly look at the contacts who offer missions and then sort by distance for example. We are working toward a multi-filter capability, but we needed to get this capability into the game.
Crew Combat Init Talents & Tweaks
In preparation for a big set of changes to crew combat (which Cory has been previewing on our Twitch channel) we've been grinding hard to get everything right in the last few releases. With Update #42, we've improved the way that "On Init" crew combat Talents work. At the start of each turn, one On Init Talent from each team is fired. We've improved the selection method to ensure that no repeat buffs happen and that each team gets the most out of their On Init buffs. Previously, it was possible that one character would fire their buff on repeat and other players would be left without theirs. We've also tuned up the Stealth rules -- the AI now plays by the rules and the Sneak Attack Talent properly ends Stealth as it says it will on use.
New Beard!
I mentioned to @bloodbeard a while back that we would add more bearded faces to the game. So, this has been a long time coming but we've added a rascal -- bearded and scarred just for him.
Delete Unused Maps
We've included the first phase of map deletion in Update #42. You can now permanently delete maps that do not have any Captains linked to them. In the future, we will remove this requirement and just allow you to delete any map (and recreate it by seed for the Captain as needed) but for now, we're excited to let everyone clean up their maps list! If you're enjoying the constant stream of updates, please leave a review!
v2.2.7 - 3/6/2018
- Added Contact filter by services (Missions, Rank, Edict, Recruit, etc) - Added ability to delete maps that no Captains are using - Added new male character face with beard - Improved selection of "On Init" Talents in Crew Combat - avoids repeat buffing, more characters get benefits - Crew combat enemy AI correctly follows Stealth Rules - Sneak Attack Spy attack Talent cancels Stealth correctly on use - Fixed issue with relic De Rivesh Blade reporting "Wrong Weapon" for melee attacks - Easier Route Planning: Added Quadrant Danger to Quadrant Map Hovers - Expanded early game Rumor protection from Quarantine, Xeno and Radiation - Fixed typos and reported crashes - Fixed issues with hat placement like military beret - Correctly disabled Stash button in Explorer when completing a mission
[ 2018-03-07 20:04:03 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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