Update #206: Peak Velocity
A longstanding favorite medium slot component, the Peak Velocity Matrix has always lacked a progression of improvements. With Update #206, we've added a PVM 2 and PVM 3 to give your highly range change focused ships more options with their build. This has naturally come with a downtick in the abilities of the starting PVM 1, reducing its Range Change bonus a bit to help it fit into the progression better.
Orbital Ops components do not stack their effects. If have two Spying components installed that both increase Intel, only the better one will work. This is now clearly indicated in the components description ("does not stack"). In addition, whenever these ops components are called in to use they suffer Damage which is now also noted in the description ("damage on use").
The on-going rebalance of ship weapons has now moved down into the level 5 range with big price increases coming across the board. We've completed this additional sweep of rebalance along with testing out the changes to the AI's ability to purchase these upgrades. More powerful ship weaponry at level 5 is now in line with the prices of 6, 7 and 8th level weaponry.
Every recruit and dismissal now takes 1 turn, a feature that has been too long overlooked. While you won't burn a ton of time recruiting, its important that meeting a pool of recruits -- or individual from a Contact -- chew up some game time.
We've rebalanced prices on missions focusing on the different classes of short, mid and long distance missions as we look at their prices. Update #206 also includes a fix for the Trade War warning that went into Sell All last update, what we added was basically the inverse of what it needed to be. Finally, Talents like "Unfaltering Ire" and other purging debuffs now properly knock an enemy out of Stealth.
- Added two new ship components, Peak Velocity Matrix 2 and 3, rebalanced existing Peak Velocity Matrix - Added note to description of orbital ops and exploration components -- "does not stack, damaged on use" - Rebalanced ship weapons and increased costs at Level 5 and 6 - Recruiting and Dismissing recruits now takes a few hours (1 Turn) each - Adjusted prices on short, mid and long distance missions - Fixed issue where Talents like "Unfaltering Ire" were not purging Stealth buffs from target - Fixed warning for "Sell All" option in Exchange about Trade Wars being inverse of correct warning - Prevented Templar zones from getting certain Rumors that do not fit
[ 2020-03-30 17:18:36 CET ] [ Original post ]
Update #206 lifts off from the starport with new ship components, rebalances for existing components and level 5 and 6 ship weapons as well as clarified descriptions for all orbital ops components. We've also adjusted the rules for the time spent recruiting, the prices during short, mid and long range missions and fixed a number of issues reported by the community.
The updates must flow, and if you like the steady stream of new and improved -- please leave a review!
Peak Velocity Matrix
A longstanding favorite medium slot component, the Peak Velocity Matrix has always lacked a progression of improvements. With Update #206, we've added a PVM 2 and PVM 3 to give your highly range change focused ships more options with their build. This has naturally come with a downtick in the abilities of the starting PVM 1, reducing its Range Change bonus a bit to help it fit into the progression better.
Orbital Ops Clarification
Orbital Ops components do not stack their effects. If have two Spying components installed that both increase Intel, only the better one will work. This is now clearly indicated in the components description ("does not stack"). In addition, whenever these ops components are called in to use they suffer Damage which is now also noted in the description ("damage on use").
Ship Weapons 5 & 6
The on-going rebalance of ship weapons has now moved down into the level 5 range with big price increases coming across the board. We've completed this additional sweep of rebalance along with testing out the changes to the AI's ability to purchase these upgrades. More powerful ship weaponry at level 5 is now in line with the prices of 6, 7 and 8th level weaponry.
Recruiting Hours
Every recruit and dismissal now takes 1 turn, a feature that has been too long overlooked. While you won't burn a ton of time recruiting, its important that meeting a pool of recruits -- or individual from a Contact -- chew up some game time.
Other Improvements
We've rebalanced prices on missions focusing on the different classes of short, mid and long distance missions as we look at their prices. Update #206 also includes a fix for the Trade War warning that went into Sell All last update, what we added was basically the inverse of what it needed to be. Finally, Talents like "Unfaltering Ire" and other purging debuffs now properly knock an enemy out of Stealth.
v3.0.53 - 3/29/2020
- Added two new ship components, Peak Velocity Matrix 2 and 3, rebalanced existing Peak Velocity Matrix - Added note to description of orbital ops and exploration components -- "does not stack, damaged on use" - Rebalanced ship weapons and increased costs at Level 5 and 6 - Recruiting and Dismissing recruits now takes a few hours (1 Turn) each - Adjusted prices on short, mid and long distance missions - Fixed issue where Talents like "Unfaltering Ire" were not purging Stealth buffs from target - Fixed warning for "Sell All" option in Exchange about Trade Wars being inverse of correct warning - Prevented Templar zones from getting certain Rumors that do not fit
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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