Update #147: Famous Blades
With Update #147, a second unique story Bounty Hunter may be sent after you by an enemy Contact. We've adjusted the rules on how, when and which Contacts can afford story bounty hunters with this release, simultaneously expanding and limiting the scope. We've restricted the type of Contacts who can hire such Hunters to those with a higher power position, so you won't see a Spicetender hiring Troy 'The Blade' Circin. On the other hand, we've improved the proc gen rules that allow these story Hunters to be hired, so you are more likely to see them in your games as we understand they were not appearing promptly for some captains. While I won't go into it any farther, the famous bladesman and assassin, Troy 'The Blade' Circin is now on the list of story Hunters who can be hired to exact deadly retribution justice. He comes along with an opportunity at unique story reward weapon.
We fixed a few bugs in the Talent Manifest and also added a new section dedicated to Travel and Hyperwarp that includes Meteor, Ion and Radiation storms, landing Talents and Jump Talents. We've got a great list of suggestions from players on this front and will keep working to add more here!
With Update #147 we've made some important changes to how looters handle your surrender in ship combat. There are 4 notable cases -- you've surrendered to a looter and are (1) covered by a Trade Alliance, (2) covered by your own Trade Permit, (3) have loot to steal or (4) have an empty cargo hold. Each case is now handled separately and has better weighted results. Surrendering with under a Trade Alliance or with a Permit results in far less Morale loss while surrendering with an empty cargo hold results in more as the frustrated looters take some of their anger out on your crew.
A few important changes to crew combat have bee included in Update #147. Fortitude has always played a large role in damage soak, reducing incoming damage by 50% of your Fortitude as a %. So, 20 Fortitude chopped 10% off all incoming damage. Now, if an attack is Piercing, your Fortitude reduction is cut down to 25%, so in the example you'd only reduce damage by 5%. Then of course, Armor is added to that to get the final soak %. We've fixed Sniper Talent "Bullet Trace" to make it clear that it removes enemy buffs. Now it looks even more appealing :D All Sniper Rifles have gained a small bump in Piercing %.
Unfortunately these Talents were broken recently. Now, they are all working again as of this release, including Talents like "Close Observation". On the Contact front, we've increased the chance to learn Contact Traits if you have more than 100 Personal Rep with a Contact. That close of a relationship, it is hard to hide anything. If a Contact has no more Introductions to give, a note has been added specifically stating that. Also, UC Contacts no longer offer the Prime Pilgrimage Mission in error. We've fixed a ton of other things -- so check out the release notes for every detail. A huge thanks to everyone posting :D Some of these fixes are from threads in late 2018, so we're "cleaning up" as they say. If you enjoy the updates and the new content, please tell a friend and leave a review.
- Added new Bounty Hunter story vignette - the famous assassin Troy 'The Blade' Circin comes hunting with a Death Warrant - New unique story reward and weapon available - Removed proc gen conditions that reduce chances Contact would send story Bounty Hunter (instead of standard BH) - Adjusted rules so that only more powerful Contacts can afford to send story Bounty Hunters (no Spicetenders, etc) - Added "Travel and Hyperwarp" section to the Talent Manifest with a quick look at these Talent types - Surrendering to Pirates (looting) without cargo causes more Morale loss, surrendering with Trade Permit or Trade Alliance less - Corrected text formatter for Sniper's "Bullet Trace" Talent to clearly indicate that it removes enemy Buffs - Further increased Piercing % of all Sniper Rifles - Piercing hits now reduce Fortitude reduction to damage to 25% Fortitude (instead of 50% Fortitude) - Applied same strict sorting rules to Talents displayed in Ship Encounter, Draw and Victory to ensure does not change as they are used - Increased chance to learn Contact Trait once your Personal Rep with a Contact goes above 100 - Fixed bug with "Close Observation" and other Contact Trait discovery Talents - When a Contact can offer no more Introductions this fact is added to their service offering - Coalition Contacts will no longer give "Coalition Pilgrimage" mission in error - Ensured best ops ship component (Mechi-Reaper, Multi-Signal Array etc) is always used first in ops card games - Fixed bugs with Soldier Job at rank 29 and 30 - Fixed bug allowing Talents that increase price to run on story missions offered at $0 - Fixed bug allowing Templar Pirates to appear during Orbital Salvage operations - Fixed bug with E-Tech's "Signature Jammer" Talent sometimes firing when no Rep to reduce - Fixed bug preventing proper mousewheel scrolling in New Ship, New Craft and Drydock screens - Fixed story bug where Kaewall and Torca conversation would occur even if their mission is canceled
[ 2019-05-07 15:33:12 CET ] [ Original post ]
Update #147 continues to release new and unique story bounty hunters onto the galaxy as well as improving balance, rules and logging across the game. For those aggressive captains making enemies, beware as a new famous assassin may come calling with your death warrant in hand. A huge thanks to everyone posting suggestions and issues -- this release includes a huge package of community-driven enhancements.
