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Update #135: Blink of the Void


With Update #135 we're rolling out a hotly requested high speed combat option, two new Talents to help captains who are trying to escape enemy targets, a change to ship combat that buffs the Armor/Shield meta and new rules to help Contacts focus their missions on their zone of influence. Not to mention a ton of bug fixes, small tweaks and improvements! Let's get started!

Fast Ship Combat


For those players who want to move quickly, feel comfortable already with the combat system or who have put in 400+ hours -- the new Fast Ship Combat option may be perfect for you. The GIF above shows an entire turn of combat elapsing in a flurry of traded shots, damage values, misses and critical hits. With this option enabled, you can move through ship combats much more quickly than before, well over double-speed. Of course, if you missed any detail you really need to see the Combat Log has it all there for you. We've also improved the display of critical hits! You'll now see "-102 Crit!" floating above the hit and the text itself is scaled up to help it pop. It's a glorious moment, as long as you were the one scoring the hit!

New Talents


We've added a new early and a new late-game Talent -- a rank 1 Gunner Talent and a rank 15 Engineer rank 15 Talent. Both are geared toward helping players who are trying to Escape challenging combats and both take a very different approach to getting there. The new "Elusive Barrage" from your Gunners gives you a debuffing attack that reduces the enemy's Accuracy and Range Change. As all Range Change and Escape rolls are opposed, it is critical not only to buff your own scores but also to debuff your enemy to ensure that they score less successes on their part of the dice roll. Elusive Barrage is great paired with any other Escape Talent like Bolt or Fast Getaway, or the new Engineer Talent. The new Engineer Talent "All the Power" dangerously reroutes the ship's power into the void engine to enable a rapid escape. The Talent comes with some drawbacks -- reducing Shield and causing internal component damage, but the bonuses to Escape and Move are high -- very high. Having a high level Engineer on your crew to help perfect the power balance on your ship has new appeal -- especially for those looking to dodge battle in the void.

Armor/Shield Meta


With Update #135, we've opened up a new frontier for Armor and Shield within ship combat. Based on your ship's base Armor and Shield, plus any Armored or Shielded components you've installed, you can reach a maximum of 60% Armor or Shield. Now, with Update #135, your Talents that buff Armor and Shield can still be useful even if your ship is built to soak up the hits. While 60% is still the maximum for each in ship build, your buffs can now raise Armor and Shield all the way to 75%. This enables new strategies and synergies between ship class, component build outs and the right crew to build ships that rely more on soak than previously possible. Not that getting hit with a void-cutting Torpedo is ever going to be nice ...

Contact and Conflicts


We've made a major improvement to all Contacts' interest in Conflicts -- now Contacts will avoid Conflicts that are really out of their scope of interest or influence. For example, a Merchant will not engage in a Solar War nor send you on missions to destroy enemy ships during one. Nor will a Smuggler get involved in an Alliance. This lack of ability to ignore Conflicts has led to many of the odd Missions situations that Steam players have been asking about -- if my Smuggler is *supporting* this Alliance, why is he asking me to sneak illegal packages into their zone? Well ... because he is a Smuggler! That's what he does. We've added the exact details of which Conflicts mission-givers ignore to the wiki -- https://startraders.gamepedia.com/Mission_Types

v2.4.83 - 2/16/2019


- New Feature: Fast Ship Combat resolves turns very quickly - Added new rank 1 Gunner Talent "Elusive Barrage" reduces enemy Range Change and Accuracy -- perfect Talent to debuff enemy as you try to flee - Added new rank 15 Engineer Talent "All the Power" which routes all Void Engine power into escape attempt but causing internal damage and reducing shield in the process - While ship Armor and Shield maximum from base plus components is 60%, Buffs can now raise Armor and Shield to 75% - Critical hits in ship combat are now shown as "-120 Crit!" during combat - Contacts no longer give Missions related to Conflicts out of their zone of interest -- Smugglers ignore Trade Alliances, Merchants ignore Solar Wars, etc - Increased price of Inferno Torpedo (small slot, level 5) and Torpedo Dual-Laced Array (small slot, level 7) - Fixed balance of off-hand short blades at level 6 and 7, reduced some of their stats - Fixed issues with some Explorer cards and other Talents that could generate Terrox Artifacts that were Independent Faction - Corrected bug that was showing all Introductions to be 1 jump farther than they were - Fixed bug preventing Contacts who got the "Learn Salvage Rumor" from a Trait from appearing in contact filters - Fixed bug causing Crew List sort memory to get wiped if you sorted Starport upgrade components - Fixed mission bug where Rep loss could be shown with xeno faction


[ 2019-02-16 16:34:51 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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