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Update #157: Sig Concealment


Update #157 adds a exciting new function capability of ship components, 5 new ship components, new rules to help keep Interdictors competitive, new rules to help keep your active wing specialist pilots up to level, a major balance improvement for On Init crew combat Talents, a big wave of component rebalance and more. It's another big update from our HQ to you -- if you're enjoying the constant stream of new content, please be sure to leave a review and rave to a friend :P

Signature Dampeners


With this update, we've added a new capability for ship components -- that of reducing deep space encounters -- with the Sig Dampener and Signal Concealment Field components. Joining the existing small slot Sig Dampener are the small slot Sig Dampener 2 and 3 and the Rychart-only Sig Veil Field. For a medium slot option, the Sig Concealment Field packs a higher reduction rate of 10% but is a larger slot investment. When stacked, these components can reduce ship encounters up to 25% maximum. Each of them has other bonuses, adding both strong Escape bonuses and primarily Electronics and secondarily Nav Skills with some light Void Resistance on the top end options. For those ships looking to avoid encounters and escape in the case of being forced into an encounter, these new Sig Dampener components and feature are going to be a great boon. As an all new area, they're likely to get some balancing up and down in some stats in the next release or two, so be sure to post your feedback!

Interdictors and Ace Pilots


Craft have gained two more important balance additions with this update. First, in order to reward their successful service, those wing specialist pilots who make a complete and successful Flight Plan during ship combat will gain Experience directly. This helps to keep your most active wing specialists pilots gaining XP for their flight duties, in the same way that crew combat gains XP for their battles. Second, Interdictors have now joined Bombers and Shuttles in landing on the same turn that their flight plan ends. Previously, Interdictors would have a final turn where they were not blocking torpedoes but only focusing on landing the craft. Now, they land at the end of the last turn on which they will block incoming long range attacks, improving their flight plan efficiency by 20%.

On Init Crew Talents


Crew Combat Talents that fire "On Init" have gained a major upgrade as they now impart their Init bonuses on the turn they fire. As almost every On Init Talent gives a +Init bonus, this is a big boon and guarantees at least one of your combatants to get an Init bonus on the first round of combat (assuming you're wisely using these power talents) and then more bonuses to come if you have more Talents. Of course, the enemy gets the same. And they are wise to use these Talents as well :D

Component Rebalancing Sweep!


A lot of balance changes have been rolled up into this release. A huge thanks to all the community members, including @prime_resistor for posting such great suggestions. With Update #157, we've adjusted all Combat Hyperwarp drives to tweak their allocation of Skill Points, putting more into Navigation over Electronics. Smaller ship Combat HW Drives -- for Mass 2400 and 3400 hulls -- have gained additional Skill points. The large slot Hull Plating components now add to Ship Ops as well as contributing better Electronics and Void and Radiation Resist. For such an investment in an armor-focused large slot, these components are now far more competitive and also have reduced Jump Cost across the boards. The medium slot Deflector Arrays have gained improved Electronics Skill Pool as well as new Void Resist to help their long range defense contribution, shifting them into a more advantageous position within the Elo-defense meta. Finally, we've added +15 Fuel Storage to Micro Launch Bays to help offset their Jump Cost. There is always more! Be sure to check the full release notes below and leave a review!

v2.5.45 - 6/8/2019


- Added new component capability - reduce encounter rate in void travel by %, up to 20% maximum (starport "Ship" filter) - Added new 2 new small slot Sig Dampener components (2, 3) to join original Sig Dampener in granting reduction in encounter rate, grant Elo, small Nav, Void Res - Added new Rychart only small slot Sig Veil Field as top tier Sig Dampener type component - Added new medium slot Sig Concealment Field which reduces encounter rate, grants Rad/Void Res, Elo/Nav Skill - Wing specialist pilots now gain XP for each successful flight plan run keeping active wing pilots better leveled - Interdictors on defensive flight plans now land after the final turn instead of waiting one last turn to only land (just like offensive flight plans) - Big buff to all On Init Talents: now correctly granting the Initiative bonuses on the first Turn they are used - Adjusted all size Combat Hyperwarp Drives to rebalance Electronics and Navigation, improved Skill Pools for Mass 2400 and Mass 3400 drives - Adjusted large comp Hull Plating to include Ship Ops, better Electronics, moderate Void and Radiation Res on all tiers and lower jump cost - Adjusted medium comp Deflector Array to give slightly better Electronics bonus and Void Res - Added +15 Fuel Storage to Micro Launch bay - Adjusted Wing Tech's "Recovery Pod" Talent to use Repair to determine health of saved wing pilot - Improved language in ship encounter to explain current disposition / hostility versus base disposition / hostility - Fixed some bugs with certain play loops causing game date to skip backwards - Fixed bug with Wing Tech's "Hangar Triage" Talent not using Repair Skill correctly


[ 2019-06-08 21:28:12 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

    36.95$ (26%)
    8.91$ (78%)
    6.77$ (15%)
    29.02$ (17%)
    4.25$ (79%)
    41.47$ (17%)
    8.49$ (15%)
    24.87$ (17%)
    11.43$ (12%)
    24.89$ (17%)
    21.22$ (15%)
    5.97$ (14%)
    4.24$ (15%)
    39.99$ (20%)
    16.88$ (16%)
    4.19$ (16%)
    6.11$ (69%)
    7.35$ (8%)
    1.67$ (16%)
    12.74$ (15%)
    8.47$ (15%)
    16.97$ (15%)
    4.22$ (15%)
    3.00$ (70%)
    33.97$ (15%)
    3.00$ (70%)
    12.59$ (16%)
    23.95$ (20%)
    4.59$ (8%)
    9.19$ (8%)
    GAMERSGATE

    [ 3154 ]

    0.68$ (92%)
    2.5$ (75%)
    0.64$ (87%)
    9.0$ (77%)
    2.36$ (66%)
    4.0$ (80%)
    2.0$ (80%)
    0.85$ (83%)
    1.27$ (89%)
    0.38$ (92%)
    0.75$ (85%)
    9.6$ (76%)
    2.25$ (77%)
    7.5$ (70%)
    7.2$ (82%)
    7.23$ (71%)
    4.5$ (77%)
    2.0$ (90%)
    2.5$ (75%)
    12.99$ (35%)
    5.0$ (75%)
    4.95$ (83%)
    3.75$ (62%)
    0.53$ (92%)
    0.8$ (60%)
    0.53$ (92%)
    1.5$ (81%)
    7.5$ (50%)
    0.56$ (81%)
    0.68$ (83%)

    FANATICAL BUNDLES

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