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Update #111: Roll Out the Cannons
With Update #111, the starports across the galaxy have expanded their line up of big guns. Where there was only the Retribution Gravcannon before to mount on your Large Slots, we've added 5 new impressive weapons to help pound the enemy into either bits (gravcannon) or submission (plasma cannon). There Large Slot weapons don't come cheap and they all require 4 AP to fire, but they are levels 5 to 7 and are devastators. We've also made some tweaks to Mass ratings for weapons -- reducing Large Gravcannons to 600 and Medium Plasma Cannons to 300.
All ship weapons are a little more difficult to find now. Buying new ship weapons now requires at least 4 Military Rating and all the way up to 9 for the largest and most complex weapons platforms.
In ship encounters, higher grades of Military Ranks and Edicts can now gain you additional positive points. Your Ranks have always gained you positive points with Military Officers, but now any Rank 5 or higher gains double the bonus. The same goes for Bounty Hunters at Edict 4 or higher. Carrying Rank and Edicts bear many advantages, but this new set helps your standing with the faction echo better throughout the galaxy.
If you hover over an event log for a travel or landing save -- such as Pilot, Doctor, Command -- you can now see the exact dice your crew and ship generated as well as the dice rolled by the opposition. These extra details can help you narrow down the cases in which the right solution is a saving Talent or when you have enough Skill Pool to reliably pass. Also, they can help you notice spikes in difficulty due to quadrant danger, Rumors or Conflicts. We also fixed a bug that was causing Retrain to become unavailable if you accessed an orbital ops and then tried to return to the planet. And we fixed a couple of Orbital Salvage that weren't working correctly or were display incorrect results, even though they were doing the right thing.
- Added all strong and standard dice rolls to event log tooltips while traveling - In ship encounters, Military Officers give more clout to Rank 5+ and Bounty Hunters give more clout to Edict 4+ - Added 3 new large Plasma Cannons (level 5, 6 and 7) -- massive crippling damage for 4 RP shots - Added 2 new large Gravcannons (level 5 and 6), slightly improved Crit % and Damage for Level Large Gravcannon - Minimum Military Rating requirements added to all ship weapon installs (ranging from 4 to 9 by size and type) - Fixed mass on Medium Plasma Cannons to 300M, reduced Mass on Large Gravcannons to 600 - Fixed bug preventing Talent Retraining after using an orbital op but not leaving planet - Fixed mismatched faction in description of Orbital Salvage cards "Hunted", "Military Patrol", "Pirate Ambush" - Fixed "Influence Conflict" card drawn in Orbital Salvage not having an effect
[ 2018-10-19 03:56:18 CET ] [ Original post ]
Update #111 fills out the massive ship weapon category, adding 5 new large slot weapons. It also increases your Rank and Edict impact on ship encounters, reveals all of the dice roll details during travel and fixes lingering issues with Orbital Salvage.
Due to some travel schedule and planned build server maintenance, this will be the last update for about 10 days. We know that's a long black out for updates, but we promise that when the time comes, there will be a very large and very lovely update!
Rolling Out the Big Guns
With Update #111, the starports across the galaxy have expanded their line up of big guns. Where there was only the Retribution Gravcannon before to mount on your Large Slots, we've added 5 new impressive weapons to help pound the enemy into either bits (gravcannon) or submission (plasma cannon). There Large Slot weapons don't come cheap and they all require 4 AP to fire, but they are levels 5 to 7 and are devastators. We've also made some tweaks to Mass ratings for weapons -- reducing Large Gravcannons to 600 and Medium Plasma Cannons to 300.
Military Requirements for Military Upgrades
All ship weapons are a little more difficult to find now. Buying new ship weapons now requires at least 4 Military Rating and all the way up to 9 for the largest and most complex weapons platforms.
Your Clout: Rank and Edict
In ship encounters, higher grades of Military Ranks and Edicts can now gain you additional positive points. Your Ranks have always gained you positive points with Military Officers, but now any Rank 5 or higher gains double the bonus. The same goes for Bounty Hunters at Edict 4 or higher. Carrying Rank and Edicts bear many advantages, but this new set helps your standing with the faction echo better throughout the galaxy.
Event Log Specifics
If you hover over an event log for a travel or landing save -- such as Pilot, Doctor, Command -- you can now see the exact dice your crew and ship generated as well as the dice rolled by the opposition. These extra details can help you narrow down the cases in which the right solution is a saving Talent or when you have enough Skill Pool to reliably pass. Also, they can help you notice spikes in difficulty due to quadrant danger, Rumors or Conflicts. We also fixed a bug that was causing Retrain to become unavailable if you accessed an orbital ops and then tried to return to the planet. And we fixed a couple of Orbital Salvage that weren't working correctly or were display incorrect results, even though they were doing the right thing.
v2.4.13 - 10/18/2018
- Added all strong and standard dice rolls to event log tooltips while traveling - In ship encounters, Military Officers give more clout to Rank 5+ and Bounty Hunters give more clout to Edict 4+ - Added 3 new large Plasma Cannons (level 5, 6 and 7) -- massive crippling damage for 4 RP shots - Added 2 new large Gravcannons (level 5 and 6), slightly improved Crit % and Damage for Level Large Gravcannon - Minimum Military Rating requirements added to all ship weapon installs (ranging from 4 to 9 by size and type) - Fixed mass on Medium Plasma Cannons to 300M, reduced Mass on Large Gravcannons to 600 - Fixed bug preventing Talent Retraining after using an orbital op but not leaving planet - Fixed mismatched faction in description of Orbital Salvage cards "Hunted", "Military Patrol", "Pirate Ambush" - Fixed "Influence Conflict" card drawn in Orbital Salvage not having an effect
[ 2018-10-19 03:56:18 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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