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Update #186: Secondary Ignition


Update #186 rolls out the last pack of critical changes before the next major milestone -- rebalancing some aspects of ship combat, improving the AI's Job/Talent training routine, improving high level ship weapon components and tweaking some of the cards related to fighting xeno and harvesting artifacts. Following this update, we're marching straight for the next major milestone which will include a new era, new xeno type and enemy carriers! If you're enjoying the pace of constant updates, be sure to leave a review and tell a friend! You can see some of the "making of" the Jyeeta xeno race on YouTube. This time lapse video compresses a multi-hour animation session into a few minutes. [previewyoutube=Uau5UBcrhnA;full][/previewyoutube]

Boarding and Gunnery Rebalance


We've made some important changes to the meta around boarding defense and ship weapon Gunnery requirements that may impact your ship builds. First -- we've changed the rules for boarding defense. In the past, Boarding Bonus was directly applied to your boarding defense which means a ship built to board is also excellent at defending against boarding. With this shift, we've reduced the Boarding Bonus contribution to boarding defense by 50%. Without a doubt, this is most likely to help the AI. Most players who are boarding have already figured out how to get 100% boarding success where the enemy who attempts to board fails more than 50% of the time. This change should make Bounty Hunters, Pirates and other boarding aggro enemy captains more fun and challenging. Second -- we've increased the Gunnery Skill Pool requirements for many ship weapons above level 4 from anywhere from +1 to +8 points. Overall, this pushes the Gunnery Skill Pool higher which may require you to adjust your crew compositions to find additional Gunnery Skill, depending on how many high level weapons you have on board. However, it will also increase the accuracy of these weapons and impact the AI's interest in having higher Gunnery Skill.

AI Talent Selection


With Update #186 we've completed the final round of AI hardening before the release of enemy carriers. This update includes improving the ability for captain and officers to balance their Talent selections by upfront planning some of the decisions and needed Talents for their ship type and size. Also, the AI is now putting more weight into higher level Talents to help drive smarter choices and harder to beat strategies. Another improvement was to avoid too many duplicates of the same Talent. This includes toning down the number of Twitch Surge's that any ship crew will take.

Artifact Card Adjustments


With the new xeno race coming it means a new type of xeno Artifact and Rare Trade Good coming as well. As we're working our way through all those impacts, we're balancing and improving the Terrox ops cards. The reward of the Explorer card "Xeno Spore!" can be improved by Mining Ship Components. In Salvage, "Xeno Assault" has an increased number of artifact rewards if you survive the double stacked xeno fights. We've also fixed a bug where Traits gained after Crew Combat where not immediately appearing. Also, finally we've closed the final set of reported bugs for the Buried Demons storyline, including some issues with dialog lying about Trike's final fate.

v2.6.29 - 10/25/2019


- Improved intelligence of routine training enemy ship's officers to make smarter Talent selections - Improved balance of enemy ship's Pilot taking Twitch Surge Talent - Rebalanced Ship Combat - Boarding rolls to make defense weaker and buff attack bonuses - Increase Gunnery Skill Pools for most ship weapon's above level 4, increasing ship accuracy as well as Gunnery pool needs - Adjusted visuals in ship combat to clearly differentiate between captain's ship and craft and the enemy ship (and craft soon) - Artifact haul for "Xeno Spore!" Exploring card (xeno plus an artifact stash) is now increased by Mining Ship Components - Increased the Terrox Artifact rewards when fighting xeno in Orbital Salvage card "Xeno Assault!" - Fixed issues with Traits gained by crew combat victory not appear for a little while or until game reload - Fixed story bug where dialog would state Trike Zermotte lived when he actually dies - Fixed crashes in Ship Combat related to Small Craft


[ 2019-10-26 13:22:50 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

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    1.57$ (69%)
    11.25$ (55%)
    15.39$ (23%)
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    8.49$ (15%)
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    8.39$ (16%)
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    1.83$ (8%)
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    12.48$ (58%)
    1.11$ (78%)
    3.90$ (70%)
    14.99$ (25%)
    9.92$ (34%)
    6.66$ (78%)
    3.00$ (70%)
    14.99$ (25%)
    1.67$ (16%)
    3.88$ (81%)
    4.95$ (17%)
    24.49$ (30%)
    4.95$ (67%)
    21.24$ (15%)
    4.59$ (8%)
    GAMERSGATE

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    2.55$ (83%)
    9.99$ (50%)
    0.79$ (89%)
    4.34$ (71%)
    5.25$ (74%)
    7.99$ (20%)
    3.0$ (70%)
    6.0$ (85%)
    4.5$ (85%)
    0.38$ (92%)
    2.03$ (86%)
    6.0$ (70%)
    9.49$ (50%)
    0.53$ (92%)
    1.84$ (74%)
    6.0$ (80%)
    0.53$ (92%)
    3.0$ (85%)
    0.75$ (92%)
    27.99$ (30%)
    7.0$ (80%)
    0.9$ (92%)
    12.49$ (50%)
    2.93$ (77%)
    0.6$ (92%)
    0.53$ (92%)
    1.31$ (81%)
    2.5$ (75%)
    9.37$ (63%)
    0.6$ (88%)

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