Update #119: Scour the Wilds
For a long time, discussions about the Exo-Scout as a combat class have been swirling around the Steam forums our Discord. With this update, we've finally put into place a series of changes that help re-balance the placement of the Exo-Scout and Explorer in the game. This an important set of changes but we know it shifts the balance tables a bit. Excited to hear your feedback! First, Exo-Scouts have had their Skill progression rebuilt to focus on Rifles as their primary, Exploration as their secondary and now adding Evasion to the mix. This gives Exo-Scout some defensive abilities while maintaining their offensive advantages. Also, it shifts the balance of which Jobs have Explorer Skill so that Explorer is best, Exo-Scout is second. For Talents, we've done two renames to kick things off. We have renamed Explorer "Artifact Hunter" to "Artifact Profiteer" and Exo-Scout "Resolute Hunter" to "Artifact Hunter". In addition, the (newly renamed) "Artifact Hunter" Talent has its cool down extended to 9 weeks as well as a Danger-based chance to draw a "Xeno Spore" card instead of a simple Artifact reward card. This will still net 8-16 Artifacts but comes along with a xeno fight as well. Higher Danger zones have a increased chance to draw this, but even in the worst possible scenario its still a low %. When your Exo-Scouts go seeking xeno artifacts ... expect to find xeno sometimes.
New game has gotten smarter and snazzier with this release. First, we've added a new option -- Skip Intro. As a game that encourages replay, we know a lot of players make a lot of new captains. Skip Intro cuts the entire intro scene down to a single line of dialog -- a reminder about the Arbiter waiting -- so its a single click to get playing now. In addition, New Games now remember your last choices for Difficulty, Faction and Skip Intro. If you've got a favorite setup, this will help streamline your process. Finally, we made some really helpful clarifications in the Custom Difficulty tooltips to be clear what the baselines were and what choices make certain aspects of the game harder or easier.
With Update #119, we've started a process of shifting some of the balance again in crew combat. This time, we've pushed the Deflection % values for every armor higher. As this was an across the board increase, this change is really more about weapons. Now, weapons that have lower Piercing % are even less likely to punch through heavier armor while those with higher Piercing % really shine for that specific attribute. Especially when stacking with Buffs now, you can achieve a Deflection % that can be hard to take down, unless your enemy is wielding something heavy or a sniper rifle. More tweaks and rebalances will be forthcoming as we push for the next level up on crew combat.
- Exo-Scout Skills rebuilt, now Rifles, Explorer, Evasion in priority order - For clarity, Renamed Explorer "Artifact Hunter" to "Artifact Profiteer" and Exo-Scout "Resolute Hunter" to "Artifact Hunter" - Exo-Scout "Artifact Hunter" now has a Danger-based chance to draw Artifact Guarded by Xeno card - Exo-Scout "Artifact Hunter" cool down extended to 9 weeks - Starting Faction and Difficulty choices are now remembered from the last New Game - Added "Skip Intro" option to New Game for faster start, also remembered - Increased Deflection % across the board on crew armor, making Piercing % more defining for weapons - Increased Piercing % for all Grenade Attacks - Fixed Wisdom Attribute display in Orbital Salvage Reward Factors - Improved consistency of button style in crew detail / talents / jobs / promotion - Clarified rules in Custom Difficulty tooltips - Increased performance for new games and loading games
[ 2018-12-05 20:11:51 CET ] [ Original post ]
Update #119 shifts the balance of Exploration by updating Exo-Scout Skills and adds more spice to an important Exo-Scout Talent. We're excited to see new Job combos and playstyles emerge as these new changes go into affect.
We've also streamlined the new game experience for our repeat players and made the first round of big tweaks to crew combat math, with every armor's Deflection % going up. More coming soon on this one.
Thanks to everyone supporting our efforts and for sharing or review the game!
Exo-Scout Rebuild
For a long time, discussions about the Exo-Scout as a combat class have been swirling around the Steam forums our Discord. With this update, we've finally put into place a series of changes that help re-balance the placement of the Exo-Scout and Explorer in the game. This an important set of changes but we know it shifts the balance tables a bit. Excited to hear your feedback! First, Exo-Scouts have had their Skill progression rebuilt to focus on Rifles as their primary, Exploration as their secondary and now adding Evasion to the mix. This gives Exo-Scout some defensive abilities while maintaining their offensive advantages. Also, it shifts the balance of which Jobs have Explorer Skill so that Explorer is best, Exo-Scout is second. For Talents, we've done two renames to kick things off. We have renamed Explorer "Artifact Hunter" to "Artifact Profiteer" and Exo-Scout "Resolute Hunter" to "Artifact Hunter". In addition, the (newly renamed) "Artifact Hunter" Talent has its cool down extended to 9 weeks as well as a Danger-based chance to draw a "Xeno Spore" card instead of a simple Artifact reward card. This will still net 8-16 Artifacts but comes along with a xeno fight as well. Higher Danger zones have a increased chance to draw this, but even in the worst possible scenario its still a low %. When your Exo-Scouts go seeking xeno artifacts ... expect to find xeno sometimes.
Skip Intro + New Game Remembers
New game has gotten smarter and snazzier with this release. First, we've added a new option -- Skip Intro. As a game that encourages replay, we know a lot of players make a lot of new captains. Skip Intro cuts the entire intro scene down to a single line of dialog -- a reminder about the Arbiter waiting -- so its a single click to get playing now. In addition, New Games now remember your last choices for Difficulty, Faction and Skip Intro. If you've got a favorite setup, this will help streamline your process. Finally, we made some really helpful clarifications in the Custom Difficulty tooltips to be clear what the baselines were and what choices make certain aspects of the game harder or easier.
Improved Deflection %
With Update #119, we've started a process of shifting some of the balance again in crew combat. This time, we've pushed the Deflection % values for every armor higher. As this was an across the board increase, this change is really more about weapons. Now, weapons that have lower Piercing % are even less likely to punch through heavier armor while those with higher Piercing % really shine for that specific attribute. Especially when stacking with Buffs now, you can achieve a Deflection % that can be hard to take down, unless your enemy is wielding something heavy or a sniper rifle. More tweaks and rebalances will be forthcoming as we push for the next level up on crew combat.
v2.4.37 - 12/5/2018
- Exo-Scout Skills rebuilt, now Rifles, Explorer, Evasion in priority order - For clarity, Renamed Explorer "Artifact Hunter" to "Artifact Profiteer" and Exo-Scout "Resolute Hunter" to "Artifact Hunter" - Exo-Scout "Artifact Hunter" now has a Danger-based chance to draw Artifact Guarded by Xeno card - Exo-Scout "Artifact Hunter" cool down extended to 9 weeks - Starting Faction and Difficulty choices are now remembered from the last New Game - Added "Skip Intro" option to New Game for faster start, also remembered - Increased Deflection % across the board on crew armor, making Piercing % more defining for weapons - Increased Piercing % for all Grenade Attacks - Fixed Wisdom Attribute display in Orbital Salvage Reward Factors - Improved consistency of button style in crew detail / talents / jobs / promotion - Clarified rules in Custom Difficulty tooltips - Increased performance for new games and loading games
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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