Update #90 brings us to nearly the end of our launch week sale. Star Traders: Frontiers is 20% off for only another few hours, so be sure to tell a friend and leave a review. It has been an exciting week -- we've had some bugs, a ton of feedback, thousands of new players. Update #90 both adds content, improves systems and fixes a massive ton of bugs.
A big thanks to everyone pressing "Send Report" if the game crashes on you. Also, just reload the game -- the auto-save system will ensure you haven't lost any game state.
Update #88 came with an awesome new hat, #89 got military headset and so it only seems fitting that #90 would come with a new outfit. We've added a blue uniform outfit which now creates a matching pair. For those ship captains who want to keep things regimented and run a tight ship, you can now enforce a stricter set of ship uniforms with this new addition.
Story Objective Deadlines
We've heard so much great feedback about the story! Thanks to everyone who is sharing their experience and excitement. One of the most frequently asked question is about timing in the story and how it moves on without you. In some cases, this timing has been opaque and unnecessarily restricts the captain from having time to explore on their own, as they are unaware of the underlying deadlines. With Update #90, we've added the ability for story objectives to have deadlines and to display them in the missions screen. This update includes the first, small set of deadlines visible on story objectives. We've only done a few to test out the system and prepare for the larger push. Not everything will get a visible timer, some will stay unknown as they are simply out of scope of what the captain or anyone could know. Others will get helpful timers to give the player visibility into the timeline. From there, we'll have far more intel about specific parts of the story timeline that are too slow or too fast. We've also made some tweaks to some of the late game Era and story timers -- extending a number of them by a about 20%.
Auto-Equip Return
Your crew will equip the best fit weapon and armor based on their Skills and Talents. However, you have the option to hand equip any crew member or officer yourself. We have now added the ability to return to the auto-equip routine. Perhaps you equipped a Sniper Rifle but want to hand things back over the auto routine. Choosing Auto will put your weapons or your armor back into the auto-selection.
Stability Patch
We had about 250 reported crashes over the launch week which is -- considering the sustained player counts -- already very stable. We've double down on that by slaying every bug and crash we could in a concerted effort. Thanks again to everyone pushing Send Report, and please keep doing so. We'll work diligently over the next week to reduce the crash count to as close to 0 as we can. Finally, we started a helpful FAQ over on our wiki, so check that out! If you see missing questions, post them up and we'll get them answered -- If you like the updates, please leave a review and tell a friend. Cory and I thank you!
v2.3.34 - 8/7/2018
- Added new matching blue uniform outfit -- more regimented crews possible - Story Objectives now capable of displaying a deadline, if it is known - First set of story objectives now display a deadline (pickup Arbiter, Kober Volpane) - Increased timeline on some story events - Added "Auto" button in equipment screen to return a character to automatic weapon / armor selection - Modified Spy Orbital Op reward factor to use Navigation instead of Pilot - [Linux] Improved support for high DPI mouse inputs - Fixed bug with System Rumors causing nasty effects if you repetetively leave and enter system orbit - Fixed bug with "Crew By Traits" report getting out of sync as it was filtered or sorted - Fixed issues with gear showing incorrect bonuses in contact buy and sell - Fixed crashes with Contact Introductions when Contact recently lost friends to old age - Fixed reported crashes with Hyperwarp jumps and entering certain jump gates on very large maps - Fixed crashes caused by rare proc gen conditions with Contact death from old age - Fixed story dialog typos and phrasing issues - Fixed typos, thanks for the reports!
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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