Update #92: Sounds of the Void
With Update #92, we've doubled the length of the musical soundtrack for the game. We've introduced 2 new dramatic combat tracks -- music for the heightened tension of deadly ship and crew battle. We've also introduced a second extend track for travel, exploration and management. All of this music was already included in the game's Soundtrack DLC -- if you haven't checked that out: https://store.steampowered.com/app/912470/Star_Traders_Frontiers_Soundtrack/
For a long time, there was a rule stating that if a world had a Trade Law of 3 or less, no criminal Black Market would exist there. To the great benefit of smugglers and pirates everywhere, we have removed this rule. Even in places where the Trade Law is lax, there is still law -- the Exchange has rules, taxes, annoying clerks who keep record of every trade and worse the Exchange bows to faction Conflicts. So now, on any world there can be a Black Market. Those Contacts who were offering Black Markets due to Traits are especially empowered by this change.
We're soaking up feedback from the community and fixing bugs and improving the game with every release. If you're seeking a Contact service, the Contact's detail panel now includes the specifics of what level Rank / Edict / Permit they can offer. If you're trying to watch the clock closely, hover over the date in the HUD -- you can now see the exact Turn and Day of the week as you can see in the Ship Status screen.
The price to Retrain Talents for higher level crew is now set to increase per level after 8. We've resolved issues with the starting story (if you skipped the Arbiter), hanging story objectives, bugs with returning the De Rivesh blade and issues with Auto-equip stealing weapons. A huge thanks to everyone helping us polish Star Traders: Frontiers into a diamond -- crashes are going down, bugs are falling, polish is shining.
- Added two new dramatic combat tracks to the in-game sound track (7m) - Added one additional ambient background track for the main game map (9m30s) - Remixed the in-game sound track to provide better consistency and higher quality playback - Huge boost for Smugglers - removed restriction of high Trade Law on Black Market Contact Services, Black Markets now available on any world! - Contact Details now includes maximum rank offered for Military Ranks, Trade Permits and Edicts - Price to Retrain Talents increases every level once characters are above level 8 - Hover over Date in HUD includes precise date -- Year.Month plus Day and exact Turn - Fixed situations where hanging story objectives are left in multiple quest lines - Fixed issue with De Rivesh Legacy, possibly resulting in a hung dialog choice - Fixed issues where Auto-assign could steal your primary weapon - Fixed bug preventing recruits from Spice Festivals from getting bonus levels - Fixed issue if you go to Faen homeworld first that the story cannot be continued - Fixed inconsistencies in filtering drop down behavior in crew list - Fixed misprint of debuff name for On Init Talents used by enemy crew
[ 2018-08-12 19:37:18 CET ] [ Original post ]
Update #92 caps off another big weekend on the Frontier. More than double the music in the game, boosting the Smuggler's black market access, improving the UI and fixing another pile of bugs -- its just Sunday demands.
If you're enjoying the game and the steady stream of updates, please tell a friend about us and leave a review!
Expanded Soundtrack
With Update #92, we've doubled the length of the musical soundtrack for the game. We've introduced 2 new dramatic combat tracks -- music for the heightened tension of deadly ship and crew battle. We've also introduced a second extend track for travel, exploration and management. All of this music was already included in the game's Soundtrack DLC -- if you haven't checked that out: https://store.steampowered.com/app/912470/Star_Traders_Frontiers_Soundtrack/
Smuggler Havens
For a long time, there was a rule stating that if a world had a Trade Law of 3 or less, no criminal Black Market would exist there. To the great benefit of smugglers and pirates everywhere, we have removed this rule. Even in places where the Trade Law is lax, there is still law -- the Exchange has rules, taxes, annoying clerks who keep record of every trade and worse the Exchange bows to faction Conflicts. So now, on any world there can be a Black Market. Those Contacts who were offering Black Markets due to Traits are especially empowered by this change.
UI Polish and Bug Fixes
We're soaking up feedback from the community and fixing bugs and improving the game with every release. If you're seeking a Contact service, the Contact's detail panel now includes the specifics of what level Rank / Edict / Permit they can offer. If you're trying to watch the clock closely, hover over the date in the HUD -- you can now see the exact Turn and Day of the week as you can see in the Ship Status screen.
The price to Retrain Talents for higher level crew is now set to increase per level after 8. We've resolved issues with the starting story (if you skipped the Arbiter), hanging story objectives, bugs with returning the De Rivesh blade and issues with Auto-equip stealing weapons. A huge thanks to everyone helping us polish Star Traders: Frontiers into a diamond -- crashes are going down, bugs are falling, polish is shining.
v2.3.37 - 8/12/2018
- Added two new dramatic combat tracks to the in-game sound track (7m) - Added one additional ambient background track for the main game map (9m30s) - Remixed the in-game sound track to provide better consistency and higher quality playback - Huge boost for Smugglers - removed restriction of high Trade Law on Black Market Contact Services, Black Markets now available on any world! - Contact Details now includes maximum rank offered for Military Ranks, Trade Permits and Edicts - Price to Retrain Talents increases every level once characters are above level 8 - Hover over Date in HUD includes precise date -- Year.Month plus Day and exact Turn - Fixed situations where hanging story objectives are left in multiple quest lines - Fixed issue with De Rivesh Legacy, possibly resulting in a hung dialog choice - Fixed issues where Auto-assign could steal your primary weapon - Fixed bug preventing recruits from Spice Festivals from getting bonus levels - Fixed issue if you go to Faen homeworld first that the story cannot be continued - Fixed inconsistencies in filtering drop down behavior in crew list - Fixed misprint of debuff name for On Init Talents used by enemy crew
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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