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Update #118: Rich in Conflict
With Update #118, we've improved the opportunities to directly make money Blockading and Spying, especially when there are linked Conflicts. First, we've increased the amount of credits you can earn with the "Extort Bribes" card while Blockading and the "Credit Score" and "Credit Skim" cards while Spying. These rewards have always been based on the local Economy ratings of the zones in the system, but each Economy point now grants even more potential earnings. On top of that, there are new cards that can drive even higher profits from systems in Conflicts. If you are Blockading over a system of a faction in a Trade Ban or Trade War, the new cards "Trade Ban Coercion" and "Trade War Bribery" are added to the deck. Each gives a much larger bonus in terms of credits extorted and influences the Conflict, helping the enemy of the faction you are blockading. In the same way, "Spy War Leak" offers a $8-20K reward for spying in a faction system that is locked in a Spy War and will similarly influence the Conflict Score. None of the new cards will make friends with the targeted faction, but you sure can wrack up the credits.
Whenever you are recruiting from the spice hall or from a Contact, you will now see a note about the number of recruiting Talents that are ready. This can increase your awareness of when you want to recruit and help you manage a larger pool of Talents as they go on cool down. It's a very convenient feature, so thanks to @OfficerGenious for suggesting it!
In a continued effort to balance Skip Off the Void, we've made a change to how it calculates damage to the Hyperwarp Drive. In the past, the damage was mitigated by the entire crew's Navigation Skill, which for many ships could be 60 to 120 points. This almost always resulted in the lowest possible damage for the Drive. The change now brings Skip into alignment with all other Talents -- Talents use the Skill of the individual and not of the entire crew. Therefore, the damage is now mitigated only by the character's Navigation Skill. To offset this change, we've reduced the damage range for the Talent from 30-70% to 30-60%. A single use won't know your drive out, but it is going to do more damage unless you have a really skilled Navigator. In final note, a Navigator can gain up to 27 Navigation from their Job in total, so you can see that you can still achieve near minimal damage even as an individual.
We've fixed a long sneaky bug that sometimes kept weapons from being able to fire after they were damaged and then repaired during ship combat. We've also added a keybinding (default of R) for repeat last firing orders.
- Increased credit rewards for Spy cards "Credit Score" and "Credit Skim" based on local economy rating - Increased credit rewards for Blockade cards "Extort Bribes" based on local economy rating - Added 3 new Conflict-based cards for Spy and Blockade -- Blockade for "Trade Ban Coercion" and "Trade War Bribery" and Spy for "Spy War Leak" to get even larger credit rewards ($8-20K) and influence the Conflict - Spice Hall Recruit and Contact Recruit now state the number of ready Talents that will improve recruiting - Changed "Skip Off the Void" Navigator Talent to only use the Navigation Skill of the owner character, not entire crew to mitigate damage - Repeat Last Firing orders can now be bound to custom key in options, default is 'R' - Fixed rare issue with mid-combat Repair Talents not bringing weapons or components fully back on line - Fixed crashes in ship combat with repair talents and repeat firing weapons
[ 2018-11-29 21:09:54 CET ] [ Original post ]
Update #118 circles back to the orbital ops -- Spying and Blockading specifically -- to rebalance some of the base cards as well as add 3 new cards related to Conflicts. We've also made some player suggested changes to recruit UI, made the final planned tweak to Skip Off the Void and added a customizable keybinding for repeat last firing orders. Not to mention a few bug fixes, some minor UI tweaks -- its a good one and starts a new push to further deepen the interaction between orbital ops and Conflicts.
New Cards: Conflicts and Riches
With Update #118, we've improved the opportunities to directly make money Blockading and Spying, especially when there are linked Conflicts. First, we've increased the amount of credits you can earn with the "Extort Bribes" card while Blockading and the "Credit Score" and "Credit Skim" cards while Spying. These rewards have always been based on the local Economy ratings of the zones in the system, but each Economy point now grants even more potential earnings. On top of that, there are new cards that can drive even higher profits from systems in Conflicts. If you are Blockading over a system of a faction in a Trade Ban or Trade War, the new cards "Trade Ban Coercion" and "Trade War Bribery" are added to the deck. Each gives a much larger bonus in terms of credits extorted and influences the Conflict, helping the enemy of the faction you are blockading. In the same way, "Spy War Leak" offers a $8-20K reward for spying in a faction system that is locked in a Spy War and will similarly influence the Conflict Score. None of the new cards will make friends with the targeted faction, but you sure can wrack up the credits.
Recruit Talent Visibility
Whenever you are recruiting from the spice hall or from a Contact, you will now see a note about the number of recruiting Talents that are ready. This can increase your awareness of when you want to recruit and help you manage a larger pool of Talents as they go on cool down. It's a very convenient feature, so thanks to @OfficerGenious for suggesting it!
Again, Skip Off the Void
In a continued effort to balance Skip Off the Void, we've made a change to how it calculates damage to the Hyperwarp Drive. In the past, the damage was mitigated by the entire crew's Navigation Skill, which for many ships could be 60 to 120 points. This almost always resulted in the lowest possible damage for the Drive. The change now brings Skip into alignment with all other Talents -- Talents use the Skill of the individual and not of the entire crew. Therefore, the damage is now mitigated only by the character's Navigation Skill. To offset this change, we've reduced the damage range for the Talent from 30-70% to 30-60%. A single use won't know your drive out, but it is going to do more damage unless you have a really skilled Navigator. In final note, a Navigator can gain up to 27 Navigation from their Job in total, so you can see that you can still achieve near minimal damage even as an individual.
Ship Combat Weapons
We've fixed a long sneaky bug that sometimes kept weapons from being able to fire after they were damaged and then repaired during ship combat. We've also added a keybinding (default of R) for repeat last firing orders.
v2.4.35 - 10/2912018
- Increased credit rewards for Spy cards "Credit Score" and "Credit Skim" based on local economy rating - Increased credit rewards for Blockade cards "Extort Bribes" based on local economy rating - Added 3 new Conflict-based cards for Spy and Blockade -- Blockade for "Trade Ban Coercion" and "Trade War Bribery" and Spy for "Spy War Leak" to get even larger credit rewards ($8-20K) and influence the Conflict - Spice Hall Recruit and Contact Recruit now state the number of ready Talents that will improve recruiting - Changed "Skip Off the Void" Navigator Talent to only use the Navigation Skill of the owner character, not entire crew to mitigate damage - Repeat Last Firing orders can now be bound to custom key in options, default is 'R' - Fixed rare issue with mid-combat Repair Talents not bringing weapons or components fully back on line - Fixed crashes in ship combat with repair talents and repeat firing weapons
[ 2018-11-29 21:09:54 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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