Update #197: Venerable Liner
Some big changes have swooped in for the craft versus craft fighting with Update #197. First, we've separated an Interdictor's chance to hit an enemy capital ship from its chance to hit an enemy craft. In total, this is about a +20% accuracy boost across the board. Also, we've changed the Skill used for attacking an enemy craft to Gunnery instead of Electronics, which plays to the favor of Interdictor builds.
The newest addition to the craft you can purchase at the starport are built to hunt, seek and destroy enemy craft. These 3 new Interdictors from Cadar, Thulun and Alta Mesa are focused on defensive flight plans only and will not do well attempting to attack the enemy ship. However, they shine with high chance to hit other craft, higher void damage and higher engine agility. They're great for taking out torps and missiles too.
For those players often using the Navigator's "Flash Charge" talent, the inability to use it in mission combats has made more things unfairly challenging. The captain of the carrier I was flying today during testing was supremely happy to be able to use Flash Charge at last in his bounty hunting missions, as his ship has no weapons he can fire from range 5 and getting to 4 makes all the difference. Flash Charge still can't be used in every story situation, but we're working on ways to remedy that. This improvement also opens the door for future pre-combat Talents that may be added (pre-launching an Interdictor for example) and making them easy to add to the mission selection screen when they go live.
With this update, we've adjusted the Frontier Liner to focus more on exploring with its default configuration. Already boasting an A2 Weapons locker, we've stripped some of the shorter range guns off it in exchange for a Harvester Bay to increase rewards, an EVA Airlock to reduce ship damage during exploring and Matchweave Suits to cut down on crew damage. [previewyoutube=E1f1kKTezXE;full][/previewyoutube]
The big year of 2020 has arrived and we're now 11 days and counting from launching Cyber Knights: Flashpoint on Kickstarter! You play the razor-sharp leader of a band of soldiers of fortune, hackers and thieves operating under the crumbling dome of the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world. Coming to KickStarter in FEB 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.
- Added 3 new Interdictor craft (Cadar, Thulun, Alta Mesa) designed specifically as defensive and for dogfighting - Added 3 new craft design visuals for new interdictor models - Split out Interdictor's chance % to hit craft from ships, increases dogfighting accuracy by about 20% across the board - Chance to hit enemy craft during dogfighting now based on craft Gunnery over Electronics, increases dogfighting accuracy - Missions for ship combat now offer Navigator "Flash Charge" as an option to start the battle - Improved Frontier Liner starting configuration to be more Exploring focused, added Harvester Bay (m) and EVA Airlock and Matchweave Suits (s) - Fixed issues in Orbital Ops that could result in occasional Conflict/Faction mismatch - Trait cards in Salvage improved and bugs with not applying Traits fixed - Fixed some display issues on Game Over screen
[ 2020-01-22 22:46:23 CET ] [ Original post ]
Update #197 is hot on the tail of #196, following up with improvements to Interdictor craft versus craft battle in the void, 3 new craft specifically built for it, a big improvement to Missions to allow the Flash Charge Talent, and tweaks to the venerable Frontier Liner starting ship.
If you're enjoying the updates, we be sure to leave a review!
Dogfighting Adjustments
Some big changes have swooped in for the craft versus craft fighting with Update #197. First, we've separated an Interdictor's chance to hit an enemy capital ship from its chance to hit an enemy craft. In total, this is about a +20% accuracy boost across the board. Also, we've changed the Skill used for attacking an enemy craft to Gunnery instead of Electronics, which plays to the favor of Interdictor builds.
Built to Hunt
The newest addition to the craft you can purchase at the starport are built to hunt, seek and destroy enemy craft. These 3 new Interdictors from Cadar, Thulun and Alta Mesa are focused on defensive flight plans only and will not do well attempting to attack the enemy ship. However, they shine with high chance to hit other craft, higher void damage and higher engine agility. They're great for taking out torps and missiles too.
Flash Charge Comes to Town
For those players often using the Navigator's "Flash Charge" talent, the inability to use it in mission combats has made more things unfairly challenging. The captain of the carrier I was flying today during testing was supremely happy to be able to use Flash Charge at last in his bounty hunting missions, as his ship has no weapons he can fire from range 5 and getting to 4 makes all the difference. Flash Charge still can't be used in every story situation, but we're working on ways to remedy that. This improvement also opens the door for future pre-combat Talents that may be added (pre-launching an Interdictor for example) and making them easy to add to the mission selection screen when they go live.
Frontier Liner
With this update, we've adjusted the Frontier Liner to focus more on exploring with its default configuration. Already boasting an A2 Weapons locker, we've stripped some of the shorter range guns off it in exchange for a Harvester Bay to increase rewards, an EVA Airlock to reduce ship damage during exploring and Matchweave Suits to cut down on crew damage. [previewyoutube=E1f1kKTezXE;full][/previewyoutube]
Next Project: Cyber Knights
The big year of 2020 has arrived and we're now 11 days and counting from launching Cyber Knights: Flashpoint on Kickstarter! You play the razor-sharp leader of a band of soldiers of fortune, hackers and thieves operating under the crumbling dome of the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world. Coming to KickStarter in FEB 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.
v3.0.31 - 1/22/2019
- Added 3 new Interdictor craft (Cadar, Thulun, Alta Mesa) designed specifically as defensive and for dogfighting - Added 3 new craft design visuals for new interdictor models - Split out Interdictor's chance % to hit craft from ships, increases dogfighting accuracy by about 20% across the board - Chance to hit enemy craft during dogfighting now based on craft Gunnery over Electronics, increases dogfighting accuracy - Missions for ship combat now offer Navigator "Flash Charge" as an option to start the battle - Improved Frontier Liner starting configuration to be more Exploring focused, added Harvester Bay (m) and EVA Airlock and Matchweave Suits (s) - Fixed issues in Orbital Ops that could result in occasional Conflict/Faction mismatch - Trait cards in Salvage improved and bugs with not applying Traits fixed - Fixed some display issues on Game Over screen
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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