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Update #120: Roar of the Hall
With Update #120, we've completed the first half of a major project to improve and expand the character face options. First, we've done some upgrades in re-rendering the female faces as well as improvement placement and proportions across the board. On top of that, we're now adding new faces and have included 6 new characters with this update -- really getting started toward to doubling the head count! Next, we'll be finishing the project with the other half of the faces and then just focusing on adding more and more characters.
First off, recruited characters now gain some Attribute bonuses for being higher level. The higher the character's level, the better the bonuses, all the way up to level 8+. In addition, we've done some work to better tailor the bonuses for Attributes to each Job specifically. Swordsman are more likely to be strong and tough while Diplomats will gain more of their bonuses in Charisma and Wisdom. This is not a hard line but the Job better informs the bonus selection for Attributes. You may still find fast and wise Swordsman, but they are more likely to fall toward their Job tendencies now. Second -- being a high Rank or Permit carrying Captain imparts powerful level increasing bonuses when recruiting from Contacts. Now, those same bonuses are applied to recruiting in the spice hall. Above Rank 2 grants +1 levels to Soldiers, Pistoleers and Swordsman while Rank 5 grants +2 and carrying Rank 11 or higher grants a +1 additional level to every Job type. This is a huge boon for ranking military captains. In addition, if you are carrying a Permit and recruit Smugglers through the Spice Festival Rumor you can gain up to +2 levels for your high level Permits. As the different sources of bonuses have stacked up, we've now included a small note in the side bar for every bonus type -- Rumor, Rank and Permit so that it is clear why each Job is at any given level. With these new level boosts, it is possible under the very best circumstances (Rank 11, Mercenaries Rumor) to recruit a level 7 military character such as a Swordsman or Soldier. Of course, under the same circumstances, you could pick up a level 12+ character from a Contact.
Explorer has gained a new rank 11 Talent, the "Rarest Find" which turns up 8-16 Rare Trade Goods card. Like Exo-Scout's "Artifact Hunter" Talent, there is a Danger-based chance that this will turn up Rare Trade Goods and a Pirate fight. These two new cards (Rare Trade Good find and Rare Trade Goods protected by pirates) have also been added into the draws and may occur naturally. The Rare Trade Good type you find is based on the world type you are on -- Deserts can find Kongon Locusts, etc -- but there is also always the chance that you turn up xeno artifacts.
When faced with a possible Fatal Accident card (or any of its variations), the status of any available Life Saver Talent is now visible at the bottom of the card. You can see above on the left the card is displayed without a Talent to prevent the fatality -- a crew member will take a death save if this card is drawn. On the right you can see the card when there is a waiting life saving Talent to prevent the death, either from a Doctor or other Job. So -- now you can quickly gauge just how risky a hand is when these cards come up. In the case of Salvage dual fatality, the card will display whether you have one or two life saving Talents ready. And finally, there is one Salvage card "Unavoidable Fatality" that is not stopped by a life saving Talent and this card now more clearly describes its rules.
Thanks to the players requesting the Learn Salvage Rumor filter -- now added to the contact list!
- Added 6 new female character faces - Completed overhaul of female faces and outfits -- improved rendering, placement and proportions as well as other point issues - Recruit level bonuses for Military Rank and Permits now also apply in a faction Spice Hall -- find those high level crew! - Recruiting in the Spice Hall now clearly lists the bonuses for different Rumors, Ranks and Permits - Attributes of Recruits are now better influenced by level -- higher level recruits gain better bonuses - Attributes bonuses for Recruits are now better influenced by Job type, the bonuses are focused on primary Attributes (higher level Swordsman are more likely to be strong and tough) - Added new rank 11 Explorer Talent "Rarest Find" draws a Rare Trade Goods card based on world type with a Danger-based risk of pirate guards - Added 2 new Explorer cards "Rare Discovery" and "Contraband Loot", a Rare Trade Goods find and a Rare Trade Goods guarded by pirates respectively - Contact List Filter now includes an option for "Learn Salvage Rumor" - Improved Talent selection when landing on a zone -- Talents like "Listening Post" with X% success will not block other Talents from firing if they fail - Improved Crew Fatality cards in Orbital Ops and Salvage cards -- all cards now accurately report whether there are Life Saver Talents ready to prevent death - Fixed Ship Report after ship combat to ensure all damaged compoents are now (not only above 10%) - Fixed bug causing Recruiting Talents to not go on cool down sometimes when recruit had Mysterious Trait
[ 2018-12-11 20:21:31 CET ] [ Original post ]
Update #120 is sure to be a crowd pleaser with some major improvements to the recruiting rules, the completion of a big re-rendering project for feminine characters, added 6 new character faces, new Explorer Talents and Rare Trade Good cards and more!
