Welcome to the New Year, captains! Its 213 AE ... err 2020! Let's ring it in with a new update. With Update #194, we've added new Talents to discount fuel purchases, added a new Spy ship encounter Talent and adjusted the rules on one of the Smuggler's Talents to allow it to also cover spies. From the community feedback angle, we've improved some of the navigation in screens around combat, fixed a bug preventing offensive ship components from displaying their Gunnery bonuses and resolved a number of other reported issues or minor enhancements. Be sure to check the release notes below for every detail!
Spy Encounter Talents
For a long time, spies have been the only human opponent that can get aggressive who have lacked some encounter Talents to give you options to reduce their hostility. That has now been resolved with Update #194, as we introduce 2 options. First is a Spy rank 1 Talent, "Cover Signals" which can reduce the hostility in enemy spy ships by up to 2 points. Second, we've expanded the Smuggler Talent "Forged Permit" to also affect Spies along with Military Officers and Zealots. However, for Spies you get a hostility reduction of 1 instead of the standard 2, so it is a little less effective.
Fuel Discounts
We've added a set of 3 fuel discount Talents across the Merchant (rank 1), Scavenger (rank 1) and Smuggler (rank 8) to help you bring down the cost of fuel. At a 15% + Skill discount, this can be combined with Contact discounts and can make refueling pretty cheap. However, on a longer cooldown and taking precious Talent slots, these Talents aren't for every ship and build. For those large class fuel guzzlers, they might help keep cost down a lot.
We've also improved the handling of escape key or middle mouse button in the pre and post combat screens. If you open a tab, and then hit a back key the tab will now close and the main list will be displayed instead of leaving the screen altogether. We've fixed a bug that was hiding the Gunnery bonuses of offensive ship components like Interlocking Sensor Matrix and Targeting Matrices. We've fixed an ancient bug that was causing some Attribute bonuses from gear to come and go on loading a game.
Cyber Knights: Flashpoint is coming!
As we roll into the new year, we're excited to share the news that our next game, Cyber Knights is coming to KickStarter in February 2020. You play the razor-sharp leader of a covert merc company operating in the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world. Coming to KickStarter in FEB 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.
v3.0.25 - 1/3/2020
- Added 3 refuel discount Talents -- Merchant rank 1, Scavenger rank 1, Smuggler rank 8 - Added new Spy Talent "Covert Signals" reduces hostility with other Spies - Adjusted rules for Smuggler Talent "Forged Permit" by allowing it to reduce hostility for Spies (along with Zealot, Military Officers) - Improved combat/mission tab handling, ESC/back button returns to main list instead of closing - Fixed issue with ship offensive components not showing their Gunnery bonuses (Targeting and Interlocking Sensor Matrix, etc) - Fixed bug with some gear with Attribute bonuses causing itinerant +/- to the Attributes - Fixed issue with Exo-Scout recruiting 1 level lower than expected at Spice Hall - Fixed incorrect description for "Hard Bargain" Talent when purchasing a new ship - max discount is 10% - Corrected component upgrade warning in starport for prisoner cells
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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