Update #185: Crush Their Morale!
Drawing on some inspiration from community suggestions, we've pushed new alternatives for Morale-damaged focused builds into the Talent set for ship combat. Commander has gained a new powerful rank 15 Talent, Warning Shots, which reduces their own damage but debuffs the enemy's move, escape and inflicts nasty Morale Damage every turn. In addition, Gunner's "Signature Homing" (rank 1), "Targeting Lock" (rank 1) and "Scattershot" (rank 8) Talents have all gained +10 Morale/turn to enemy crew, giving some new and quick options to add Morale damage to your starting and standard builds. A final new Talent has gone in for Diplomats at rank 11 -- Compelling Conscription -- allows these quick talkers to lean hard on a new conscript and come onto the ship with higher Morale and without any negative Trait mutation.
Rumors that are focused on Recruiting bonuses -- including Mercenaries, Spice Festival and Academy Graduation -- all the now ensure the doors for recruiting at the spice hall are always open. In situations where these Rumors could appear on low starport worlds there was not enough starfaring interest in the zone to drive recruitment. Now, these Rumors temporarily boost that.
Across a number of card game operations and combat scenarios, we've fine tuned and improved the rates for Trait mutation and XP gain. Traits are slightly more likely to appear now on crew combat victory and slightly less likely to appear on ship combat draw and hyperwarp jump (which are both very common events). We've added new Trait mutation paths for Ship Combat Victory, Craft Destroyed (assuming you survive!) and Craft Landed to help further shape those brave men and women who take to the void in bombers, interdictors and shuttles. In addition, larger planets now cost more Fuel and Time to land on, so have your Piloting Talents ready.
- Added new Commander Talent "Warning Shots" at rank 15 - reduce enemy move, escape and crush their Morale - Added new Diplomat Talent "Compelling Conscription" at rank 11 - pressed crew start with higher Morale and don't gain negative Trait - Gunner Talents "Signature Homing" (rank 1), "Targeting Lock" (rank 1) and "Scattershot" (rank 8) all gain +10 Morale/turn to enemy crew - During Mercenaries, Spice Festival and Academy Graduation Rumors, the Spice Hall is always open for Recruiting even if Starport rating is below minimum - Recovery of relic wargear during Exploration slightly more common, increased during "Gold Rush" Rumor - Radiation and Molten worlds are slightly riskier for Exploration - Very Large Planets take slightly longer and more fuel to make planetfall - Slightly increased Trait Mutation rate for Crew Combat Victory, slightly reduced for Hyperwarp / Ship Combat Draw - Added new Trait Mutation paths for Ship Combat Victory, Craft Destroyed, Craft Landed - Very slightly increased Experienced earned in Ship Combat Victory - Display of ship's offered price added to dry dock sale confirmation dialog - Fixed missing "Unexpected Revelation" cards in Explorer decks, experience granting card now appears again - Mechanized enemies no longer Bleed or suffer Poison Damage - Fixed bug in map hovers where Repair service that was denied by Rep might not show as disabled - Fixed bug with Hietta Lumotte's court (no longer appears)
[ 2019-10-18 20:39:43 CET ] [ Original post ]
Update #185 rolls out with another set of additions -- new Talents, new advantages to old Talents, new Rumor effects and many improvements across the card mini-games and Trait mutation rules for the game.
If you're enjoying the relentless pace of updates, new changes and additions please be sure to leave a review and tell a friend!
New Talents - Morale Crushers
Drawing on some inspiration from community suggestions, we've pushed new alternatives for Morale-damaged focused builds into the Talent set for ship combat. Commander has gained a new powerful rank 15 Talent, Warning Shots, which reduces their own damage but debuffs the enemy's move, escape and inflicts nasty Morale Damage every turn. In addition, Gunner's "Signature Homing" (rank 1), "Targeting Lock" (rank 1) and "Scattershot" (rank 8) Talents have all gained +10 Morale/turn to enemy crew, giving some new and quick options to add Morale damage to your starting and standard builds. A final new Talent has gone in for Diplomats at rank 11 -- Compelling Conscription -- allows these quick talkers to lean hard on a new conscript and come onto the ship with higher Morale and without any negative Trait mutation.
Recruit Rumors
Rumors that are focused on Recruiting bonuses -- including Mercenaries, Spice Festival and Academy Graduation -- all the now ensure the doors for recruiting at the spice hall are always open. In situations where these Rumors could appear on low starport worlds there was not enough starfaring interest in the zone to drive recruitment. Now, these Rumors temporarily boost that.
Mutating Traits and XP
Across a number of card game operations and combat scenarios, we've fine tuned and improved the rates for Trait mutation and XP gain. Traits are slightly more likely to appear now on crew combat victory and slightly less likely to appear on ship combat draw and hyperwarp jump (which are both very common events). We've added new Trait mutation paths for Ship Combat Victory, Craft Destroyed (assuming you survive!) and Craft Landed to help further shape those brave men and women who take to the void in bombers, interdictors and shuttles. In addition, larger planets now cost more Fuel and Time to land on, so have your Piloting Talents ready.
v2.6.27 - 10/18/2019
- Added new Commander Talent "Warning Shots" at rank 15 - reduce enemy move, escape and crush their Morale - Added new Diplomat Talent "Compelling Conscription" at rank 11 - pressed crew start with higher Morale and don't gain negative Trait - Gunner Talents "Signature Homing" (rank 1), "Targeting Lock" (rank 1) and "Scattershot" (rank 8) all gain +10 Morale/turn to enemy crew - During Mercenaries, Spice Festival and Academy Graduation Rumors, the Spice Hall is always open for Recruiting even if Starport rating is below minimum - Recovery of relic wargear during Exploration slightly more common, increased during "Gold Rush" Rumor - Radiation and Molten worlds are slightly riskier for Exploration - Very Large Planets take slightly longer and more fuel to make planetfall - Slightly increased Trait Mutation rate for Crew Combat Victory, slightly reduced for Hyperwarp / Ship Combat Draw - Added new Trait Mutation paths for Ship Combat Victory, Craft Destroyed, Craft Landed - Very slightly increased Experienced earned in Ship Combat Victory - Display of ship's offered price added to dry dock sale confirmation dialog - Fixed missing "Unexpected Revelation" cards in Explorer decks, experience granting card now appears again - Mechanized enemies no longer Bleed or suffer Poison Damage - Fixed bug in map hovers where Repair service that was denied by Rep might not show as disabled - Fixed bug with Hietta Lumotte's court (no longer appears)
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
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- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
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