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Update #149: Wayfinder's Command


Update #149 comes hot on the heels of #148 and issues in the final set of changes to the base Jobs that have been in planning and testing for a while now. In addition to Navs gaining some Command, both Gunners and Navs have gained a new saving Talent as well. We've improved the ease of finding the "Xeno Ruins" story, rebalanced new ship component, improved details on 2 crew combat Talents that nuke enemy Morale and fixed a host of community reported issues. Thanks to everyone for sharing feedback, posting suggestions and bugs! If you're enjoying the game and the relentless pace of updates, we hope you will take a moment to post a review!

Wrapping Base Job Rebalance


We've moved quickly after Update #148 to finish the remaining rebalances to the base Jobs that were planned. With Gunners gaining a pool of Tactics over Ship Ops, they've helped add additional attack and range change dice to every ship in the galaxy. Now, with Update #149, we're finishing this sweep by splitting the Hyperwarp Navigators Tactics Skill into Command and Tactics. With Command taking their secondary Skill slot, Navs are now more helpful in defense and escape during ship combat while still retaining some value in range change and attack. Of course, their actual Navigation Skill plays a larger role if the ship is at long range in every type of maneuver. On the bridge of a ship, your hyperwarp navigators often work together as a team, plotting and pathfinding through the void. They carry an important burden -- keeping the entire ship on course -- and it is especially heavy when they are called on to navigate a hyperwarp gate. And so, the voice and opinions of a Navigator are respected among the crew as everyone knows that their lives are in their hands at some point during the journey. And so, Command fits as a perfect secondary Skill for the Navs.
The final additions in this rebalance are two new Talents -- a Tactics saving Talent for your Gunners at rank 1 and a Command saving Talent for your Hyperwarp Navigators at rank 11. These new Talents provide new options for covering these critical Skill saves with protective Talents. The new "Bullseye Certainty" is the first saving Talent for Gunners, helping them fill a more rounded out role within the ship and the rank 11 "Pathfinder's Lead" makes Navigators one of the most unique and highly demanded Jobs in having a whooping 3 saving Talents. All of the changes to the Gunner and Navigator Jobs have some subtle impacts to the ship combat meta which will play out in the following weeks. Excited to hear everyone's feedback about these changes to the ability to get Tactics and Command dice pool through standard crew.

Morale Nukers


We've fixed two issues with crew combat Talent descriptions missing an important clause that they nuke enemy Morale. Both Commander's Scorn and the Combat Medic's Toxin Terror were missing these clauses. They reduce the target's Morale by 10 + Intimidate or 10 + Doctor respectively.

Follow Up Balance


We've adjusted the Xeno Ruins story to be easier to find, now allowing it to also turn up during wilderness zone "Discovery" Rumors as well as the quadrant-wide "Artifact Finds". The Plague Ward component was a bit OP and has been re-tuned with changes to its Medical Rating, cost and jump cost. Wrapping up some late arrival craft bugs, we've fixed an issue with how Interdictor Buffs were being wrongly applied to the ship instead of launched craft as well as resolving an issue where certain enemy AI types refused to shoot at craft. This new round of fixes is bringing us much closer to the carrier AI being released. We've also fixed bugs with Slippery Trader, Winning Compromise and Loyalty Rousing.

v2.5.25 - 5/12/2019


- "Xeno Ruins" explorer unique card story vignette can now appear during "Discovery" wilderness zone rumor as well as quadrant "Artifact Find" - Rebuilt Hyperwarp Navigator Skill progression to add Command as a secondary Skill and bump Tactics to tertiary -- more valuable in defense and escape - Added new Command Saving Talent for Hyperwarp Navigators at rank 11 - Added new Tactics Saving Talent for Gunners at rank 1 - Tweaked progression of Tactics for Gunner Job to start slower - Adjusted price, medical rating and jump cost of "Plague Ward" component - Added important missing description to Combat Medic's "Toxin Terror" and Commander's "Scorn" both cause (10+Skill) Morale Loss - Fixed bug preventing enemy ship from firing on small craft with certain weapon types - Fixed issue with "Tip of the Spear" and "Screening Swarm" causing the buffs to be transferred to the capital ship instead of craft - Fixed bug preventing "Winning Compromise" and other price increasing Talents from firing reliably - Fixed bug with Commander's "Loyalty Rousing" Talent causing it to heal more Morale than described - Fixed bug allowing Smuggler's "Slippery Trade" to fire even if Rep loss was 0 - Fixed bug preventing credits display from updating immediately upon selling a ship in Dry Dock - Fixed missing skill listing in Spice Hall Recruit


[ 2019-05-12 16:00:30 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    GAMEBILLET

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    1.31$ (81%)
    3.5$ (65%)
    0.38$ (92%)
    19.99$ (20%)
    10.49$ (30%)
    1.84$ (74%)
    2.25$ (91%)
    30.0$ (50%)
    8.1$ (73%)
    0.75$ (92%)
    2.63$ (74%)
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    2.5$ (75%)
    10.49$ (48%)
    1.13$ (92%)
    55.99$ (20%)

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