If you enjoy the relentless updates and the work we are putting into Star Traders: Frontiers please take moment to leave a review and tell a friend!
Art Upgrades + 6 New Faces
With Update #120, we've completed the first half of a major project to improve and expand the character face options. First, we've done some upgrades in re-rendering the female faces as well as improvement placement and proportions across the board. On top of that, we're now adding new faces and have included 6 new characters with this update -- really getting started toward to doubling the head count! Next, we'll be finishing the project with the other half of the faces and then just focusing on adding more and more characters.
Recruiting Bonuses
First off, recruited characters now gain some Attribute bonuses for being higher level. The higher the character's level, the better the bonuses, all the way up to level 8+. In addition, we've done some work to better tailor the bonuses for Attributes to each Job specifically. Swordsman are more likely to be strong and tough while Diplomats will gain more of their bonuses in Charisma and Wisdom. This is not a hard line but the Job better informs the bonus selection for Attributes. You may still find fast and wise Swordsman, but they are more likely to fall toward their Job tendencies now. Second -- being a high Rank or Permit carrying Captain imparts powerful level increasing bonuses when recruiting from Contacts. Now, those same bonuses are applied to recruiting in the spice hall. Above Rank 2 grants +1 levels to Soldiers, Pistoleers and Swordsman while Rank 5 grants +2 and carrying Rank 11 or higher grants a +1 additional level to every Job type. This is a huge boon for ranking military captains. In addition, if you are carrying a Permit and recruit Smugglers through the Spice Festival Rumor you can gain up to +2 levels for your high level Permits. As the different sources of bonuses have stacked up, we've now included a small note in the side bar for every bonus type -- Rumor, Rank and Permit so that it is clear why each Job is at any given level. With these new level boosts, it is possible under the very best circumstances (Rank 11, Mercenaries Rumor) to recruit a level 7 military character such as a Swordsman or Soldier. Of course, under the same circumstances, you could pick up a level 12+ character from a Contact.
Hunting Rare Trade Goods
Explorer has gained a new rank 11 Talent, the "Rarest Find" which turns up 8-16 Rare Trade Goods card. Like Exo-Scout's "Artifact Hunter" Talent, there is a Danger-based chance that this will turn up Rare Trade Goods and a Pirate fight. These two new cards (Rare Trade Good find and Rare Trade Goods protected by pirates) have also been added into the draws and may occur naturally. The Rare Trade Good type you find is based on the world type you are on -- Deserts can find Kongon Locusts, etc -- but there is also always the chance that you turn up xeno artifacts.
Life Saver Talent
When faced with a possible Fatal Accident card (or any of its variations), the status of any available Life Saver Talent is now visible at the bottom of the card. You can see above on the left the card is displayed without a Talent to prevent the fatality -- a crew member will take a death save if this card is drawn. On the right you can see the card when there is a waiting life saving Talent to prevent the death, either from a Doctor or other Job. So -- now you can quickly gauge just how risky a hand is when these cards come up. In the case of Salvage dual fatality, the card will display whether you have one or two life saving Talents ready. And finally, there is one Salvage card "Unavoidable Fatality" that is not stopped by a life saving Talent and this card now more clearly describes its rules.
Salvage Rumor Filter
Thanks to the players requesting the Learn Salvage Rumor filter -- now added to the contact list!
v2.4.39 - 12/11/2018
- Added 6 new female character faces - Completed overhaul of female faces and outfits -- improved rendering, placement and proportions as well as other point issues - Recruit level bonuses for Military Rank and Permits now also apply in a faction Spice Hall -- find those high level crew! - Recruiting in the Spice Hall now clearly lists the bonuses for different Rumors, Ranks and Permits - Attributes of Recruits are now better influenced by level -- higher level recruits gain better bonuses - Attributes bonuses for Recruits are now better influenced by Job type, the bonuses are focused on primary Attributes (higher level Swordsman are more likely to be strong and tough) - Added new rank 11 Explorer Talent "Rarest Find" draws a Rare Trade Goods card based on world type with a Danger-based risk of pirate guards - Added 2 new Explorer cards "Rare Discovery" and "Contraband Loot", a Rare Trade Goods find and a Rare Trade Goods guarded by pirates respectively - Contact List Filter now includes an option for "Learn Salvage Rumor" - Improved Talent selection when landing on a zone -- Talents like "Listening Post" with X% success will not block other Talents from firing if they fail - Improved Crew Fatality cards in Orbital Ops and Salvage cards -- all cards now accurately report whether there are Life Saver Talents ready to prevent death - Fixed Ship Report after ship combat to ensure all damaged compoents are now (not only above 10%) - Fixed bug causing Recruiting Talents to not go on cool down sometimes when recruit had Mysterious Trait
[ 2018-12-11 20:21:31 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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