Update #101: Between the Stars
This update has focused our UI improvements on the second screen of the upgrade shopping experience -- the one where you pick the new component to install. We've rebuilt the filter set to be more expressive, allow picking multiple filter criteria, to be faction aware, and to allow you to see components that cannot be locally installed. The "96/105 Shown" field at the top also keeps an up-to-date count of how many components you can see and how many are hidden -- which is especially helpful when it comes to shopping beyond your local starport. With the "Ignore Mins" filter, you can look at all components regardless of their starport / military / economy requirements.
Components that are faction-specific now feature a faction flag hanging over their icon while shopping. You can use the faction filter to look for specific faction's upgrades, as well as the Any Faction filter to show upgrades from every faction, even if they aren't available for install.
If you're using the Ignore Mins filter, you can now spot components that can't be installed with the label in their bottom right, listing out the specific conditions that they fail to meet. The next UI improvement in this set of screens will focus on the first screen -- picking the component from your ship that you want to replace. So, more upgrades coming, stay tuned.
A lot of important rebalancing work has gone into Update #101. Thanks to a great player suggestion, the Bounty Hunter's Blood Game now works for boarding from range 1-3 even without a Mission. Also, Bladesman Rally is no longer a self-Talent but keeps its awesome AoE ability. Stealth Armors from weapon lockers have all been improved moderately, and the prices of high level weapons and armor from Contacts has been increased. When selling Intel to a Contact, we've tweaked the balance of Rep gained. Specifically, if you have negative Rep with the faction, it is harder to dig yourself out of a hole by selling Intel.
We've added 2 new filters and a new sort option to your Contact list based directly off player requests. First up, filter by Trait Conditioning, which only snags Gestalt at the moment, but soon will have a few more options. Second, you can now cut through the chafe by filtering to only see Contacts with whom you have a negative or positive Personal Reputation. This means, any Contacts you've had no engagement with will get cut from the list. This helps you focus on your core crew quickly. Finally, sort by Influence to help you see who is most powerful or weakest in the bunch. Also, if you are working with a Contact who sells Rare Trade Goods, the cool down (if any) for their ability to sell more goods is now shown in the Contact List, so you can check it from a distance. Finally, we've fixed 4 big story bugs -- Erik Faen telling lies, Zette Faen missing her mission bonus, a repeatable fight in Erik Faen's storyline and issues with 1 of 3 possible ending to Nikolai's storyline not activating his achievement.
- Improved filter and sort in Starport upgrade screen where you shop for new component - Now apply multiple filters, filter by range, filter by faction, sort by range etc - Now able to set filter to ignore faction holding ratings -- see even components you cannot install locally - Now able to set filter to show other factions -- see even components you cannot install locally - Faction flags now hang over component icons when offered for sale - Next round of improvements coming for Starport upgrade screen where you pick which component to replace - Hyperwarp Navigators are now recruitable based on Spice Rating (5+) instead of Economy - Bounty Hunter "Blood Game" Talent can now be used to board from ranges 1-3 without a mission; ranges 4-5 still require Mission - Added new Contact List filter that only shows Contacts with a relationship (positive or negative Personal Rep) - Added new Contact List filter for Contacts with Trait Conditioning services - Added new Contact List sort option to sort by high Influence - Added cool down timing for Rare Trade Goods to Contact List > Detail so you can check from a distance - Improved balance of Stealth armors from Weapons Lockers - Increased prices of Contact-sold Weapons and Armor, rebalanced L6 Sniper - Changed Swordsman "Bladesman Rally" Talent to not be self-only, keeps AoE, Init cost increased to 6 - Selling Intel to Contacts with negative faction Rep results in less Rep gain - Improved story for end of Erik Faen's arc, now directly impacts Conflict - Prevented Signature Jammer Talent from firing in cases of 1 Rep loss where it cannot mitigate - Improved Enemy Ship builder AI to build better Palace Interceptor, Vindex and Bolt Liners - Fixed story bug causing Erik Faen to make claims about Val's fate that were not always true - Fixed story bug potentially causing repeat story fights in Erik Faen's questline - Fixed story bug preventing Zette Faen from giving higher bonus for final mission as negotiated - Fixed story bug preventing achievement from unlocking in one of 3 Nikolai story endings - Fixed issue with Palace Interceptor having the wrong size Engine - Fixed bug causing some Contact recruits, such as Spies, to recruit 1 level lower than expected - Fixed story bugs with Contacts incorrectly appearing as indie - Fixed bug Enormous Space Hat floating on screen occasionally
[ 2018-09-09 22:23:27 CET ] [ Original post ]
Update #101 is a massive package of upgrades, new filters, balance changes, Talent improvements, story fixes and more! This one is clearing the decks as we prep to tackle the first big roadmap item of our dev roadmap. Get ready -- there is a lot more coming.
