With Update #154, we're rolling out the fifth new story since we got going on the v2.5.x family in the development roadmap. The third legendary bounty hunter can now come to call. We've also added a Rumor link to recruit Exo-Scouts in the spice hall, enabled the Retreat option alongside Acknowledge, better linked your ship's Radiation Resistance components help against Ion and Radiation storms, bumped the Palace Interceptor out of the AI's hands in the early game and fixed a ton of reported community issues.
It's another night, another packed update! If you're enjoying the updates, new content, new features and more please share the game with a friend and leave a review!
New Bounty Hunter Vignette: The Werewolf
With Update #154, a third unique story Bounty Hunter may be sent after you by an enemy Contact. Working to Steel Song, the legendary Werewolf won't take a bribe so you're going to have to find another way out of trouble of face him and his gang of hunters in deadly crew combat. This new danger also comes along with an opportunity to score new unique story reward armor. We've got one of more Bounty Hunter vignette planned in the v2.5.x family before we move on to some of the larger arcs that are brewing and then into the first of the two Eras.
Draw of Xeno Spores
Word of xeno spores raining down on a system is now enough to draw Exo-Scouts into the spice hall. During the "Xeno Spores" system rumor, you can recruit these hunters, anti-xeno fighters and expert explorers.
Storm Shielding
The components on your ship that grant Radiation Resistance now block are better linked to blocking damage from Ion Storm and Radiation Storm Rumors. A ship decked with better Rad Res will be better able to prevent both component damage as well as crew health damage.
Difficulty Tuning
We're always working to improve the difficulty balance of the frontier and to ensure that we're giving meaningful choice and challenge. We've bumped the Pirates who were flying Palace Interceptors into a higher level slot so that they don't appear so early in the game and also reduced the rating on an orbital ops Distress Signal card to -3. With this update, we've ensured that "Retreat" is an available option next to "Acknowledge". While Acknowledge will gain you Rep and Rep across Alliances, it could also cause Rep loss (M. Officer + Solar War) which harmed some players looking to stay peaceful with everyone. This new change helps give you as a captain more choice where needed.
Community Reports!
We've cleaned up a bunch of community reported issues this release. Thanks to everyone posting and helping us improve the game. If you happen into a Rychart spice hall during a mission, you'll now get their special 90 max Morale rule. The longstanding bugs with Callous Justice quest log are now fixed -- it will go away at the right time and should not appear randomly where it was showing up badly. The Zealot's "Retribution Justice" now properly goes into cool down when used in a Mission context and we've fixed the case where two cross Rumors (Trade Blockade and Xeno Fleet) could create xeno faction, human, military officers! What does it even mean!?
v2.5.35 - 5/29/2019
- Added new Bounty Hunter story vignette - barbaric assassin the "Werewolf" comes hunting with a Death Warrant - New unique story reward and armor available - Exo-Scouts are now recruitable at spice hall during system-wide "Xeno Spores" rumors - When meeting a friendly ship in the void, Acknowledge as well as Retreat are now options -- skip Rep gain avoid Rep loss through Conflicts with Retreat - Radiation Resistance from ship components reduces ship and crew damage during Radiation and Ion Storms - Adjusted Orbital Ops Distress Signal card to be a -3 due to depth of possible negative results - Adjusted enemy AI's hull availability to remove the Palace Interceptor from the early game (too hard) - Finishing missions in a Rychart spice hall now include the Rychart bonus to max morale (90 instead of standard 80) - Fixed incorrect description listing "Passenger Suites" as luxury accommodations, instead adding it correctly to "Luxury Suites" - Fixed bug preventing Zealot's "Retribution Justice" Talent from going into cool down when activated from a Mission - Fixed bug with crossing Xeno Fleet and Trade Blockade Rumors causing xeno Military Officers to appear - Fixed two bugs with "Callous Justice" personal objective -- once where it stayed around too long, once it appeared without reason
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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