We wouldn't want to sit on Update #200 too long -- you might get the idea we aren't updating constantly around here! So, we're rolling out Update #201 with some enhancements to the new recruit review feature and a major improvement to the quadrant map screen to help navigation. We also fixed a crash with the new grade 7 craft that needed to be put to rest.
We have also added an in-game advertisement banner for our live Kickstarter for Cyber Knights: Flashpoint. It will stay on the main menu for as long as the campaign is running (through March 5th). We heard for years after the end of the Star Traders: Frontiers Kickstarter from so many players "I missed the Kickstarter" or "I wish I had known!" We've added this small ad banner to help raise awareness and get the word out as many of the rewards available during the Kickstarter will never be offered again.
For a little bit longer, we're going to talk a lot about it :D Bear with us -- Cyber Knights: Flashpoint is our next game -- a turn-based tactics cyberpunk game in the vein of greats in the tradition like XCOM. Jump into the Kickstarter to get a discounted pre-order, join the alpha team or join the game by creating a recruitable character and more. You step into the role of a Cyber Knight, an illegal covert operator with a permanent spinal implant that lets you lead your band of hackers, thieves and soldiers of fortune with unrivaled precision.
If you don't want to support the Kickstarter, you can wishlist or follow the game on Steam!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
System Names!
Following the addition of quadrant names to the galactic map, its become clear that it would be a huge benefit to have them visible on the main quadrant map as well. We've had to do some reorganization of the scene to improve the performance (lots of calculations and auto-saves going on while flying) to ensure this will work seamlessly and smoothly. But -- we're happy to have hit the mark and now we can release system names fully displayed on the map. Even in a few hours of play, I've found that my knowledge of different quadrants is so much better and places feel so much more familiar as I travel the void.
Recruit Health and Morale
The recruit review option has been a big hit and we've updated it today with the most consistent piece of feedback we've heard so far -- which is the need to have visibility into max hit points and morale. Of course, you could guess at this but what fun is guessing when the numbers can just be onscreen? We've also fixed some of the overlap issues that could happen on high UI scale or lower resolution monitors.
We have also fixed a crash that was causing grade 7 bombers to fail in bombing and grade 7 shuttles to fail in boarding. Thanks for all of your support, reviews and feedback!
v3.0.43 - 2/18/2020
- Quadrant map now features system names directly displayed over system, hidden while moving - Added max Health and max Morale to Recruit review offer - Added banner to Star Traders: Frontiers main menu to share Cyber Knights: Flashpoint Kickstarter - Fixed bombing and boarding crash with new grade 7 craft
[ 2020-02-18 17:06:08 CET ] [ Original post ]
- Star Traders Frontiers LINUX [218.39 M]
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- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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