Update #98: Unrivaled Rarity
Rare Trade Goods have been for some time, an unbalanced gold mine within the Contact structure. This update brings them back into the fold -- keep them exciting, some of the highest order of trading for a merchant or smuggler but also keep them more challenge and less of a run on the bank. First, Rare Trade Goods now conform to the same ladder structure used by all of the other Contact services. The Rare Trade Goods ladder has 8 levels. As you climb this ladder of Influence and Effective Rep, you'll see the price for the goods decrease up to 20%. But more importantly, you'll be able to get more frequent repeat access to the supply for the Rare Trade Good. The new Rare Trade Goods system puts a cool down in place, in which a Contact can only sell you Rare Trade Goods so often, based on their own Influence and your Effective Rep. Invest in a big cargo hold -- your Contacts will sell you large piles of Rare Trade Goods but then are unable to use you as a distributor again until the cool down expires. In addition to rebuilding and balancing the purchase of Rare Trade Goods, we've improved their rules for selling. First, you simply cannot sell the Rare Trade Good back into its quadrant of origin. This is the only quadrant from which the RTG can be purchased which makes it the one supply house. So close to the supply, there is no demand and the cartel behind the RTG has ensured there is no buyer. The farther you travel from the quadrant of origin, the better the Reputation and Influence rewards for selling RTG will be. The first two jumps give limited rewards but after that, the rewards just keep growing. We know it is a big switch from what was previously there for Rare Trade Goods. We are excited to hear traders' sharing the feedback about the new system!
Following on Update #97's option to double the speed of map travel, we have introduced the option to double the speed of card game play. All the animations and delays are crunched down and with the option turned on, the play is extremely fast. The same warning that went with the double map travel speed applies here -- you can now play really fast, just don't play without looking to see if there are 3 xeno cards!!! We're going to keep hammering this set of features, improving efficiency of play for our veteran captains! Combat is next.
With the recently rules allowing Black Markets on any world, regardless of Trade Law, we are opening the Contact list up a bit more with Update #98. Hunna Lieutenant contacts will always offer a Black Market, while Merchant and Weapons Dealer Contacts both join the ranks of those Contacts willing to offer Black Market access only if they have the Greedy, Corrupt or Underworld Trait. Of course, we've also fixed a pile of bugs. We resolved 2 crew combat animation issues around pistols and throwing grenades or shooting a pistol while holding a blade. We fixed an issue where the weapons or Talents list in ship combat could become oddly stuck at times. The new Conflict events were flipped -- now they are properly aligned. And more -- check the full list below. If you're enjoying the pace of updates, please leave a review and tell a friend!
- Added new option for faster results / animation speed during minigames - Rebuilt Rare Trade Goods Contact service and benefits of selling them - Contacts can sell you Rare Trade Goods and then cannot sell again for a time; time is determined by Contact Influence and Rep - As you climb the Rare Trade Goods ladder with Contacts, the price of Rare Trade Goods decreases and you can buy them more quickly - Rare Trade Goods can no longer be sold in the quadrant from which they originate (where the Contact is) - Selling Rare Trade Goods is more beneficial the farther away you are -- selling within 2 jumps has significantly less bonuses, where 3+ jumps the bonuses grow - More Contacts offer Black Market - Hunna Lieutenant always offers as well as Merchants and Weapon Dealers with Corrupt, Greedy or Underworld Trait - Updated description of Edict benefits -- Edict 3 or higher prevents inspection from enemy ship - Improved Trait mutation rules to avoid Traits that do not work well together (Driven + Fearless) - Fixed occassional freeze of Talents or Weapons list in ship combat - Fixed animation issue with pistol occasionally disappearing after throwing grenade in crew combat - Improved animation for firing a pistol while carrying an offhand blade in crew combat - Fixed issue with Stash screen always setting waypoint to last Stash - Fixed issues with event logs of Conflict start and end not matching up
[ 2018-08-29 04:49:31 CET ] [ Original post ]
Update #98 brings a major rebalance to the Rare Trade Goods system, both expanding it and limiting. It also includes a second speed-play option, this one focusing on Explorer, Spying, Blockade, Patrol and Black Market card games. It's a big release with some major improvements for players at all levels. If you're enjoying the crazy pace of updates (didn't we just do this yesterday?) please tell a friend and leave a review!
