Update #97: Sub-Light Speed
For veteran players looking to cover more space faster, the new travel speed doubles your rate of flying across the quadrant map. This new option took a while to complete, as a lot of optimization was required to keep the game and the underlying simulator running smoothly as turns tick past. While this option does allow you to play roughly twice as fast as before, it is probably not the best choice for new players or perhaps even in the early game for veteran players. As you move more quickly, the same number of events will be flashing by in the event screen, and it is easier to miss the need to reroute to a nearby system or change your plans as an accident on board leaves crew or ship components maimed. As it's an option -- the choice is yours.
The start and end of galactic conflicts and treaties will now appear in your event log as you travel, land or complete any activity that passes time. These new notifications can give improved visibility into the state of politics or a reminder of a new opportunity of which you should take advantage, or a vulnerable Contact that you need to protect. Hovering over the end of a Conflict notification includes the final score.
The enemy ship and captain builder has gained 3 new advanced AI types -- a Pirate that flies the Palace Interceptor, a Military Officer that flies the Cautela Titan and a Bounty Hunter who hunts in a Sword Battlecruiser. These advanced AI are flying deadly ships but appear in high difficulties and we have tuned their appearance on the time-based difficulty curve to line up with when players should be ready to face them. Veteran captains -- beware the factions who hunt you! We've also fixed a pile of bugs in ship and crew combat, improved logging of use of the Doctor Life Saver's Talent and implemented the Flashbacks Trait. Flashbacks is especially bad -- the 25% Stun basically knocks the character out of crew combat viability immediately. If you have a character who suffers from this debilitating Trait, seek out a Gestalt Technologist who can use Gestalt trait conditioning to remove it.
- Added option for faster movement/animation speed during map travel - Added Event Log notifications for start and end of Conflicts, improved Spice Hall News entries on Conflicts - Added new Captain's Log entries for Doctor's Lifesaver Talent - Added new Pirate AI that flies 'Palace Interceptor' - Added new Military AI that flies 'Cautela Titan' - Added new Bounty Hunter AI that flies 'Sword Battlecruiser' - Fixed issues where both ships use Twitch Surge not giving chance to advance twice - Fixed issues with Crew HP not being saved after specific crew combat situations - Fixed issue with Turn 2 displaying as Turn 3 in crew combat - Updated "Flashbacks" Crew Trait to always cause 25% Stun during crew combat (visit a Gestalt to cure) - Fixed issues with some stories creating indie contacts or indie contacts offering rank/edict/permit - Fixed issues with price displays in table for Shortage, Surplus and Tax Rumors - Fixed crashes in new game with deleting maps
[ 2018-08-27 19:59:05 CET ] [ Original post ]
Update #97 rolls out on a Monday afternoon with another one of the most hotly requested improvements since the game's launch in August. We've been hammering our way down the priority list and will continue to do so as we work to rolling out bigger story and feature bursts of the roadmap.
If you're enjoying seeing your feedback in the game and the pace of updates, please tell a friend and leave a review!
Double the Speed!
For veteran players looking to cover more space faster, the new travel speed doubles your rate of flying across the quadrant map. This new option took a while to complete, as a lot of optimization was required to keep the game and the underlying simulator running smoothly as turns tick past. While this option does allow you to play roughly twice as fast as before, it is probably not the best choice for new players or perhaps even in the early game for veteran players. As you move more quickly, the same number of events will be flashing by in the event screen, and it is easier to miss the need to reroute to a nearby system or change your plans as an accident on board leaves crew or ship components maimed. As it's an option -- the choice is yours.
Conflict Notifications
The start and end of galactic conflicts and treaties will now appear in your event log as you travel, land or complete any activity that passes time. These new notifications can give improved visibility into the state of politics or a reminder of a new opportunity of which you should take advantage, or a vulnerable Contact that you need to protect. Hovering over the end of a Conflict notification includes the final score.
High Challenge Enemy Captains
The enemy ship and captain builder has gained 3 new advanced AI types -- a Pirate that flies the Palace Interceptor, a Military Officer that flies the Cautela Titan and a Bounty Hunter who hunts in a Sword Battlecruiser. These advanced AI are flying deadly ships but appear in high difficulties and we have tuned their appearance on the time-based difficulty curve to line up with when players should be ready to face them. Veteran captains -- beware the factions who hunt you! We've also fixed a pile of bugs in ship and crew combat, improved logging of use of the Doctor Life Saver's Talent and implemented the Flashbacks Trait. Flashbacks is especially bad -- the 25% Stun basically knocks the character out of crew combat viability immediately. If you have a character who suffers from this debilitating Trait, seek out a Gestalt Technologist who can use Gestalt trait conditioning to remove it.
v2.3.47 - 8/27/2018
- Added option for faster movement/animation speed during map travel - Added Event Log notifications for start and end of Conflicts, improved Spice Hall News entries on Conflicts - Added new Captain's Log entries for Doctor's Lifesaver Talent - Added new Pirate AI that flies 'Palace Interceptor' - Added new Military AI that flies 'Cautela Titan' - Added new Bounty Hunter AI that flies 'Sword Battlecruiser' - Fixed issues where both ships use Twitch Surge not giving chance to advance twice - Fixed issues with Crew HP not being saved after specific crew combat situations - Fixed issue with Turn 2 displaying as Turn 3 in crew combat - Updated "Flashbacks" Crew Trait to always cause 25% Stun during crew combat (visit a Gestalt to cure) - Fixed issues with some stories creating indie contacts or indie contacts offering rank/edict/permit - Fixed issues with price displays in table for Shortage, Surplus and Tax Rumors - Fixed crashes in new game with deleting maps
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
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- Memory: 1024 MB RAM
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- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
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- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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