Save 25% and Update #123: Year End
We've added two new oceanic environmental art pieces with Update #123, one for a wilderness and out for an outpost.
We're happy that the new xeno did not increase the difficulty so much as to make a slaughter :D There were a few places where they got too weak and a few places they got too strong and in this release we are smoothing them out. One of the biggest items was their ability to buff and debuff Initiative which was all a bit too powerful. This release smooths out their curve and on the whole reduces these Talents by about 20% when it comes to Initiative changes. In addition, we've made changes to the xeno ship specialist jobs. Much like Pilot, Gunner, etc -- xeno have ship-focused specialists. While we are working on xeno-only Talents for these specialists, this update changes the Skill allocation for these Jobs. You'll find that even after you cut through the xeno dedicated fighting crew, the resistance in their ship specialists Jobs will be stiffer, with more attack and defense Skills.
With this update, we've done some improved sorting of ships in new game but most importantly we've put the small, medium and large slot counts front and center whenever you're looking at a ship. These counts now appear in new game, as well as when you are shopping to buy a new ship hull and finally also in dry dock. These counts are priceless when comparing ships, so its an easy way to see what you are looking at.
With #123, we've started loading the faction-specific rules into the faction picker during new game. This will help you know what you're getting into when picking a faction. We've started by adding the rule about Moklumnue's intra-network 15% trading bonus and will move forward from there.
- Added 2 new environmental art boards, oceanic wilderness and oceanic outpost - Small, Medium and Large slot counts are shown for a ship hull in new game, starport, dry dock - Reduce Terrox xeno Talents that buff and debuff Initiative values by 20% - Increased combat Skills for ship-focused Terrox xeno types, stiffer resistance in their crew ranks - Improved listing of Faction-specific special rules when picking Faction in new game, such as Moklumnue +15% profit for intra-network trading - Increased Jump Cost penalty for Reinforced Barracks 5 to 3 Fuel up from 2 - Fixed bug where Contact might die or be removed by story and missions or mission cargo would be left hanging - Fixed bug which was preventing ship components such as Surface Scanner from increasing Intel found during Exploration - Fixed bug where Plague Blockade Rumor was making it hard to land on wilderness zones - Fixed bug with some Plague missions appearing before the Era - Removed slim chance that fighting crew recruited from worlds with less than 4 Danger might have Pacifist Trait to start - Improved sorting of ships in new game list - Fixed bug in ship initialization during combat that was placing engine burner and firing missiles from incorrect locations - Fixed issues with engine burner size and placement for some ships
[ 2018-12-28 22:00:58 CET ] [ Original post ]
Perhaps the last update of 2018, #123 brings the curtain down on an year. We want to thank everyone in our community who helped bolster us, share feedback, help improve the game, loop their friends in, review the game or lend advice, help or support to another player. We could not have gotten here without you!
We're proud to have been included in Steam's Best Early Access Grads of 2018 due to your support -- so thank you!
Oceans Wide
We've added two new oceanic environmental art pieces with Update #123, one for a wilderness and out for an outpost.
Xeno Balance
We're happy that the new xeno did not increase the difficulty so much as to make a slaughter :D There were a few places where they got too weak and a few places they got too strong and in this release we are smoothing them out. One of the biggest items was their ability to buff and debuff Initiative which was all a bit too powerful. This release smooths out their curve and on the whole reduces these Talents by about 20% when it comes to Initiative changes. In addition, we've made changes to the xeno ship specialist jobs. Much like Pilot, Gunner, etc -- xeno have ship-focused specialists. While we are working on xeno-only Talents for these specialists, this update changes the Skill allocation for these Jobs. You'll find that even after you cut through the xeno dedicated fighting crew, the resistance in their ship specialists Jobs will be stiffer, with more attack and defense Skills.
Improved Ship Display
With this update, we've done some improved sorting of ships in new game but most importantly we've put the small, medium and large slot counts front and center whenever you're looking at a ship. These counts now appear in new game, as well as when you are shopping to buy a new ship hull and finally also in dry dock. These counts are priceless when comparing ships, so its an easy way to see what you are looking at.
Faction Specific Rules
With #123, we've started loading the faction-specific rules into the faction picker during new game. This will help you know what you're getting into when picking a faction. We've started by adding the rule about Moklumnue's intra-network 15% trading bonus and will move forward from there.
v2.4.49 - 12/281/2018
- Added 2 new environmental art boards, oceanic wilderness and oceanic outpost - Small, Medium and Large slot counts are shown for a ship hull in new game, starport, dry dock - Reduce Terrox xeno Talents that buff and debuff Initiative values by 20% - Increased combat Skills for ship-focused Terrox xeno types, stiffer resistance in their crew ranks - Improved listing of Faction-specific special rules when picking Faction in new game, such as Moklumnue +15% profit for intra-network trading - Increased Jump Cost penalty for Reinforced Barracks 5 to 3 Fuel up from 2 - Fixed bug where Contact might die or be removed by story and missions or mission cargo would be left hanging - Fixed bug which was preventing ship components such as Surface Scanner from increasing Intel found during Exploration - Fixed bug where Plague Blockade Rumor was making it hard to land on wilderness zones - Fixed bug with some Plague missions appearing before the Era - Removed slim chance that fighting crew recruited from worlds with less than 4 Danger might have Pacifist Trait to start - Improved sorting of ships in new game list - Fixed bug in ship initialization during combat that was placing engine burner and firing missiles from incorrect locations - Fixed issues with engine burner size and placement for some ships
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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