Update #103: A Little Ursalite Plating
The values required to bribe enemy captains and that you can extort from captains in the void now scale up with their ship captain's level. These values are already affected by captain type and faction, but now are modified by scaled by captain level and ship mass. Notably, large ships give less tribute and small ships require less bribe. While these values still have a pretty low cap, they do now increase throughout the game and have more dramatic stacking increases as the factors all work together.
Unlocks are typically earned on either Normal or Hard, but many players are using Custom Difficulty with a mix of settings. The difficulty checker for Unlocks is now aware of Custom Difficulty and can detect "Normal or harder" and "Hard or harder" so that you can now earn Unlocks from your Custom Difficulty. Just be sure not to make any aspect of the game easier than these difficulty's default values.
Between loads of your saved game, your ship now remembers its landing zone. This will enable the Land button in the HUD and also allow you to land on that zone without any fuel cost, landing save or any other hindrance. It is a small bit of plating, but caps off the landing zone feature in a very nice way.
You may have encountered an issue where Estelle refused to accept one of the missions she had given you. This was due to returning after the eras related to her storyline started moving forward. We've now fixed the issue so that there is no invisible cut-off -- she is willing to accept these completed missions regardless of the timeline.
We've made a needed distinction between "Landing" Talents and "At Port" Talents. Landing Talents are those Talents like Orderly Drop that help you reach a faction holding safely, perhaps faster or with less fuel. At Port Talents are those like Generous in Service or Port Maintenance that fire once per arrival in a starport. It is important to separate the two categories (which were both previously called "Landing") as one of each can fire per landing and arrival in port (which happens at the same instant in the game)
- Bribe and Tribute values scale by enemy level, mass of enemy ship, captain type, faction - Achievements and Unlocks recognize when Custom Difficulty qualifies for Normal/Hard/etc - Current landing zone is remembered between different loads of a saved game - Fixed story bug preventing Arbiter from accepting story quests once the Coalition era moves ahead - Less likely to draw Learn Contact card during Blockade orbital ops - Learning a Contact during Blockade will most often learn a foreign Contact (not local faction) - Improved story officer Elsa Nariman's Attributes for future hires to improve combat Initiate and viability - Improved type label on Talents that fire "At Port" such as Generous Service and Port Maintenance versus "Landing" which help land the ship safely or efficiently - Improved click and hover scheme in New Game > New Template - Fixed starting/ending event lists entries for Faen Duel being flipped
[ 2018-09-17 03:22:22 CET ] [ Original post ]
To cap off this weekend, we've returned to a few of the features we added throughout the Early Access process and worked on adding the bells and whistles they didn't get on their first pass. We've also fixed the last reported Arbiter Estelle bug, tweaked the balance of Blockading and finding Contacts, improved the stats of the story officer Elsa and differentiated two closely related types of Talents.
If you enjoy the updates, please tell a friend and leave a review!
Bribe and Tribute Scaling
The values required to bribe enemy captains and that you can extort from captains in the void now scale up with their ship captain's level. These values are already affected by captain type and faction, but now are modified by scaled by captain level and ship mass. Notably, large ships give less tribute and small ships require less bribe. While these values still have a pretty low cap, they do now increase throughout the game and have more dramatic stacking increases as the factors all work together.
Unlocks Recognize Custom Difficulty
Unlocks are typically earned on either Normal or Hard, but many players are using Custom Difficulty with a mix of settings. The difficulty checker for Unlocks is now aware of Custom Difficulty and can detect "Normal or harder" and "Hard or harder" so that you can now earn Unlocks from your Custom Difficulty. Just be sure not to make any aspect of the game easier than these difficulty's default values.
Landing Zone Memory
Between loads of your saved game, your ship now remembers its landing zone. This will enable the Land button in the HUD and also allow you to land on that zone without any fuel cost, landing save or any other hindrance. It is a small bit of plating, but caps off the landing zone feature in a very nice way.
Late Return to Estelle
You may have encountered an issue where Estelle refused to accept one of the missions she had given you. This was due to returning after the eras related to her storyline started moving forward. We've now fixed the issue so that there is no invisible cut-off -- she is willing to accept these completed missions regardless of the timeline.
At Port and Landing Talents
We've made a needed distinction between "Landing" Talents and "At Port" Talents. Landing Talents are those Talents like Orderly Drop that help you reach a faction holding safely, perhaps faster or with less fuel. At Port Talents are those like Generous in Service or Port Maintenance that fire once per arrival in a starport. It is important to separate the two categories (which were both previously called "Landing") as one of each can fire per landing and arrival in port (which happens at the same instant in the game)
v2.3.59 - 9/16/2018
- Bribe and Tribute values scale by enemy level, mass of enemy ship, captain type, faction - Achievements and Unlocks recognize when Custom Difficulty qualifies for Normal/Hard/etc - Current landing zone is remembered between different loads of a saved game - Fixed story bug preventing Arbiter from accepting story quests once the Coalition era moves ahead - Less likely to draw Learn Contact card during Blockade orbital ops - Learning a Contact during Blockade will most often learn a foreign Contact (not local faction) - Improved story officer Elsa Nariman's Attributes for future hires to improve combat Initiate and viability - Improved type label on Talents that fire "At Port" such as Generous Service and Port Maintenance versus "Landing" which help land the ship safely or efficiently - Improved click and hover scheme in New Game > New Template - Fixed starting/ending event lists entries for Faen Duel being flipped
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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