Update #44 is here and with it a bevy of improvements to contacts, combat logs and dry docking procedures. Thanks to all of our captain's posting feedback, suggestions and bug reports -- you're feeding the fire of constant polish, improvements and relentless pace of updates!
We've been working on a lot of things at Trese Brothers HQ that aren't quite ready for release yet -- finishing the Faen storyline, some big reworks to the zone UI and the prize ship Talents. The containment fields are faltering and it won't be long before these big features hit the update stream!
Templar Battleforce, which is set in the same universe and allows you to command a squad of Templar mechs in harrowing battle against the xeno, cultists and worse is on sale this week -- 50% off! If you want to see the STF galaxy from another perspective, try out this turn-based tactics RPG!
http://store.steampowered.com/app/370020/Templar_Battleforce/
Contact Recruits
There have always been a number of very cool Contact Recruitment traits -- Political, Uses Assassins, Uses Pirates -- that allowed for trait-based recruiting. However, these Traits only activated in the case that the contact's type didn't have a normal recruit option. With Update #44, we've now allowed Contact's to recruit BOTH their recruit-by-type as well as recruit-by-trait. So, you'll see Contacts who recruit a "Spy or Pirate". This makes certain Contacts even more valuable than before. Notably, if you don't know the Contact Trait that leads to recruiting, the recruit isn't offered. So, as you get to know your Contacts, new recruit options may appear.
Trade Permit Disappearing
For the last few releases, we've had some reports of high level trade permits disappearing without clear reason. We've found and resolved a bug related to Edict and Permit removal and now the system is back on the right track. If you have Military Rank above 11, Permit above 2 or Edict above 4, you will lose 1 Rank any time you offend the faction. However, you do not lose below these thresholds (your Permit falls to 2 and stays at 2) until you get into negative Reputation with the Faction.
Logs After Combat
For both crew and ship combat, we've enabled viewing of the combat log from the victory, defeat or draw summaries. This lets you especially look back into ship combat to see the final hits on the last turn which brought you to victory or defeat. With this new viewing possible, we'll be beefing up the logs in future updates to include data on range change rolls as well as adding a log for the specific defeat reason. Next up, we'll get combat logs persisting through boarding attempts.
v2.2.11 - 3/14/2018
- Contacts with Recruit traits now always offer that type for recruit (Pirate, Diplomat, Bounty Hunters) in addition to other recruit option - Contacts with Military Trait can recruit Military Officers - Contacts with hidden Traits do not offer recruit -- learn your Contact's Traits! - Fixed bug causing Trading Permits to disappear oddly - Crew Combat Log visible from Defeat/Victory after end of combat - Ship Combat Log visible from Defeat/Draw/Victory after end of combat - Ship Combat Victory Talents that repair components list components and exact repair %s - Fixed three dry dock issues - swapping officer cabins, weapon locker replacement bug, multiple upgrades inexplicably locked - Improved event list icons related to trait mutation - Prevented accidental delete of default map
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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