▶
Update #117: Officers, Fire Again!
Within ship combat, we have added the ability to click repeat the weapon firing orders from the previous turn. For those captains who keep to a ship built for fighting at a certain range, this can save a lot of repeat clicks every combat. If the weapons from last turn are damaged over 60% or no longer viable due to range, they won't refire. Click and go!
On the Steam forum's this week, ImperiousRex helped identify some Mass oddities with some of the mass classes of ships. With Update #117, we've started on some adjustments for the M3400 and M5000 class ships, reducing the mass of their Void Engine components. The M3400 Engines have dropped 300 Mass down to 400 total and the M5000 Engines have dropped 100 mass to 700.
The maximum prize for salvaging a human ship is $26,500. However, this maximum was previously applied *after* Traits and Talents were applied, making these Traits and Talents less valuable. We've re-ordered the math to apply the maximum *before* the Traits and Talents are applied. The log entry for the salvage operation also now indicates if the maximum value of $26,500 was hit to make this rule more clear.
- Repeat Last Firing orders in ship combat re-fires all the weapons fired the turn before, if they are in range and not disabled by damage - Steel Song captains are now more expensive to Bribe as Steel Song recruits are so likely to have Trait Terrifying - Reduced mass of M3400 Void Engines from 700 to 400 freeing up extra mass for other components - Reduced mass of M5000 Void Engines from 800 to 700 freeing up extra mass for other components - Result log for salvaging an enemy ship after victory indicates when you have reached the maximum value of $26,500 for a human ship - Changed order of operations in value for salvaging enemy ship -- Traits and Talent bonuses are applied on top of the maximum value of $26,500 - Improved "Time Lost" and "Orbital Delays" cards to be more descriptive of Fuel and Turns lost - Fixed issue with overlapping dialogs in mission offers for some story missions
[ 2018-11-26 04:06:02 CET ] [ Original post ]
With Update #117, we've rolled out one of the top requested feature with Repeat Last Firing Orders, rebalanced the Mass of M3400 and M5000 Void Engines, improved the Talent and Trait bonuses for Salvage enemy ships, made Steel Song harder to bribe and improve the descriptions for orbital ops cards.
We're back on station after the holiday and will be hammering on relentless updates again! Let's get this roadmap moving :D Thanks to everyone for sharing the game and leaving a review!
Repeat Firing Order
Within ship combat, we have added the ability to click repeat the weapon firing orders from the previous turn. For those captains who keep to a ship built for fighting at a certain range, this can save a lot of repeat clicks every combat. If the weapons from last turn are damaged over 60% or no longer viable due to range, they won't refire. Click and go!
Void Engine Mass
On the Steam forum's this week, ImperiousRex helped identify some Mass oddities with some of the mass classes of ships. With Update #117, we've started on some adjustments for the M3400 and M5000 class ships, reducing the mass of their Void Engine components. The M3400 Engines have dropped 300 Mass down to 400 total and the M5000 Engines have dropped 100 mass to 700.
Salvage Bonuses
The maximum prize for salvaging a human ship is $26,500. However, this maximum was previously applied *after* Traits and Talents were applied, making these Traits and Talents less valuable. We've re-ordered the math to apply the maximum *before* the Traits and Talents are applied. The log entry for the salvage operation also now indicates if the maximum value of $26,500 was hit to make this rule more clear.
v2.4.31 - 11/25/2018
- Repeat Last Firing orders in ship combat re-fires all the weapons fired the turn before, if they are in range and not disabled by damage - Steel Song captains are now more expensive to Bribe as Steel Song recruits are so likely to have Trait Terrifying - Reduced mass of M3400 Void Engines from 700 to 400 freeing up extra mass for other components - Reduced mass of M5000 Void Engines from 800 to 700 freeing up extra mass for other components - Result log for salvaging an enemy ship after victory indicates when you have reached the maximum value of $26,500 for a human ship - Changed order of operations in value for salvaging enemy ship -- Traits and Talent bonuses are applied on top of the maximum value of $26,500 - Improved "Time Lost" and "Orbital Delays" cards to be more descriptive of Fuel and Turns lost - Fixed issue with overlapping dialogs in mission offers for some story missions
[ 2018-11-26 04:06:02 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 6085 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB