Update #156: Steel Song Way
The new priority D ship weighs in at a clean $200,000 and is custom-fitted for long distance void travel and covert spying operations. Delivered with built-in spying components, a single weapon and a Longhaul engine, the Longbolt packs a crew of 24 for long distance trips. Locked behind the Big Network achievement, this new ship gives a traveler, spy and mission runner or any captain who is looking to use the Electronics meta and avoid combat, a new starting option in the D slot. You can see its starting configuration above, including its ridiculous fuel range and low jump cost thanks to the Water-Fuel Reclamation Tank. Watch out, it has very light weaponry.
Steel Song has a reputation to uphold, and its doing so with the newest round of new ship components. The medium slot Interrogation Chamber and the large slot Interrogation Ward both hold prisoners in special "luxury" care. When a new prisoner is taken aboard the ship and one of these Interrogation Cells is available, up to 10 Intel is immediately generated. De Valtos may have their luxury, but as the Song say -- maybe you'll come back as one of us.
With this update, we've slowed down the access of Terrox xeno to tier 2 and 3 components, and especially let difficulty take a bigger hand in this progression. Some of the up-balance of the xeno got ahead of where we wanted it to be and we've been listening to players and making tweaks over the weekend. We've also directly reduced the power -- especially Gunnery bonuses -- of some of the Terrox components. Also, the Void Contortions Crippling Effect from torpedoes has received a nerf. For being a tier 1 type of Crippling Effect it was simply too strong and its -20% Defense and -20% Escape chance sounded the death knell for too many captains. We've dropped this to -10% Defense, -10% Escape, -10% Armor to ensure that it doesn't completely undo the buff you just dropped or the bonus your engine is granting in a single hit.
We've added a section covering both the legal and illegal Talents of trade. Quick reference can help you see what types of bonuses they offer and what is available at any given moment.
There is always more, these notes go on for a while! Spice Hall Talent activation has been changed to ensure Talents with a % chance to run will not block other Talents from running if they fail. Over all, this will see an increase in Talents running during spicing. We've fixed an issue with the "Distress Signal" card that was allowing you to get some $2 or $3 paybacks for helping to tow in a disabled ship. We've also added 2 new art boards to the orbital card game for refuel and extorting bribes. If you get a stash from winning a combat -- such as in Salvage -- the crew victory screen now includes the details. Also, we fixed the coloration of the text in ship comparison to help avoid red-brown (gold) issues.
- Added 2 new Steel Song prison cells -- Interrogation Chamber and Interrogation Ward, each create up to 10 Intel when taking on a new prisoner during a mission - Added new priority D starting ship, the Longbolt is 3400 Mass, fast travel and spy-ready ship, requires Big Network unlock - Added new Exchange and Black Market section to the Talent manifest including all trading bonus and trade into conflict talents - Improved De Valtos faction ship "Corsair Interceptor" -- upgraded to Cargo Hold 2, Nav Assist Module 2, added 13th small slot with Sensory Array 1 - Improved rules for how Spice Hall Talents run -- Talents with a % to fire that do not no longer block other Talents from running - Reduce power of tier 1 Crippling Effect "Void Contortions" created by torps (now -10% Defense, -10% Escape, -10% Armor) - Reduced power of some of the Terrox xeno tier 3 components - Fixed Orbital Ops result of Distress Signal that could sometimes result in $2 or $3 credits when towing - Improved description of stashes won via crew combat to include the type and count of the stashed resources - Added new card art for orbital operations for extortion bribes and refueling - Clarified rules description for both Wing Bomber's "Intimidating Fly Over" and Wing Commando's "Grandiose Arrival" -- both require piloting craft - Reduce cool down for Wing Commando's "Grandiose Arrival" to 9 weeks - Fixed bug where Talents that require character to be piloting a craft might not appear in ship or crew victory if there was one crew member out of a craft - Updated font color in ship comparison tooltip and report to avoid red and gold looking to close - Improved new game crew generator to ensure better number of starting crew dogs
[ 2019-06-04 20:01:35 CET ] [ Original post ]
Update #156 comes roaring to life with a new starting ship, new terrifying Steel Song ship components, a new section added to the Talent manifest, upgrades to the De Valtos faction ship and some down balance for Xeno and Void Contortions Crippling effect. And ... lots more too! Check the full release notes for everything and enjoy it!
If you're loving the relentless pace of updates and new content, please drop a review and tell a friend.
Priority D Ship: Longbolt
The new priority D ship weighs in at a clean $200,000 and is custom-fitted for long distance void travel and covert spying operations. Delivered with built-in spying components, a single weapon and a Longhaul engine, the Longbolt packs a crew of 24 for long distance trips. Locked behind the Big Network achievement, this new ship gives a traveler, spy and mission runner or any captain who is looking to use the Electronics meta and avoid combat, a new starting option in the D slot. You can see its starting configuration above, including its ridiculous fuel range and low jump cost thanks to the Water-Fuel Reclamation Tank. Watch out, it has very light weaponry.
Interrogation Chambers
Steel Song has a reputation to uphold, and its doing so with the newest round of new ship components. The medium slot Interrogation Chamber and the large slot Interrogation Ward both hold prisoners in special "luxury" care. When a new prisoner is taken aboard the ship and one of these Interrogation Cells is available, up to 10 Intel is immediately generated. De Valtos may have their luxury, but as the Song say -- maybe you'll come back as one of us.
Xeno and Void Contortions
With this update, we've slowed down the access of Terrox xeno to tier 2 and 3 components, and especially let difficulty take a bigger hand in this progression. Some of the up-balance of the xeno got ahead of where we wanted it to be and we've been listening to players and making tweaks over the weekend. We've also directly reduced the power -- especially Gunnery bonuses -- of some of the Terrox components. Also, the Void Contortions Crippling Effect from torpedoes has received a nerf. For being a tier 1 type of Crippling Effect it was simply too strong and its -20% Defense and -20% Escape chance sounded the death knell for too many captains. We've dropped this to -10% Defense, -10% Escape, -10% Armor to ensure that it doesn't completely undo the buff you just dropped or the bonus your engine is granting in a single hit.
Trade Section of Talent Manifest
We've added a section covering both the legal and illegal Talents of trade. Quick reference can help you see what types of bonuses they offer and what is available at any given moment.
And More
There is always more, these notes go on for a while! Spice Hall Talent activation has been changed to ensure Talents with a % chance to run will not block other Talents from running if they fail. Over all, this will see an increase in Talents running during spicing. We've fixed an issue with the "Distress Signal" card that was allowing you to get some $2 or $3 paybacks for helping to tow in a disabled ship. We've also added 2 new art boards to the orbital card game for refuel and extorting bribes. If you get a stash from winning a combat -- such as in Salvage -- the crew victory screen now includes the details. Also, we fixed the coloration of the text in ship comparison to help avoid red-brown (gold) issues.
v2.5.41 - 6/4/2019
- Added 2 new Steel Song prison cells -- Interrogation Chamber and Interrogation Ward, each create up to 10 Intel when taking on a new prisoner during a mission - Added new priority D starting ship, the Longbolt is 3400 Mass, fast travel and spy-ready ship, requires Big Network unlock - Added new Exchange and Black Market section to the Talent manifest including all trading bonus and trade into conflict talents - Improved De Valtos faction ship "Corsair Interceptor" -- upgraded to Cargo Hold 2, Nav Assist Module 2, added 13th small slot with Sensory Array 1 - Improved rules for how Spice Hall Talents run -- Talents with a % to fire that do not no longer block other Talents from running - Reduce power of tier 1 Crippling Effect "Void Contortions" created by torps (now -10% Defense, -10% Escape, -10% Armor) - Reduced power of some of the Terrox xeno tier 3 components - Fixed Orbital Ops result of Distress Signal that could sometimes result in $2 or $3 credits when towing - Improved description of stashes won via crew combat to include the type and count of the stashed resources - Added new card art for orbital operations for extortion bribes and refueling - Clarified rules description for both Wing Bomber's "Intimidating Fly Over" and Wing Commando's "Grandiose Arrival" -- both require piloting craft - Reduce cool down for Wing Commando's "Grandiose Arrival" to 9 weeks - Fixed bug where Talents that require character to be piloting a craft might not appear in ship or crew victory if there was one crew member out of a craft - Updated font color in ship comparison tooltip and report to avoid red and gold looking to close - Improved new game crew generator to ensure better number of starting crew dogs
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
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- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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