Update #184: Void Merchant
Immediately a popular feature, Sell All rapidly garnered a lot of smart feedback and suggestions on how to make it even better. Right away, we heard selling everything that was able to turn any profit mean you're incorrectly selling sometimes at F demand for a few credits -- so you have to abandon the button and go back to selling one by one. Therefore, we have added a Minimum Demand slider which you can raise from F to A+. Any resource that has less than this demand won't be sold when you click "Sell All". Our testing merchants cruised through hours of profitable play without ever having to sell anything manually! This setting is remembered from Exchange to Exchange within your game, so set it where you like it and let it ride! Also, to avoid nasty or nice surprises, we've added a warning about Trade Ban Conflicts as well as Embargo and Blockade Rumors, which can respectively damage or raise your Rep when trading. These warnings are visible from the Sell All view and can help you avoid mistakes here. A huge thanks to everyone pouring fuel on the feedback fire for this one.
We've added a helpful confirmation dialog to selling a ship as a few players have been stung by a misclick here. Thanks again to everyone suggesting the little things to make the game even smoother.
Over the last couple of releases, we've worked to revamp the balance of Risk and Reward factors throughout all of the orbital games. We've pushed another set of balancing changes with Update #184 as well as increasing the impacts of the Plague Era and Meteor or Ion Storm Rumors. These dangerous events make this type of activity very dangerous and you should -- more than ever -- consider a lovely spying trip when meteorite storm is whizzing through the system.
- Exchange and Black Market "Sell All" now includes a preference for the Minimum Demand (such as B+) to sell cargo, cargo under this Demand is not sold - Exchange and Black Market "Sell All" now warns about Trade Bans, Blockade Rumors and Embargo Rumors that might increase or decrease Rep with every sale - "Sell All" button always appears when opening Exchange or Black Market sale screen - Added confirmation dialog to Dry Dock ship sales to avoid accidental sales - Additional balancing and fixes for Risk and Reward factor weights in Orbital Ops - Increased impact of Plague Era in Orbital Ops (Salvage, Patrol, Spy, Blockade) - Increased impact of Meteor and Ion Storms on Orbital Ops - Fixed issues with buttons overlapping in Exchange on for some screen sizes - Clarified description of some card game Talents - New SFX for "Meteor Damage" during Orbital Ops - Additional SFX for Xeno Encounters in Orbital Ops and Explorer
[ 2019-10-16 04:25:41 CET ] [ Original post ]
Update #184 arrives with continued focus on polishing up the quality of life features, improving the UI and hitting major points of community feedback. As we keep marching to the exciting and dramatic end of the v2.6.x roadmap family, we're focused on hitting all the big points in the quality of life section of our to-do list. We'll be hammering away at this for a few more releases and then we'll be ushering in a new major blast of content!
Thanks to everyone leaving a review and telling a friend.
Sell All Improvements
Immediately a popular feature, Sell All rapidly garnered a lot of smart feedback and suggestions on how to make it even better. Right away, we heard selling everything that was able to turn any profit mean you're incorrectly selling sometimes at F demand for a few credits -- so you have to abandon the button and go back to selling one by one. Therefore, we have added a Minimum Demand slider which you can raise from F to A+. Any resource that has less than this demand won't be sold when you click "Sell All". Our testing merchants cruised through hours of profitable play without ever having to sell anything manually! This setting is remembered from Exchange to Exchange within your game, so set it where you like it and let it ride! Also, to avoid nasty or nice surprises, we've added a warning about Trade Ban Conflicts as well as Embargo and Blockade Rumors, which can respectively damage or raise your Rep when trading. These warnings are visible from the Sell All view and can help you avoid mistakes here. A huge thanks to everyone pouring fuel on the feedback fire for this one.
Sell Ship Confirmation
We've added a helpful confirmation dialog to selling a ship as a few players have been stung by a misclick here. Thanks again to everyone suggesting the little things to make the game even smoother.
Orbitals Continued
Over the last couple of releases, we've worked to revamp the balance of Risk and Reward factors throughout all of the orbital games. We've pushed another set of balancing changes with Update #184 as well as increasing the impacts of the Plague Era and Meteor or Ion Storm Rumors. These dangerous events make this type of activity very dangerous and you should -- more than ever -- consider a lovely spying trip when meteorite storm is whizzing through the system.
v2.6.25 - 10/15/2019
- Exchange and Black Market "Sell All" now includes a preference for the Minimum Demand (such as B+) to sell cargo, cargo under this Demand is not sold - Exchange and Black Market "Sell All" now warns about Trade Bans, Blockade Rumors and Embargo Rumors that might increase or decrease Rep with every sale - "Sell All" button always appears when opening Exchange or Black Market sale screen - Added confirmation dialog to Dry Dock ship sales to avoid accidental sales - Additional balancing and fixes for Risk and Reward factor weights in Orbital Ops - Increased impact of Plague Era in Orbital Ops (Salvage, Patrol, Spy, Blockade) - Increased impact of Meteor and Ion Storms on Orbital Ops - Fixed issues with buttons overlapping in Exchange on for some screen sizes - Clarified description of some card game Talents - New SFX for "Meteor Damage" during Orbital Ops - Additional SFX for Xeno Encounters in Orbital Ops and Explorer
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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