Update #114: Fringe of the Frontier
With this update, we've continued to improve the story deadlines throughout the game in two important ways. First, we've now made the deadline for the Arbiter's storyline visible. She lets you know in her conversations that she will eventually have to make the call for amendments, regardless of how much additional support you can help her gather, and now she is up front about the timeline for that call. Second, we've added more places where your decisive action in the storylines extends different story timers as well as giving a 25% bump to the impact your actions have on the story deadlines. Therefore, as you become involved with each Prince in the Arbiter's storyline, or make major progress on any of the Faen arcs, these actions keep you engaged with the storyline and you get additional time the more you stay engaged. These timer extensions provide the freedom to do other things between the major story events, but also the deadline demands you don't stray too far off or forget your important character's missions, else they move on without you.
With this update, we've improved some Talents, rebalanced some others and changed important cool downs for some big ones. Smuggler's Dubious Nod has become Dubious Handshake and now includes a chance to learn a new Rumor. Swordsman's Balanced Blade has had its buff extended from 2 to 3, giving it a +50% in overall value to match the recent Initiative cost change. Slashing Retreat has dropped the part of its buff that increased your Armor Piercing. Finally, in perhaps the most important change for higher level captains -- Skip Off the Void and Flash Charge have both had their cool downs extended to 9 weeks, up from 3 weeks.
We've defaulted the sorting for crew combat selection to be the highest level fighters first. This prevents your captain and officers from appearing at the top, even if they really aren't the ones who should be going into battle! Second, the "prefers slot 2" detail is now readily available directly in their crew details box, helping you make choices quickly. We've also fixed some bugs around Assassins, smoke bombs, and other characters not strongly preferring slot 1 when they should. And of course, lots of other stuff too! Check the full release notes below for everything.
- Increased the impact of decisive action events in the story that extend story event deadlines - Personal Objective for Arbiter's rallying of unionist support now includes a visible deadline - Increased number of points throughout Faen and Arbiter storyline where taking action to participate extends deadlines - Smuggler's Talent "Dubious Nod" renamed to "Dubious Handshake" now includes chance to learn a Rumor - Navigator's "Skip off the Void" and "Flash Charge" cool downs extended to 9 weeks - Increased duration of Swordsman's "Balanced Blade" buff by +1 Turns, remove buff to Armor Piercing for "Slashing Retreat" - Preferred position is now included in each character's box when picking for crew combat - Improved default sorting of crew when picking for crew combat -- highest level fighters first - Improved calculation of preferred position in crew combat, fixed bug with Assassins not appearing front row - Captain's log about death of a contact now includes type, faction, location, Influence and Personal Rep - Increased impact of high Contact Influence on ability to avoid death by old age - Rebalanced Alta Mesa's faction Trait matrix, less Gravity Sickness, more better Traits - Fixed issue where Richness and Explorer Rating had swapped effects - Improved consistency of labels and detail presentation in new template screens - Clarified Talents that reduce Rep loss in Missions and some card game Talents - Fixed issue with selling Rare Trade Goods event log - Improved hover performance on quadrant and galaxy map - Rebalanced component damage during Orbital Ops to include Quadrant Danger - Improved Salvage Bay Bonuses for all 4 levels - Improves Trait Mutation logic in Orbital Ops cards - Increased Water-Fuel costs in Orbital Ops during Radiation and Ion Storms - Fixed many typos - thanks for feedback!
[ 2018-11-09 23:26:02 CET ] [ Original post ]
Update #114 brings a big package of improvements across the game. From further story deadline changes to big improvements in crew selection for combat to vastly improved captain's log entries for the death of contacts -- so much of these big improvements are coming right out of the player forums and from suggestions of our veteran captains. Thanks to everyone posting suggestions and feedback as well as, of course, telling a friend and leaving a review!
Story Deadlines
With this update, we've continued to improve the story deadlines throughout the game in two important ways. First, we've now made the deadline for the Arbiter's storyline visible. She lets you know in her conversations that she will eventually have to make the call for amendments, regardless of how much additional support you can help her gather, and now she is up front about the timeline for that call. Second, we've added more places where your decisive action in the storylines extends different story timers as well as giving a 25% bump to the impact your actions have on the story deadlines. Therefore, as you become involved with each Prince in the Arbiter's storyline, or make major progress on any of the Faen arcs, these actions keep you engaged with the storyline and you get additional time the more you stay engaged. These timer extensions provide the freedom to do other things between the major story events, but also the deadline demands you don't stray too far off or forget your important character's missions, else they move on without you.
Talent Balance and Fixes
With this update, we've improved some Talents, rebalanced some others and changed important cool downs for some big ones. Smuggler's Dubious Nod has become Dubious Handshake and now includes a chance to learn a new Rumor. Swordsman's Balanced Blade has had its buff extended from 2 to 3, giving it a +50% in overall value to match the recent Initiative cost change. Slashing Retreat has dropped the part of its buff that increased your Armor Piercing. Finally, in perhaps the most important change for higher level captains -- Skip Off the Void and Flash Charge have both had their cool downs extended to 9 weeks, up from 3 weeks.
Crew Combat Select
We've defaulted the sorting for crew combat selection to be the highest level fighters first. This prevents your captain and officers from appearing at the top, even if they really aren't the ones who should be going into battle! Second, the "prefers slot 2" detail is now readily available directly in their crew details box, helping you make choices quickly. We've also fixed some bugs around Assassins, smoke bombs, and other characters not strongly preferring slot 1 when they should. And of course, lots of other stuff too! Check the full release notes below for everything.
v2.4.25 - 11/9/2018
- Increased the impact of decisive action events in the story that extend story event deadlines - Personal Objective for Arbiter's rallying of unionist support now includes a visible deadline - Increased number of points throughout Faen and Arbiter storyline where taking action to participate extends deadlines - Smuggler's Talent "Dubious Nod" renamed to "Dubious Handshake" now includes chance to learn a Rumor - Navigator's "Skip off the Void" and "Flash Charge" cool downs extended to 9 weeks - Increased duration of Swordsman's "Balanced Blade" buff by +1 Turns, remove buff to Armor Piercing for "Slashing Retreat" - Preferred position is now included in each character's box when picking for crew combat - Improved default sorting of crew when picking for crew combat -- highest level fighters first - Improved calculation of preferred position in crew combat, fixed bug with Assassins not appearing front row - Captain's log about death of a contact now includes type, faction, location, Influence and Personal Rep - Increased impact of high Contact Influence on ability to avoid death by old age - Rebalanced Alta Mesa's faction Trait matrix, less Gravity Sickness, more better Traits - Fixed issue where Richness and Explorer Rating had swapped effects - Improved consistency of labels and detail presentation in new template screens - Clarified Talents that reduce Rep loss in Missions and some card game Talents - Fixed issue with selling Rare Trade Goods event log - Improved hover performance on quadrant and galaxy map - Rebalanced component damage during Orbital Ops to include Quadrant Danger - Improved Salvage Bay Bonuses for all 4 levels - Improves Trait Mutation logic in Orbital Ops cards - Increased Water-Fuel costs in Orbital Ops during Radiation and Ion Storms - Fixed many typos - thanks for feedback!
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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