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Update #91: The Great Cycle


A few days have passed and the team here at Trese Brothers HQ has been busy on another big update. We're soaking up feedback from the community, crushing crashes (80% down over the last 2 releases) and fixing bugs as fast as we can. We're also prepping a new public roadmap which will give better visibility into everything that is coming down the pipe. We are very excited and honored to have Rock, Paper Shotgun publish a review this morning! If you haven't picked up the game yet, you should check out Fraser Brown's review -- he's smitten, you might be too :D https://steamcommunity.com/news/post/2454911758740334309

Story Tuning


When we set out to create Star Traders: Frontiers, we decided to take a different--if not almost unique--approach to the story. To achieve a dynamic and evolving galaxy, we knew that the storylines must move as well -- not to wait for you, not to pause for your presence. This design decision has been a cornerstone of the stories we've told so far in the game and will continue to be. However, we've had a lot of feedback over the last 8 months and especially in the last week that the story deadlines are unclear and sometimes don't provide enough time to do anything but the story. So, with this update we've made some significant tuning to the timing of the story as well as the visibility of story objectives and deadlines to help encourage the mixed play of sandbox-and-story that is so key to Star Traders: Frontiers experience. First up, the Faen and Arbiter storylines have both been repaced to be a little more relaxed -- generally about 25% more Turns. We have no changed the core principles -- they are still in motion and you can still get left behind if you don't stay involved, but there is more time built into their progression to allow you to trade or pirate, upgrade your ship, get lost in a spice hall, do some side missions or whatever you please. To assist with this, we've added story objective deadlines throughout these two first critical arcs -- now you can see how long you have. We've also improved dialog and give some story justification to why you would know these dates. We'll be working timeline tuning and story objective deadlines in the other vignettes and eras throughout the game, but needed to start here. We've also done work to tune the plague era, tweaking dialog to help players have an easier introduction to the story as well as making the plague score rewards more generous.

Quality of Life and Balance


On top of the story work, we've hammered out a ton of bug fixes and quality of life improvements. To help players avoid dumping cargo, the button been recolored red. Mutually exclusive Traits like Malcontent and Reveres Authority can longer appear in any Trait mutation scenario. If both ships try to retreat in combat, it always succeeds. If you board a ship without damaging a single component, you will get properly paid. The list is long, be sure to browse the change log below!

v2.3.35 - 8/9/2018


- Increased Story Objective timers across the board for Faen and Arbiter storylines, at least 25% more Turns - Displaying Story Objective deadlines throughout the arc, including end of the legal case - Aligned story objective and mission timelines to be more clear about timing requirements - Improved some dialogs and discussion between characters during these arcs, more timing and story state specifics included - Increased duration of all basic missions timers by about 10% - Simplified rule set for ship combat when both ships are trying to retreat - always succeeds - Improved dialog at start of Plague Era to make Dr. Kaera Gouldbern easier to find - Increased plague score boost for selling medicines to end rumors and completing plague-related missions - Boarding xeno properly counts toward score of crew combats versus xeno - Improved visual color of "Dump" button to avoid tossing cargo accidentally - Fixed bug with mutually exclusive Traits appearing (Reveres Authority + Malcontent) - Fixed issues with salvage values from completely undamaged ships (you boarding monsters!) - Fixed bug with Bootleg Profits not applying price change to purchase - Fixed bug with all gear showing unavailable from Contacts - Fixed issues with hanging Story Objectives - Fixed issue with rumor-triggered Pirates not being hostile - Fixed issue with Quadrant's owner flag and reputation hover being incorrect after hyperwarp jumps - Fixed logic for detecting Pirate I, Pirate II and Pirate III Awards - Fixes some issues with main map keybindings - Fixes some issues with swapping and selling ships in Dry Dock - Fixed missing SFX on some UI elements


[ 2018-08-10 03:45:59 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    GAMEBILLET

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    3.75$ (75%)
    11.24$ (25%)
    0.6$ (92%)
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    0.53$ (92%)
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    0.53$ (92%)
    19.99$ (20%)
    1.0$ (90%)
    2.13$ (79%)
    11.24$ (55%)
    15.99$ (20%)
    2.25$ (92%)
    11.69$ (35%)

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