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Update #95: Honor in the Void


Update #95 comes close on the heels of our development roadmap which went live on Friday. Be sure to check out the roadmap for our ambitious plans for future version milestones and content expansions. If you've been playing Star Traders: Frontiers even for a week, you probably have already had a taste of our relentless update style. If you are enjoying it -- tell a friend and consider leaving a review! https://steamcommunity.com/games/335620/announcements/detail/1696055855739611821 Update #95 adds 2 new ship encounter Talents, deepens the complexity of ship encounter hostility rules when it comes to military Rank and delivers on a highly requested feature for the starport: queuing upgrades for dry docked ships. Queue 'em up, and then just keep flying!

Dry Dock Upgrade Queuing


On a mission to deliver the most hotly requested feature from the player base, we have now tackled dry dock upgrade queuing. If you have a second ship in dry dock and want to replace one or more of its components, you have the option to load them into a queue or finish the work while waiting. If you queue the upgrades, the ship is moved into the starport's bays for its upgrade work and you are free to go on your merry way. When upgrades are queued, the dry dock listing for the ship reports how much longer you have to wait for them to complete and prevents you from launching the ship. However, queue up a big engine overhaul, a hyperwarp drive replacement, three new weapons and a medium officer suite drop in and plan to come back in 2 years -- you've now got all new freedom in running ship upgrades without interrupting your play or story. The option to wait at the starport until all the work is finished is also present, if you want to continue to upgrade your ships that way, or are planning to immediately finish the work and hop in the new ship.

Ship Encounter Talents and New Rank Rules


Update #95 adds two new Talents to deepen your options during ship encounters. First is Raider's Scrutiny a rank 1 Pirate Talent that allows you to get a reading on what cargo the enemy ship is carrying during the encounter phase -- in the form of "0 raw resources, 20 manufactured goods and 5 rare trade goods." A well trained pirate is a master of the arc scanner and can spot the slightest anomalies created by different type of cargo containers. Second is Dubious Nod a rank 1 Smuggler Talent that allows one Smuggler captain to give the other a subtle hello-and-goodbye without stirring up any trouble. Dubious Nod allows you to end a Smuggler encounter in a draw, regardless of hostility. You may end up with Reputation loss, but there doesn't need to be any trouble between two criminals in the void. Finally, a new rule has been added for Military Officer encounters and captains carrying military rank. If you have at least Rank 3 in a faction military, when you encounter Military Officers, they will no longer be more hostile due to the local quadrant reputation. You may be known as a criminally in the local space, but your standing in their faction military overrides it.

Other Talent Fixes


With this update, we've hammered through a series of bugs, incorrect descriptions and balance improvements for a big pile of Talents. Rushed Patches and other ship component repair Talents no longer have an unlisted restriction that they won't repair Talents with less than 10% Damage. Now, they will repair any damaged component! The weapon repairing Talent Ordnance Overhaul now focuses its efforts first on weapons that are disabled (60% or more) and then spends any remaining points on simply damaged weapons. A number of the ship encounter and victory Talents have been rebalanced from a 3 week to 6 week cooldown. While this is a pretty minor tweak to the timeline, it does mean more of these Talents will not be available in immediately back to back combats. Traits and Talents affecting rewards in Patrol and Spying have all been fixed. Our apologies that a bug crept in here at all.

v2.3.43 - 8/19/2018


- Added choice to put upgrades to dry docked ships into a queue so that you can keep flying your other ship while they finish - Improved encounter hostility rules -- if you carry Rank 3 with a faction, their military officer's ignore your Reputation with the local quadrant faction - Added new rank 1 Pirate Talent "Raider's Scrutiny" allows you to detect count of raw, manufactured and rare trade goods in enemy cargo hold during encounter - Added new rank 1 Smuggler Talent "Dubious Nod" turns an encounter with a fellow Smuggler Captain into an immediate draw - Improved Mechanic "Ordnance Overhaul" to focus on returning disabled weapons (60% or more damage) to being ready to fire - Added details to Ship encounter with Pirates about rules that rank 2 Permit avoiding looting - Improved "Rushed Patches" Talent and other mid-battle repair Talents repar even components that have less than 10% damage - Corrected Morale restoring ship combat Talents to match description -- "Solace in Battle" heals Doctor Skill in Morale to 20 crew members - Rebalanced cooldowns on some ship encounter and victory Talents (going from 3 weeks to 6 weeks) - Reclassified some Gear between Offensive and Defense type - Fixed bug with passive Patrol Talents and Traits not granting correct bonuses - Fixed bug with "High Stakes" Talent indicating that it increased intel rewards by 0% - Fixed bug with selling generic Intel and Conflict scores - Fixed bug with indie pirates in Patrol not being associated with a valid conflict - Fixed bug with story characters being affected by auto assign outfits


[ 2018-08-19 22:58:58 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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