Update #191: Only the Sharpest Talent
Before Update #191, Contacts could give a base recruitment level of 8 as their maximum. Augmented by Rumors, Traits, and your Permits, Ranks or Edicts it was possible to achieve a maximum of level 18, though that was definitely unlikely. In the Spice Hall, with a base of 1, you it was feasible to get up to level 8 recruits. As captains progressed in the mid-game, replacing losses above these levels became more and more challenging which pushes conscription from enemy ships forward as the only way to get a crew member above level 20 immediately, even if that means bad Traits and lower Attributes often. Update #191 takes a big step to resolve that by granting an Era-driven bonus to the base recruitment level. Early Era's like the Second Founding and the Third Century add a +1 level bonus, while other more impactful Eras like Brood, Plague and Early United Coalition all add +2 bonuses. In total, as the Era's come and go, the base recruitment level in both the Spice Hall and with Contacts increases by +10 levels, setting the basic recruitment level in the Spice Hall at 11 and the top recruitment from Contacts at 18. With the additional (harder to get) bonuses from Rumors, Traits, Rank, Permit and Edicts, Contacts can now recruit out level 28 crew. We're excited about this change and want to thank community members like @daveal and many others for helping us get here! As always, please send the feedback :D
With this update, we've made a number of important tweaks to the latest Era, Brood. We've resolved an issue with the Jyeeta Artifacts never having the correct demand in different zones. You'll now find they can sell for even better prices! We've fixed a way that you could short-circuit the challenging "Hulking Carrier" mission and skip right to the end. We've resolved some bugs with Brood story objectives that stuck around even when they should have disappeared. And finally, we've made some balance changes to the Terrox Horrorcaster weapon and the distribution of both types of xeno ships to ensure you see a wider and more fun variety but also that the challenge ramps up appropriately. We've also clarified the Talent description for the Navigator's "Skip Off the Void". Where it previously stated that the Talent would "burn" a certain amount of fuel, it now clearly states "requires". If you're running low on Fuel, you'll find this Talent can't be used, so be sure to make shorter runs between zones in high danger areas. This is not a change to rules -- just a clarified description.
As we have moved into the v3 family of the Star Traders: Frontiers roadmap, we're excited to share our upcoming next game. In Cyber Knights, you are the razor-sharp leader of a covert merc company operating in the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world. Coming to KickStarter in Feb 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.
- Rebalanced Recruit Levels, base recruiting level increases with each major Era - Maximum Contact Recruit level is now 28 (with Rep, Eras, Traits, Rank, Permit, Edict, Rumors) - Clarified Navigator "Skip Off the Void" fuel requirement in talent description - Rebalanced Terrox Horrorcaster Weapon Damage - Rebalanced Jyeeta and Terrox ship distribution - Fixed demand and pricing for artifacts collected during the Brood Era - Fixed issue with "Hulking Carrier" mission allowing you to skip to the end - Fixed hanging story objectives when Brood Era ends - Fixed inconsistency in Agility Engine stat tooltip - Fixed mission typos or missing values in descriptions
[ 2019-12-04 17:50:08 CET ] [ Original post ]
Update #191 comes with a focused set of changes around recruiting new crew and officers from Contacts and the spice hall. In preparation for future changes to the level cap and to help balance out the place for recruitment (best Attributes) vs. conscription (easier access, higher levels) we've made some major changes to the minimum recruitment levels. We're also continuing to grind down on community requests for improvements -- tweaking the Jyeeta balance, story issues and more.
If you're enjoying the pace of updates, we've got a lot more coming so be sure to leave a review!
Era-driven Recruitment Minimums
Before Update #191, Contacts could give a base recruitment level of 8 as their maximum. Augmented by Rumors, Traits, and your Permits, Ranks or Edicts it was possible to achieve a maximum of level 18, though that was definitely unlikely. In the Spice Hall, with a base of 1, you it was feasible to get up to level 8 recruits. As captains progressed in the mid-game, replacing losses above these levels became more and more challenging which pushes conscription from enemy ships forward as the only way to get a crew member above level 20 immediately, even if that means bad Traits and lower Attributes often. Update #191 takes a big step to resolve that by granting an Era-driven bonus to the base recruitment level. Early Era's like the Second Founding and the Third Century add a +1 level bonus, while other more impactful Eras like Brood, Plague and Early United Coalition all add +2 bonuses. In total, as the Era's come and go, the base recruitment level in both the Spice Hall and with Contacts increases by +10 levels, setting the basic recruitment level in the Spice Hall at 11 and the top recruitment from Contacts at 18. With the additional (harder to get) bonuses from Rumors, Traits, Rank, Permit and Edicts, Contacts can now recruit out level 28 crew. We're excited about this change and want to thank community members like @daveal and many others for helping us get here! As always, please send the feedback :D
Brood Improvements
With this update, we've made a number of important tweaks to the latest Era, Brood. We've resolved an issue with the Jyeeta Artifacts never having the correct demand in different zones. You'll now find they can sell for even better prices! We've fixed a way that you could short-circuit the challenging "Hulking Carrier" mission and skip right to the end. We've resolved some bugs with Brood story objectives that stuck around even when they should have disappeared. And finally, we've made some balance changes to the Terrox Horrorcaster weapon and the distribution of both types of xeno ships to ensure you see a wider and more fun variety but also that the challenge ramps up appropriately. We've also clarified the Talent description for the Navigator's "Skip Off the Void". Where it previously stated that the Talent would "burn" a certain amount of fuel, it now clearly states "requires". If you're running low on Fuel, you'll find this Talent can't be used, so be sure to make shorter runs between zones in high danger areas. This is not a change to rules -- just a clarified description.
Cyber Knights: Flashpoint is coming!
As we have moved into the v3 family of the Star Traders: Frontiers roadmap, we're excited to share our upcoming next game. In Cyber Knights, you are the razor-sharp leader of a covert merc company operating in the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world. Coming to KickStarter in Feb 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.
v3.0.19 - 12/4/2019
- Rebalanced Recruit Levels, base recruiting level increases with each major Era - Maximum Contact Recruit level is now 28 (with Rep, Eras, Traits, Rank, Permit, Edict, Rumors) - Clarified Navigator "Skip Off the Void" fuel requirement in talent description - Rebalanced Terrox Horrorcaster Weapon Damage - Rebalanced Jyeeta and Terrox ship distribution - Fixed demand and pricing for artifacts collected during the Brood Era - Fixed issue with "Hulking Carrier" mission allowing you to skip to the end - Fixed hanging story objectives when Brood Era ends - Fixed inconsistency in Agility Engine stat tooltip - Fixed mission typos or missing values in descriptions
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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