Rare Trade Goods Rebuild
Rare Trade Goods have been for some time, an unbalanced gold mine within the Contact structure. This update brings them back into the fold -- keep them exciting, some of the highest order of trading for a merchant or smuggler but also keep them more challenge and less of a run on the bank. First, Rare Trade Goods now conform to the same ladder structure used by all of the other Contact services. The Rare Trade Goods ladder has 8 levels. As you climb this ladder of Influence and Effective Rep, you'll see the price for the goods decrease up to 20%. But more importantly, you'll be able to get more frequent repeat access to the supply for the Rare Trade Good. The new Rare Trade Goods system puts a cool down in place, in which a Contact can only sell you Rare Trade Goods so often, based on their own Influence and your Effective Rep. Invest in a big cargo hold -- your Contacts will sell you large piles of Rare Trade Goods but then are unable to use you as a distributor again until the cool down expires. In addition to rebuilding and balancing the purchase of Rare Trade Goods, we've improved their rules for selling. First, you simply cannot sell the Rare Trade Good back into its quadrant of origin. This is the only quadrant from which the RTG can be purchased which makes it the one supply house. So close to the supply, there is no demand and the cartel behind the RTG has ensured there is no buyer. The farther you travel from the quadrant of origin, the better the Reputation and Influence rewards for selling RTG will be. The first two jumps give limited rewards but after that, the rewards just keep growing. We know it is a big switch from what was previously there for Rare Trade Goods. We are excited to hear traders' sharing the feedback about the new system!
Card Game Speed
Following on Update #97's option to double the speed of map travel, we have introduced the option to double the speed of card game play. All the animations and delays are crunched down and with the option turned on, the play is extremely fast. The same warning that went with the double map travel speed applies here -- you can now play really fast, just don't play without looking to see if there are 3 xeno cards!!! We're going to keep hammering this set of features, improving efficiency of play for our veteran captains! Combat is next.
Extended Black Market
With the recently rules allowing Black Markets on any world, regardless of Trade Law, we are opening the Contact list up a bit more with Update #98. Hunna Lieutenant contacts will always offer a Black Market, while Merchant and Weapons Dealer Contacts both join the ranks of those Contacts willing to offer Black Market access only if they have the Greedy, Corrupt or Underworld Trait. Of course, we've also fixed a pile of bugs. We resolved 2 crew combat animation issues around pistols and throwing grenades or shooting a pistol while holding a blade. We fixed an issue where the weapons or Talents list in ship combat could become oddly stuck at times. The new Conflict events were flipped -- now they are properly aligned. And more -- check the full list below. If you're enjoying the pace of updates, please leave a review and tell a friend!
v2.3.49 - 8/28/2018
- Added new option for faster results / animation speed during minigames - Rebuilt Rare Trade Goods Contact service and benefits of selling them - Contacts can sell you Rare Trade Goods and then cannot sell again for a time; time is determined by Contact Influence and Rep - As you climb the Rare Trade Goods ladder with Contacts, the price of Rare Trade Goods decreases and you can buy them more quickly - Rare Trade Goods can no longer be sold in the quadrant from which they originate (where the Contact is) - Selling Rare Trade Goods is more beneficial the farther away you are -- selling within 2 jumps has significantly less bonuses, where 3+ jumps the bonuses grow - More Contacts offer Black Market - Hunna Lieutenant always offers as well as Merchants and Weapon Dealers with Corrupt, Greedy or Underworld Trait - Updated description of Edict benefits -- Edict 3 or higher prevents inspection from enemy ship - Improved Trait mutation rules to avoid Traits that do not work well together (Driven + Fearless) - Fixed occassional freeze of Talents or Weapons list in ship combat - Fixed animation issue with pistol occasionally disappearing after throwing grenade in crew combat - Improved animation for firing a pistol while carrying an offhand blade in crew combat - Fixed issue with Stash screen always setting waypoint to last Stash - Fixed issues with event logs of Conflict start and end not matching up
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
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- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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