If you're enjoying the relentless pace of updates -- please tell a friend and leave a review! For anyone who has seen the famous "Enormous Floating Space Hat" -- that is also now fixed!
Rebuilt Upgrade Shopping
This update has focused our UI improvements on the second screen of the upgrade shopping experience -- the one where you pick the new component to install. We've rebuilt the filter set to be more expressive, allow picking multiple filter criteria, to be faction aware, and to allow you to see components that cannot be locally installed. The "96/105 Shown" field at the top also keeps an up-to-date count of how many components you can see and how many are hidden -- which is especially helpful when it comes to shopping beyond your local starport. With the "Ignore Mins" filter, you can look at all components regardless of their starport / military / economy requirements.
Components that are faction-specific now feature a faction flag hanging over their icon while shopping. You can use the faction filter to look for specific faction's upgrades, as well as the Any Faction filter to show upgrades from every faction, even if they aren't available for install.
If you're using the Ignore Mins filter, you can now spot components that can't be installed with the label in their bottom right, listing out the specific conditions that they fail to meet. The next UI improvement in this set of screens will focus on the first screen -- picking the component from your ship that you want to replace. So, more upgrades coming, stay tuned.
Rebalances
A lot of important rebalancing work has gone into Update #101. Thanks to a great player suggestion, the Bounty Hunter's Blood Game now works for boarding from range 1-3 even without a Mission. Also, Bladesman Rally is no longer a self-Talent but keeps its awesome AoE ability. Stealth Armors from weapon lockers have all been improved moderately, and the prices of high level weapons and armor from Contacts has been increased. When selling Intel to a Contact, we've tweaked the balance of Rep gained. Specifically, if you have negative Rep with the faction, it is harder to dig yourself out of a hole by selling Intel.
New Contact Filters and Sort
We've added 2 new filters and a new sort option to your Contact list based directly off player requests. First up, filter by Trait Conditioning, which only snags Gestalt at the moment, but soon will have a few more options. Second, you can now cut through the chafe by filtering to only see Contacts with whom you have a negative or positive Personal Reputation. This means, any Contacts you've had no engagement with will get cut from the list. This helps you focus on your core crew quickly. Finally, sort by Influence to help you see who is most powerful or weakest in the bunch. Also, if you are working with a Contact who sells Rare Trade Goods, the cool down (if any) for their ability to sell more goods is now shown in the Contact List, so you can check it from a distance. Finally, we've fixed 4 big story bugs -- Erik Faen telling lies, Zette Faen missing her mission bonus, a repeatable fight in Erik Faen's storyline and issues with 1 of 3 possible ending to Nikolai's storyline not activating his achievement.
v2.3.55 - 9/9/2018
- Improved filter and sort in Starport upgrade screen where you shop for new component - Now apply multiple filters, filter by range, filter by faction, sort by range etc - Now able to set filter to ignore faction holding ratings -- see even components you cannot install locally - Now able to set filter to show other factions -- see even components you cannot install locally - Faction flags now hang over component icons when offered for sale - Next round of improvements coming for Starport upgrade screen where you pick which component to replace - Hyperwarp Navigators are now recruitable based on Spice Rating (5+) instead of Economy - Bounty Hunter "Blood Game" Talent can now be used to board from ranges 1-3 without a mission; ranges 4-5 still require Mission - Added new Contact List filter that only shows Contacts with a relationship (positive or negative Personal Rep) - Added new Contact List filter for Contacts with Trait Conditioning services - Added new Contact List sort option to sort by high Influence - Added cool down timing for Rare Trade Goods to Contact List > Detail so you can check from a distance - Improved balance of Stealth armors from Weapons Lockers - Increased prices of Contact-sold Weapons and Armor, rebalanced L6 Sniper - Changed Swordsman "Bladesman Rally" Talent to not be self-only, keeps AoE, Init cost increased to 6 - Selling Intel to Contacts with negative faction Rep results in less Rep gain - Improved story for end of Erik Faen's arc, now directly impacts Conflict - Prevented Signature Jammer Talent from firing in cases of 1 Rep loss where it cannot mitigate - Improved Enemy Ship builder AI to build better Palace Interceptor, Vindex and Bolt Liners - Fixed story bug causing Erik Faen to make claims about Val's fate that were not always true - Fixed story bug potentially causing repeat story fights in Erik Faen's questline - Fixed story bug preventing Zette Faen from giving higher bonus for final mission as negotiated - Fixed story bug preventing achievement from unlocking in one of 3 Nikolai story endings - Fixed issue with Palace Interceptor having the wrong size Engine - Fixed bug causing some Contact recruits, such as Spies, to recruit 1 level lower than expected - Fixed story bugs with Contacts incorrectly appearing as indie - Fixed bug Enormous Space Hat floating on screen occasionally
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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