New Story Vignette: 'The Blade'
With Update #147, a second unique story Bounty Hunter may be sent after you by an enemy Contact. We've adjusted the rules on how, when and which Contacts can afford story bounty hunters with this release, simultaneously expanding and limiting the scope. We've restricted the type of Contacts who can hire such Hunters to those with a higher power position, so you won't see a Spicetender hiring Troy 'The Blade' Circin. On the other hand, we've improved the proc gen rules that allow these story Hunters to be hired, so you are more likely to see them in your games as we understand they were not appearing promptly for some captains. While I won't go into it any farther, the famous bladesman and assassin, Troy 'The Blade' Circin is now on the list of story Hunters who can be hired to exact deadly retribution justice. He comes along with an opportunity at unique story reward weapon.
Expanding Talent Manifest
We fixed a few bugs in the Talent Manifest and also added a new section dedicated to Travel and Hyperwarp that includes Meteor, Ion and Radiation storms, landing Talents and Jump Talents. We've got a great list of suggestions from players on this front and will keep working to add more here!
Disappointed Pirates
With Update #147 we've made some important changes to how looters handle your surrender in ship combat. There are 4 notable cases -- you've surrendered to a looter and are (1) covered by a Trade Alliance, (2) covered by your own Trade Permit, (3) have loot to steal or (4) have an empty cargo hold. Each case is now handled separately and has better weighted results. Surrendering with under a Trade Alliance or with a Permit results in far less Morale loss while surrendering with an empty cargo hold results in more as the frustrated looters take some of their anger out on your crew.
Crew Combat Balance
A few important changes to crew combat have bee included in Update #147. Fortitude has always played a large role in damage soak, reducing incoming damage by 50% of your Fortitude as a %. So, 20 Fortitude chopped 10% off all incoming damage. Now, if an attack is Piercing, your Fortitude reduction is cut down to 25%, so in the example you'd only reduce damage by 5%. Then of course, Armor is added to that to get the final soak %. We've fixed Sniper Talent "Bullet Trace" to make it clear that it removes enemy buffs. Now it looks even more appealing :D All Sniper Rifles have gained a small bump in Piercing %.
Contact Trait Talents
Unfortunately these Talents were broken recently. Now, they are all working again as of this release, including Talents like "Close Observation". On the Contact front, we've increased the chance to learn Contact Traits if you have more than 100 Personal Rep with a Contact. That close of a relationship, it is hard to hide anything. If a Contact has no more Introductions to give, a note has been added specifically stating that. Also, UC Contacts no longer offer the Prime Pilgrimage Mission in error. We've fixed a ton of other things -- so check out the release notes for every detail. A huge thanks to everyone posting :D Some of these fixes are from threads in late 2018, so we're "cleaning up" as they say. If you enjoy the updates and the new content, please tell a friend and leave a review.
v2.5.21 - 5/7/2019
- Added new Bounty Hunter story vignette - the famous assassin Troy 'The Blade' Circin comes hunting with a Death Warrant - New unique story reward and weapon available - Removed proc gen conditions that reduce chances Contact would send story Bounty Hunter (instead of standard BH) - Adjusted rules so that only more powerful Contacts can afford to send story Bounty Hunters (no Spicetenders, etc) - Added "Travel and Hyperwarp" section to the Talent Manifest with a quick look at these Talent types - Surrendering to Pirates (looting) without cargo causes more Morale loss, surrendering with Trade Permit or Trade Alliance less - Corrected text formatter for Sniper's "Bullet Trace" Talent to clearly indicate that it removes enemy Buffs - Further increased Piercing % of all Sniper Rifles - Piercing hits now reduce Fortitude reduction to damage to 25% Fortitude (instead of 50% Fortitude) - Applied same strict sorting rules to Talents displayed in Ship Encounter, Draw and Victory to ensure does not change as they are used - Increased chance to learn Contact Trait once your Personal Rep with a Contact goes above 100 - Fixed bug with "Close Observation" and other Contact Trait discovery Talents - When a Contact can offer no more Introductions this fact is added to their service offering - Coalition Contacts will no longer give "Coalition Pilgrimage" mission in error - Ensured best ops ship component (Mechi-Reaper, Multi-Signal Array etc) is always used first in ops card games - Fixed bugs with Soldier Job at rank 29 and 30 - Fixed bug allowing Talents that increase price to run on story missions offered at $0 - Fixed bug allowing Templar Pirates to appear during Orbital Salvage operations - Fixed bug with E-Tech's "Signature Jammer" Talent sometimes firing when no Rep to reduce - Fixed bug preventing proper mousewheel scrolling in New Ship, New Craft and Drydock screens - Fixed story bug where Kaewall and Torca conversation would occur even if their mission is canceled
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
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