Update #124: The Captain Alone
These new Traits are only available to newly created Captains in the first four professions -- Merchant, Smuggler, Pirate and Spy. They can never appear through Trait mutation, so they are bonuses only available to Captains. In addition, we've added the ability for Traits to grant permanent buffs during Ship Combat to help these Captain types that focus on a certain style. New Pirate captains will gain the Uncompromising Trait, which adds to Attributes as well as doubling all rewards for Tribute in ship encounters and all extortion card during Blockade. Smuggler captains gain Exploiter Trait which adds a flat +10% profit to every sale in the Black Market as well as Flighty Trait which bumps Escape, Defense and Shield in ship combat to help protect the ship from damage and make escaping the law easier. Spy captains gain Infiltrator which increases the profit of all Intel sales by +15% and Slippery which bumps Escape, Shield and Critical Hit chance in ship combat as the Spy may either flee or strike a deadly blow at any moment. Finally, Merchants gain Exacting Trait which grants a flat +10% bonus to all trades in the Exchange as well as Lawful Trait which reduces the hostility of all law-abiding ships by 1 point (Military Officers, Merchants, Explorers and Zealots) making it easier to sale the stars legally and peacefully. This is the first set of Captain-only Traits and we're rolling them out as the first testing grounds. We'll be working our way down the profession list now without much delay.
The galaxy is sprawling place and we've added two new landing zone art boards to help increase the variety of the sights to see. A new molten world outpost and desert world outpost have joined the set.
This one is a display change only -- the rules have not changed. In the past, the percentage chance that armor would prevent a Piercing hit was (50+Deflection) - Piercing. This created a situation where the extra 50% was sort of hidden and you could not directly compare Deflection and Piercing values without doing extra math. In order to simplify the ability to visually compare values, all Armors have increased their Deflection % by 50% and we have changed the rules to simply be that the chance to avoid a Piercing hit is: (Deflection - Piercing)%. If this is above 100%, no piercing hit will ever happen and if it is below 0%, it is always piercing. So, there is no rule change here, only a change in how the rules are displayed.
- Added 8 new unique Captain-only Traits by Profession for all new starting Merchant, Pirate, Smuggler or Spy Captains - Captain-only Traits have the special option to add constant ship buffs for ship combat - Pirate gains Uncompromising (doubles tribute and blockade bribes) and Marauder (ship combat bonuses to close and kill) Traits - Smuggler gains Exploiter (adds +10% profit to black market) and Flighty (ship combat bonuses to flee and reduce damage) Traits - Merchant gains Exacting (adds +10% profit to exchange trades) and Lawful (reduces hostility when encountering mil officers, merchants, zealots and explorers) Traits - Spy gains Infiltrator (adds +15% profit to intel sales) and Slippery (ship combat bonuses to flee or strike critical hit) Traits - Added 2 new environmental art boards, desert world and molten world outposts - Fixed display of crew combat armor Deflection % to be clearer to the eye - Adjusted Deflection % for Weapon Locker A1 and A2 armors - Improved icongraphy for Captain's Log entries - Corrected label on "Set Waypoint" button in Galactic Map (was "Navigate")
[ 2018-12-30 22:45:17 CET ] [ Original post ]
Update #124 begins a new and exciting arc of Traits for Captains by introducing Captain-only Traits for our first 4 Professions -- Merchant, Smuggler, Pirate and Spy. We've also added new environmet art, simplified display of Deflection % and made a number of community requrested improvements to the UI.
Happy New Year to everyone -- here it comes!
Captain-only Traits
These new Traits are only available to newly created Captains in the first four professions -- Merchant, Smuggler, Pirate and Spy. They can never appear through Trait mutation, so they are bonuses only available to Captains. In addition, we've added the ability for Traits to grant permanent buffs during Ship Combat to help these Captain types that focus on a certain style. New Pirate captains will gain the Uncompromising Trait, which adds to Attributes as well as doubling all rewards for Tribute in ship encounters and all extortion card during Blockade. Smuggler captains gain Exploiter Trait which adds a flat +10% profit to every sale in the Black Market as well as Flighty Trait which bumps Escape, Defense and Shield in ship combat to help protect the ship from damage and make escaping the law easier. Spy captains gain Infiltrator which increases the profit of all Intel sales by +15% and Slippery which bumps Escape, Shield and Critical Hit chance in ship combat as the Spy may either flee or strike a deadly blow at any moment. Finally, Merchants gain Exacting Trait which grants a flat +10% bonus to all trades in the Exchange as well as Lawful Trait which reduces the hostility of all law-abiding ships by 1 point (Military Officers, Merchants, Explorers and Zealots) making it easier to sale the stars legally and peacefully. This is the first set of Captain-only Traits and we're rolling them out as the first testing grounds. We'll be working our way down the profession list now without much delay.
New Environments
The galaxy is sprawling place and we've added two new landing zone art boards to help increase the variety of the sights to see. A new molten world outpost and desert world outpost have joined the set.
Crew Armor Deflection
This one is a display change only -- the rules have not changed. In the past, the percentage chance that armor would prevent a Piercing hit was (50+Deflection) - Piercing. This created a situation where the extra 50% was sort of hidden and you could not directly compare Deflection and Piercing values without doing extra math. In order to simplify the ability to visually compare values, all Armors have increased their Deflection % by 50% and we have changed the rules to simply be that the chance to avoid a Piercing hit is: (Deflection - Piercing)%. If this is above 100%, no piercing hit will ever happen and if it is below 0%, it is always piercing. So, there is no rule change here, only a change in how the rules are displayed.
v2.4.51 - 12/30/2018
- Added 8 new unique Captain-only Traits by Profession for all new starting Merchant, Pirate, Smuggler or Spy Captains - Captain-only Traits have the special option to add constant ship buffs for ship combat - Pirate gains Uncompromising (doubles tribute and blockade bribes) and Marauder (ship combat bonuses to close and kill) Traits - Smuggler gains Exploiter (adds +10% profit to black market) and Flighty (ship combat bonuses to flee and reduce damage) Traits - Merchant gains Exacting (adds +10% profit to exchange trades) and Lawful (reduces hostility when encountering mil officers, merchants, zealots and explorers) Traits - Spy gains Infiltrator (adds +15% profit to intel sales) and Slippery (ship combat bonuses to flee or strike critical hit) Traits - Added 2 new environmental art boards, desert world and molten world outposts - Fixed display of crew combat armor Deflection % to be clearer to the eye - Adjusted Deflection % for Weapon Locker A1 and A2 armors - Improved icongraphy for Captain's Log entries - Corrected label on "Set Waypoint" button in Galactic Map (was "Navigate")
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
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- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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