Update #121: Void Liner
Now that the project to improve the rendering, placement and proportion of feminine faces is complete, we're opening up the gates on new faces. With 4 new ones released last release, we've finished the next 3 to include here. While we're adding hew female faces, we're also starting the (large) project to improve the rendering, placement and proportion of all the male faces in the game, and then we'll promptly expand that catalog as well with exciting new options.
The enemy's team building AI and specifically the AI builder behind Assassin's Talents has gotten smarter. The team builder for crew combat teams is better capable of delivering well-balanced teams that have the variety of Talents needed for synergy and victory. The Assassin's builds are more focused on core skills to ensure the combatant is dangerous in their signature way. Talking about the Assassin, we've reduced the Initiative cost of their Gliding Advance bufff to 8 from 10.
We're also continuing the project to add more card art for all of the mini-games with a particular focus on the orbital ops at the moment. We've added new cards for all Intel and Credit rewards. We've improved the event list log for Rare Trade Goods transactions, fixed some bugs in gear and a bug with the Discerning Glance Talent that was revealing all Traits from characters. We fixed the ship status button in ship and crew combat to match its icon in other places. A huge thanks to everyone pointing out bugs and making suggestions to improve the game!
- Added 3 new female character faces - Rebuilt AI builder for Assassin enemies -- far better at picking Talents as individuals and across the team - Improved enemy AI's logic of picking and positioning ground combat crews -- more variety, better starting placement - Reduced Assassin's "Gliding Advance" Talent to Initiative cost of 8 - Terrox Xeno hunters now have a death animation when slain - Added new card art for all Intel and Credit reward cards to Orbital Ops - Fixed issue with ship report after ship combat reporting all components even if 0% damage - Fixed issue with Discerning Glance learning all Traits - Fixed Accuracy bonus for "XK Burst Ammo" gear to be Ranged Accuracy - Restored missing thumbs to female character models and fixed other oddities in certain outfits - Improved Event List entry for selling Rare Trade Goods - Fixed Ship Status button in ship and crew combat to use the correct icon
[ 2018-12-16 19:39:55 CET ] [ Original post ]
Update #121 includes new character faces, more dangerous enemy AI, rebalanced Assassin Talent, and is paving the shipping lane for the next major roadmap item. Just in time for the holiday, we've got another big update here with exciting goodies. Next up, we should see something truly terrifying (xeno variety) -- so enjoy the good stuff!
New Faces Around the Ship
Now that the project to improve the rendering, placement and proportion of feminine faces is complete, we're opening up the gates on new faces. With 4 new ones released last release, we've finished the next 3 to include here. While we're adding hew female faces, we're also starting the (large) project to improve the rendering, placement and proportion of all the male faces in the game, and then we'll promptly expand that catalog as well with exciting new options.
Smarter AI
The enemy's team building AI and specifically the AI builder behind Assassin's Talents has gotten smarter. The team builder for crew combat teams is better capable of delivering well-balanced teams that have the variety of Talents needed for synergy and victory. The Assassin's builds are more focused on core skills to ensure the combatant is dangerous in their signature way. Talking about the Assassin, we've reduced the Initiative cost of their Gliding Advance bufff to 8 from 10.
And More
We're also continuing the project to add more card art for all of the mini-games with a particular focus on the orbital ops at the moment. We've added new cards for all Intel and Credit rewards. We've improved the event list log for Rare Trade Goods transactions, fixed some bugs in gear and a bug with the Discerning Glance Talent that was revealing all Traits from characters. We fixed the ship status button in ship and crew combat to match its icon in other places. A huge thanks to everyone pointing out bugs and making suggestions to improve the game!
v2.4.41 - 12/16/2018
- Added 3 new female character faces - Rebuilt AI builder for Assassin enemies -- far better at picking Talents as individuals and across the team - Improved enemy AI's logic of picking and positioning ground combat crews -- more variety, better starting placement - Reduced Assassin's "Gliding Advance" Talent to Initiative cost of 8 - Terrox Xeno hunters now have a death animation when slain - Added new card art for all Intel and Credit reward cards to Orbital Ops - Fixed issue with ship report after ship combat reporting all components even if 0% damage - Fixed issue with Discerning Glance learning all Traits - Fixed Accuracy bonus for "XK Burst Ammo" gear to be Ranged Accuracy - Restored missing thumbs to female character models and fixed other oddities in certain outfits - Improved Event List entry for selling Rare Trade Goods - Fixed Ship Status button in ship and crew combat to use the correct icon
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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