▶
Update #134: Keenest Edge
While fighters and carriers are still a ways out, we are making tons of underlying changes and improvements to major core systems in preparation for their arrival. With Update #134, we have finished rebuilding the enemy ship AI decision tree and decision weighting to be more fluid to the evolving situation and more fun and challenging. Across the board, the enemy captain's ability to weigh their next move against their desire to escape, advance or board, along with the conditions of their ship, health, crew, weapons, engines and buffs or debuffs has been improved. You should find the enemy captains making smarter and more reactive moves. This has also allowed us to squash a set of bugs or pure mistakes that the enemy AI was making -- such as using Twitch Surge and then retreating or using Fast Getaway and then advancing or attempting to board without a ready boarding party.
We've also added anew ability to the Mechanic's Talent list with "Flawless Reset". This rank 15 Talent is capable of purging 1 to 3 debuffs from enemy Talents which were previously irremovable, such as Scattershot, Raking Fire or Bombardment. The chance to get up to 3 debuffs is based on your Mechanic's Resilience.
With Update #134, we've removed all RNG from the starting Skill bonuses for your ship's first round of officers. They are granted the same bonuses every time -- for example your Doctor always gains +4 Doctor and +2 Evasion. The bonuses given to these officers are above average, another reason to consider keeping them. This change is also a big boon to new starting players who will now find that their ship has an improved Doctor, Tactics, Command and Intimidate Skill Pool thanks to preset officer bonuses.
We've fixed some Xeno Hunter issues -- the weird trick with mutating gear, changed Launch Grenade to be Initiative 16 (sorry, we tried!) and got Macabre Harvest to work properly with Mission xeno fights. In addition, we've reduced the power of all crew combat buffs and gear that were adding 20% or higher Armor bonus. These have all been paired down a bit, making it more of an investment of gear slots and Initiative to stack absolutely OP armor. Thanks to everyone leaving a review!
- Added new rank 15 Mechanic Talent "Flawless Reset" removes from 1 to 3 debuffs from enemy ship based on Resilience roll - Improved enemy ship AI's Talent intelligence when picking Talents to use - Better control over ship component repair, mid-battle healing and morale restore, engine protection, purging crippling effects - Fixed issue where enemy AI would incorrectly use Twitch Surge when attempting to flee - Reduced highest range Armor buffs in gears and Talents (Fading Shot, Infliction Rage, Unstoppable Force, Resolute Hound, Unfailing Stand, Cadovast Weave all reduced to 20%) - Increased Xeno Hunter's "Launch Grenade" Talent to 16 Inititiave cost - Fixed bug preventing Xeno Hunter's "Macabre Harvest" Talent from working on Mission combats against xeno - Fixed bug where enemy AI in crew combat would incorrectly use Talents that require but end Stealth Mode - Officers in new games have set Skill bonuses, all RNG removed (Doctor's have +4 Doctor, +2 Evasion, etc) - Fixed bug where Prime Pilgrimage Missions could route to starting world (Mok Prime to Mok Prime) - Fixed click through and scroll issues with crew combat selection screen when detail pane is shown - Fixed story bugs with Nikolai
[ 2019-02-13 03:15:39 CET ] [ Original post ]
Update #134 follows on the release of the Xeno Hunter with new updates to the enemy ship AI, a new rank 15 Talent for Mechanics with a brand new ... mechanic ... balance changes to +Armor % buffs, gear and the Xeno Hunter and simplified rules for new game officer skill bonuses.
If you're enjoying the updates and their relentless pace, please take a moment to share the game with a friend and leave a review!
Enemy Ship AI
While fighters and carriers are still a ways out, we are making tons of underlying changes and improvements to major core systems in preparation for their arrival. With Update #134, we have finished rebuilding the enemy ship AI decision tree and decision weighting to be more fluid to the evolving situation and more fun and challenging. Across the board, the enemy captain's ability to weigh their next move against their desire to escape, advance or board, along with the conditions of their ship, health, crew, weapons, engines and buffs or debuffs has been improved. You should find the enemy captains making smarter and more reactive moves. This has also allowed us to squash a set of bugs or pure mistakes that the enemy AI was making -- such as using Twitch Surge and then retreating or using Fast Getaway and then advancing or attempting to board without a ready boarding party.
Mechanic's Flawless Reset
We've also added anew ability to the Mechanic's Talent list with "Flawless Reset". This rank 15 Talent is capable of purging 1 to 3 debuffs from enemy Talents which were previously irremovable, such as Scattershot, Raking Fire or Bombardment. The chance to get up to 3 debuffs is based on your Mechanic's Resilience.
Simplified Starting Bonuses
With Update #134, we've removed all RNG from the starting Skill bonuses for your ship's first round of officers. They are granted the same bonuses every time -- for example your Doctor always gains +4 Doctor and +2 Evasion. The bonuses given to these officers are above average, another reason to consider keeping them. This change is also a big boon to new starting players who will now find that their ship has an improved Doctor, Tactics, Command and Intimidate Skill Pool thanks to preset officer bonuses.
Xeno Hunter and Balance
We've fixed some Xeno Hunter issues -- the weird trick with mutating gear, changed Launch Grenade to be Initiative 16 (sorry, we tried!) and got Macabre Harvest to work properly with Mission xeno fights. In addition, we've reduced the power of all crew combat buffs and gear that were adding 20% or higher Armor bonus. These have all been paired down a bit, making it more of an investment of gear slots and Initiative to stack absolutely OP armor. Thanks to everyone leaving a review!
v2.4.81 - 2/13/2019
- Added new rank 15 Mechanic Talent "Flawless Reset" removes from 1 to 3 debuffs from enemy ship based on Resilience roll - Improved enemy ship AI's Talent intelligence when picking Talents to use - Better control over ship component repair, mid-battle healing and morale restore, engine protection, purging crippling effects - Fixed issue where enemy AI would incorrectly use Twitch Surge when attempting to flee - Reduced highest range Armor buffs in gears and Talents (Fading Shot, Infliction Rage, Unstoppable Force, Resolute Hound, Unfailing Stand, Cadovast Weave all reduced to 20%) - Increased Xeno Hunter's "Launch Grenade" Talent to 16 Inititiave cost - Fixed bug preventing Xeno Hunter's "Macabre Harvest" Talent from working on Mission combats against xeno - Fixed bug where enemy AI in crew combat would incorrectly use Talents that require but end Stealth Mode - Officers in new games have set Skill bonuses, all RNG removed (Doctor's have +4 Doctor, +2 Evasion, etc) - Fixed bug where Prime Pilgrimage Missions could route to starting world (Mok Prime to Mok Prime) - Fixed click through and scroll issues with crew combat selection screen when detail pane is shown - Fixed story bugs with Nikolai
[ 2019-02-13 03:15:39 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 6085 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB