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Update #192: Pirate's Delight!

Update #192 comes after a short break as we rally around the next set of major roadmap and story additions for Star Traders: Frontiers. We're hard at work now bearing down on the final adjustments, balance and feature additions to wrap the enemy small craft expansion completely and to finish balancing out the new changes to recruitment and high level enemy AI. A warning to high difficulty, high level players -- check the section on the AI's new cross-Job smarts, you will see a difficulty spike in enemy captains over level 32 thanks to some improvements in the AI crew builder.

Rock Paper Shotgun Games of the Decade


We are very proud to share that -- with your help and support -- Star Traders: Frontiers was picked as one of the games of the decade by Rock Paper Shotgun!

Loot All - Pirate's Delight


We've added a very quick and very helpful button to looting in ship combat victory. The Loot All button simply claims as much cargo as you can possibly cram into your cargo hold from the enemy ship, starting with the most valuable options first. It's a quick, one-click fix for looting and in most cases you don't need to do anything else. It only considers price when sorting what to take, it does not consider permit and trade law, so perhaps you might snag some mid-price but easy to sell cargo first manually and then click Loot All to fill your hold with the rest.

Enemy Cross-Job Officers


On higher difficulty, higher level officers have gained a big improvement in how they plan out and deploy their Job points to achieve the best possibly synergy and cross-Job potential. This generally means there is going to be an uplift in difficulty for any high level captains who are facing enemies at level 34-ish or above. As always, the AI are only doing what you can do, but beware -- they have once again bitten into the advantages you may have stacked against them!

Recruitment Attribute Bonuses


Attribute bonuses have always been dolled out to characters recruited at higher levels, but the meaning of "high level" shifted in a big way with Update #191. After confirming that we're happy with the new recruitment levels, we've moved on to giving further incentives to recruit through the Spice Hall and Contacts by continuing the Attribute bonus tiers up to level 26. The existing bonuses at 2, 5, 8 and 12 are all in place and we've added new bonuses for 18, 22 and 26 as well as strengthening the 12th level bonus a bit. For those captains looking to higher crew and officers with the highest possible Attributes, this is the best route for you.

Enemy Craft Targeting


We've made some important changes to how weapons target small craft with this update. Previously, the automatic targeting of weapon-to-craft was performed at the time the weapons were activated. Then, during the turn if a craft was forced to land by a Talent (Knock from the Void) or shot down by weapon fire, any weapon that had targeted that craft at the start of the turn would simply skip its firing round. We've changed these rules to now allow weapons to dynamically retarget and as long as their is a valid craft to fire at, they will take a shot. This rule affects the enemy capital ships as well.

Cyber Knights: Flashpoint is coming!


As we have moved into the v3 family of the Star Traders: Frontiers roadmap, we're excited to share our upcoming next game. In Cyber Knights, you are the razor-sharp leader of a covert merc company operating in the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world. Coming to KickStarter in Feb 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.

v3.0.21 - 12/13/2019


- Added "Loot All" option to ship combat victory -- one click to take all of your enemy's cargo sorted by value - Attribute bonuses for high level recruits continue to increase at levels past 12 (additional bonuses at 2, 5, 8, 12, 18, 22, 26) - Improved rules for targeting enemy craft -- if a craft is shot down or knocked down by a Talent, weapons will correctly retarget any other available craft - Improved high level enemy ship officer cross Job intelligence -- beware more difficult end-game ship combats! - Fixed bug with xeno-specific Talents when xeno enemy boards your ship not working - Fixed bug with high level Scitterings sometimes having 0 Skills - Improved some mission descriptions to include the target system name in the action summary for easier comparison - Fixed a bug allowing some ship combat Talents to purge debuffs incorrectly - Fixed name mismatches in ship component hovers during combat


[ 2019-12-13 21:35:34 CET ] [ Original post ]



Star Traders: Frontiers
Trese Brothers
  • Developer

  • Trese Brothers
  • Publisher

  • 2018-07-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 373  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (3381 reviews)


  • Review Score

  • http://www.tresebrothers.com
  • Website

  • https://store.steampowered.com/app/335620 
  • Steam Store

  • The Game includes VR Support



    Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]

  • Public Linux depots

  • Star Traders: Frontiers Supporter Badge
  • Available DLCs

  • Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


    • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
    • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
    • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
    • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
    • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.


    First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.

    With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

    Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.


    Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.

    We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.

    It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.

    Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
    MINIMAL SETUP
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20
    • Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    GAMEBILLET

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    5.59$ (20%)
    0.49$ (75%)
    0.68$ (83%)
    11.52$ (71%)
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    0.75$ (92%)
    2.1$ (70%)
    4.4$ (78%)
    10.0$ (60%)
    0.68$ (86%)
    21.24$ (15%)
    1.13$ (89%)
    4.95$ (67%)
    2.1$ (74%)
    3.75$ (85%)
    11.99$ (20%)
    0.64$ (87%)
    2.25$ (85%)
    6.25$ (75%)
    3.0$ (92%)
    2.55$ (85%)
    2.44$ (81%)
    12.99$ (35%)
    6.0$ (70%)
    4.2$ (65%)
    5.76$ (71%)

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