Update #136 continues the hunt to perfect the game's balance, expand the possible builds with ship components and prepare for the coming release of fighters/carriers. We've rebalanced some of the existing medical components as well as added anew exciting hybrid component that can house an officer, the Medical Clinic. Two balance changes have been made to ship combat Talents, we've expanded the abilities of the Salvage Bay component type and made some changes to ship status to better display bonuses.
If you're enjoying the updates, the balance tweaks and these nice quality of life changes, please tell a friend and leave a review!
Medical Clinic and Bays
Two new large slot medical components -- the Medical Clinic and Advanced Medical Clinic offer the unique bonus of being able to house an officer. While clearly it is expected that you're doctor will leave in those quarters, if there is no ship's doctor than probably your Soldier, Xeno Hunter or Spy will set up shop in their (i.e. its a standard officer's cabin). However, its the first large slot beyond a bridge that offers this capability while also provide some powerful Medical Rating and some good Skill Pool bonuses. We've also rebalanced Medical Bays, Medical Chambers and Combat Hospital Ship to increase the variety among the set with better Skill Pool, Armor, and Shielding options.
Salvage Bays
The Salvage Bay components can really rake in some cash and they have new opportunities to do so now. Previously only effective when doing orbital salvage, Salvage Bays now add their bonus to salvaging destroyed ships as well, just like Vulture Trait. To balance out this change, however, the % bonus to profits have been reduced across the board by 30%. Still, they are far more versatile, useful in more situations and stack great with ship salvage Talents or xeno hunting!
Talent Balance
To push the Gunner's rank 1 Talent "Targeting Lock" into a better unique positions, we've changed its -10% Armor to -10% Defense. If you're locking on with your targeting systems to ensure they can't escape, it always helps to get in a hit too! We've also slightly reduced the debuff from Bombardment, taking its drop on negative enemy Accuracy from 20% to 15%.
New Fields in Ship Status
Your ship status screen now includes details on buff and component bonuses including Range Change, Critical %, Void Res and Damage, Shield, Armor, Defense, Accuracy and more. This includes the bonuses you may gain from installed components as well as the bonuses you can garner from buffing (or being debuffed!) in ship combat.
To help further clarify some of the rules of the game, we've started adding a second section to some of the game's hovers. In the above example, you can see the first changes to Shield and Armor display which note that while your ship hull and components can take the bonus to 60% the maximum for buffs is 75%. We're working our way through different tooltips in the game to ensure all the rules are expressed in them especially these clauses with extra detail.
v2.4.85 - 2/20/2019
- Rebalanced Medical Bays, Medical Chambers and Combat Hospital Ship Components - New Medical Clinic Ship Components (Medical Rating + Officer Cabin) - Improved Gunner's Talent "Targeting Lock" now causes -10% Defense instead of -10% Armor - Reduced "Bombardment" debuff to enemy Accuracy to 15% from 20% - Added buff and debuff fields like +Accuracy %, +Dmg, Critical % to ship status - Improved hover support to express special game rules - Improved 'Salvage Bay' Component Text and Balance (Orbital and Salvage) - Fixed issue with "Soul Piercer" Xeno Hunter Talent not adding Attribute bonus - Improved Story Officer Nikolai Ramius' character Traits - Fixed text overlaps and formatting issues
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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