On the auspicious date of 210.13 AE, a new era was born. After our last update added services filter for Contacts, it became obvious that we needed to deliver on another repeat request from the player base -- the ability to apply multiple filters simultaneously. And while Update #43 doesn't drop an official story era, the Multi-Filter Era is a major step forward for quality of life and speed of play. It will pale in comparison to the coming Single-Click Era, but heck -- its still shiny.
Now it is easy to search by multiple criteria within the System Atlas -- such as looking for planets that have a zone that offers refuel and at least one zone marked with a yellow star --
Or browse your extensive contact list, asking to see all local contacts who have a yellow star and provide introductions --
Or filter down your crew list looking for those characters who have a red star and are also ready to spend Job or Talent points to level up --
We've also fixed a few minor issues. Crew Combat Talents were showing that they had a cooldown, which is NOT the case -- they do not.
The selection of crew for crew combat was allowing you to pick non-fighters like ship ops crew. This is now properly disabled -- you may only pick officers or fighting crew, any empty slots are assigned randomly.
Finally, we've fixed a few issues with upgrading ships in dry dock. We've still got an issue with swapping officer cabins in dry dock which we are working to resolve for the next update.
v2.2.9 - 3/8/2018
- Added multi-filter to Contact List - filter for contacts who provide missions and permits (etc) - Added multi-filter to System Atlas - filter for planets that have fuel and wild zone (etc) - Added multi-filter to Crew List - filter for fighters with blue star (etc) - Added multi-filter to Crew Combat Select - filter for fighters ready to level (etc) - Selected filters are highlighted for easy read in missions, contacts, system atlas, crew selection - Properly limited crew combat selection to only include combat trained characters plus officers or captain (cannot pick ship ops crew) - Fixed issue with Crew Combat Talents printing fake cooldowns (these Talents have no cooldowns) - Fixed inconsistencies with difficulty display and customizing difficulty - Fixed two dry dock ship issues - component counts using current ship, passenger cabin count using current ship
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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