Update #152: Warm Spice Plate
When your crew with "Storyteller" Trait get going, they can tell some amazing tales. With this update, we've added another large set of legendary stories, all thanks to our KickStarter backers who chose to "Join the Lore." We have one more large set to add to close out the KickStarter reward tier completely and then we'll work on adding more related to story characters, eras and history of the frontiers. The exact rules of Storyteller Trait are now included in its text, showing that it has a 30% + Charisma chance to fire on each visit to the spice hall.
The "Smooth" Trait for Diplomats now gives a powerful starting bonus to all Introductions as well as discounting the price by 15%. Now adding +20 Personal Rep with every Introduction, this Trait makes it easy for Diplomats to make friends and to ensure those friends are willing to offer at least starting services right out of the gate. Notably as well, in many cases this means introduced Contacts will offer 2 Missions at a time.
With Update #152, we checked into a recent captain's report that Hullbuster wasn't adding its bonus Damage correctly and were surprise to see it was true. Having been bumped during the early round of fixes for carriers and craft, your wing pilot's flight plan Talents weren't correctly adding either bonus Damage or Critical %! This is a huge bump to some flight plan Talents more than others, but is another power level raise for your carriers. On the other side, we've added a bonus % to hit craft to a number of capital ship Talents including Coordinated Fire and Broadside. Bombardment's debuff now reduces chance to hit craft as well, helping to give cover for your bombers. Finally, we've fixed a set of bugs that could cause crashes when a craft was destroyed or in the case when the Wing Tech's "Recovery Pod" Talent fired.
With well over 500 ship components, there are always more small tweaks and improvements to make. With this update, we've differntiated medium slot Adv. Mass Dampeners (now boosting Ship Ops and Nav) from Mass Reducers (still boosting Ship Ops and Electronics). We've straightened out some issues with the price of medium slot Fuel Tanks and tweaked Basic Medical Bay, Medical Bay. Balanced Combat Medical Clinic (removed Armor) and Advanced Medical Bay.
- Added new set of tales of legendary captains to spice hall Storyteller Trait - Diplomat's "Smooth" Trait now adds a +16 Personal Reputation bonus with any Introductions - Fixed significant craft attack Talent bug preventing bonus damage from Talents like "Hull Buster" from being applied (more boom boom!) - Added a -10% Chance to Hit Craft to "Bombardment" Debuff, added +10% Chance to Hit Craft to "Coordinated Fire" Buff and +20% Chance to Hit Craft to "Broadside" buff - Clarified "Storyteller" Trait with rules for 30% + Charisma chance to increase Morale at spice hall - Balanced prices of Basic Medical Bay, Medical Bay. Balanced Combat Medical Clinic (removed Armor) and Advanced Medical Bay - Improved price spread and minimum install requirements for medium slot Fuel Tanks - Differentiated Skill bonuses between medium slot Adv. Mass Dampeners (Ship Ops, Nav) and Mass Reducers (Ship Ops, Electronics) - Fixed bug with Xeno Hunter "Exalted Hunter" firing twice or sometimes firing on prisoner missions - Fixed confusing language in Interdictor defensive launch Talents - Fixed bug causing crash with the use of "Recovery Pod" Talent when craft was destroyed - Fixed faction in "Military Sweepers" card in orbital salvage - Fixed "Major Setback" card in orbital salvage to ensure it reduces Contact Influence - Fixed bug where craft buffs were printing '0 Turns' duration to the combat log incorrectly
[ 2019-05-23 17:52:33 CET ] [ Original post ]
With Update #152, we've expanded the legends and stories told by your Storyteller characters, improved the power of the Diplomat's "Smooth" Trait, made a significant fix to bombers and interdictors flight plans which increases their power, shared the wealth a bit with different ship combat buffs helping to hit small craft, tweaked the balance on a wide array of ship components, and fixed a pile of player reported issues.
Over the Spice Plate
When your crew with "Storyteller" Trait get going, they can tell some amazing tales. With this update, we've added another large set of legendary stories, all thanks to our KickStarter backers who chose to "Join the Lore." We have one more large set to add to close out the KickStarter reward tier completely and then we'll work on adding more related to story characters, eras and history of the frontiers. The exact rules of Storyteller Trait are now included in its text, showing that it has a 30% + Charisma chance to fire on each visit to the spice hall.
Smooth Diplomat
The "Smooth" Trait for Diplomats now gives a powerful starting bonus to all Introductions as well as discounting the price by 15%. Now adding +20 Personal Rep with every Introduction, this Trait makes it easy for Diplomats to make friends and to ensure those friends are willing to offer at least starting services right out of the gate. Notably as well, in many cases this means introduced Contacts will offer 2 Missions at a time.
Craft Bonuses and Improved Capital Ship Defenses
With Update #152, we checked into a recent captain's report that Hullbuster wasn't adding its bonus Damage correctly and were surprise to see it was true. Having been bumped during the early round of fixes for carriers and craft, your wing pilot's flight plan Talents weren't correctly adding either bonus Damage or Critical %! This is a huge bump to some flight plan Talents more than others, but is another power level raise for your carriers. On the other side, we've added a bonus % to hit craft to a number of capital ship Talents including Coordinated Fire and Broadside. Bombardment's debuff now reduces chance to hit craft as well, helping to give cover for your bombers. Finally, we've fixed a set of bugs that could cause crashes when a craft was destroyed or in the case when the Wing Tech's "Recovery Pod" Talent fired.
Ship Comopnents
With well over 500 ship components, there are always more small tweaks and improvements to make. With this update, we've differntiated medium slot Adv. Mass Dampeners (now boosting Ship Ops and Nav) from Mass Reducers (still boosting Ship Ops and Electronics). We've straightened out some issues with the price of medium slot Fuel Tanks and tweaked Basic Medical Bay, Medical Bay. Balanced Combat Medical Clinic (removed Armor) and Advanced Medical Bay.
v2.5.31 - 5/23/2019
- Added new set of tales of legendary captains to spice hall Storyteller Trait - Diplomat's "Smooth" Trait now adds a +16 Personal Reputation bonus with any Introductions - Fixed significant craft attack Talent bug preventing bonus damage from Talents like "Hull Buster" from being applied (more boom boom!) - Added a -10% Chance to Hit Craft to "Bombardment" Debuff, added +10% Chance to Hit Craft to "Coordinated Fire" Buff and +20% Chance to Hit Craft to "Broadside" buff - Clarified "Storyteller" Trait with rules for 30% + Charisma chance to increase Morale at spice hall - Balanced prices of Basic Medical Bay, Medical Bay. Balanced Combat Medical Clinic (removed Armor) and Advanced Medical Bay - Improved price spread and minimum install requirements for medium slot Fuel Tanks - Differentiated Skill bonuses between medium slot Adv. Mass Dampeners (Ship Ops, Nav) and Mass Reducers (Ship Ops, Electronics) - Fixed bug with Xeno Hunter "Exalted Hunter" firing twice or sometimes firing on prisoner missions - Fixed confusing language in Interdictor defensive launch Talents - Fixed bug causing crash with the use of "Recovery Pod" Talent when craft was destroyed - Fixed faction in "Military Sweepers" card in orbital salvage - Fixed "Major Setback" card in orbital salvage to ensure it reduces Contact Influence - Fixed bug where craft buffs were printing '0 Turns' duration to the combat log incorrectly
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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