Update #207: Dusk in the Void
Update #207 adds a new option for your starting ships in the "D" priority. At $200,000 the Reach Vindex isn't a dream ship but it does have its advantages among the slot and gives more options for those captains wanting to start in a lighter, less expensive ship that allows them to focus on other priorities. The Reach Vindex is a minimalist hull designed for long range operations in deep space. Equipped with extensive shielding and massive fuel tanks, the Reach Vindex is popular with long-haul Star Traders.
Based on some great feedback from the community, we found a mistake in the timing rules for the late game Eras and how they proc'd into the galaxy. We've now adjusted the rules to account for the fact that there are now 3 late game Eras (Plague, Brood, Buried Demons) and to ensure there is some delay between them so that they don't back-to-back without any rest. We've also fixed a long running bug with Estelle giving an erroneous offer in the Buried Demons after it was complete.
Update #206 added a 1 turn requirement to recruit any new crew member. It also added 1 turn requirement review-and-dismiss them. Taking the community feedback into account, we've removed the 1 turn cost if you dismiss them directly while reviewing-and-recruiting. However, we have now adjusted general Dismiss to increase its cost to 1 turn. Leaving an offworlder on a grav world is not something done quickly, and it requires the time of the captain and officers. It is a rare event and now outside of the recruit-and-review loop which was where the timing got egregious.
We've fixed an issue where sometimes using Flash Charge in some missions would skip the mission completion or failure screen that would follow. In a continued effort to balance mission pricing and duration, we've made some more tweaks to the pricing calculations per type and per jump for long, short and medium length missions. Finally, for those Salvagers using the "Entropic Estimate" Talent from Mechanics, the results of that Talent are now lodged in the Event Log which makes it easier to reference after leaving the Salvage screen.
- New Starting Ship: 3400M Reach Vindex ($200K, Minimalist Scout Starter) - Access Reach Vindex with "Salvage Contractor" Unlock - Dismiss after reviewing a recruit no longer requires a few hours (1 Turn) - Dismissing a crew from crew list now requires a few hours (1 Turn) - Improved timing delay between late game Eras -- Plague, Buried Demons, Jyeeta Brood - Adjusted balance of Blade Dancer "Forbidden Edge" Talent -- less Armor Piercing, More Bleeding - Adjusted prices on short, mid and long distance missions - Fixed issues with Flash Charge in missions -- Talent not going on cool down, sometimes post mission screen not appearing - Mechanic Talent "Entropic Estimate" adds a event log to make prediction of Rumor length more clear - Fixed story issue with Buried Demons where Estelle could be told about the events after events happened
[ 2020-04-14 21:04:10 CET ] [ Original post ]
Update #207 launches a new starting ship, improvements to story pacing, rebalanced Talents, and a bundle of fixes and improvements gathered from another active week with the community. We owe a huge thanks to all of the captains for play, posting feedback and leaving reviews! While things have been a bit slowed down here, we still have a big roadmap ahead of us for the year -- so let's keep grinding together!
New Starting Ship D
Update #207 adds a new option for your starting ships in the "D" priority. At $200,000 the Reach Vindex isn't a dream ship but it does have its advantages among the slot and gives more options for those captains wanting to start in a lighter, less expensive ship that allows them to focus on other priorities. The Reach Vindex is a minimalist hull designed for long range operations in deep space. Equipped with extensive shielding and massive fuel tanks, the Reach Vindex is popular with long-haul Star Traders.
Late Game Era
Based on some great feedback from the community, we found a mistake in the timing rules for the late game Eras and how they proc'd into the galaxy. We've now adjusted the rules to account for the fact that there are now 3 late game Eras (Plague, Brood, Buried Demons) and to ensure there is some delay between them so that they don't back-to-back without any rest. We've also fixed a long running bug with Estelle giving an erroneous offer in the Buried Demons after it was complete.
Recruit Timing
Update #206 added a 1 turn requirement to recruit any new crew member. It also added 1 turn requirement review-and-dismiss them. Taking the community feedback into account, we've removed the 1 turn cost if you dismiss them directly while reviewing-and-recruiting. However, we have now adjusted general Dismiss to increase its cost to 1 turn. Leaving an offworlder on a grav world is not something done quickly, and it requires the time of the captain and officers. It is a rare event and now outside of the recruit-and-review loop which was where the timing got egregious.
Mission Adjustments
We've fixed an issue where sometimes using Flash Charge in some missions would skip the mission completion or failure screen that would follow. In a continued effort to balance mission pricing and duration, we've made some more tweaks to the pricing calculations per type and per jump for long, short and medium length missions. Finally, for those Salvagers using the "Entropic Estimate" Talent from Mechanics, the results of that Talent are now lodged in the Event Log which makes it easier to reference after leaving the Salvage screen.
v3.0.55 - 4/13/2020
- New Starting Ship: 3400M Reach Vindex ($200K, Minimalist Scout Starter) - Access Reach Vindex with "Salvage Contractor" Unlock - Dismiss after reviewing a recruit no longer requires a few hours (1 Turn) - Dismissing a crew from crew list now requires a few hours (1 Turn) - Improved timing delay between late game Eras -- Plague, Buried Demons, Jyeeta Brood - Adjusted balance of Blade Dancer "Forbidden Edge" Talent -- less Armor Piercing, More Bleeding - Adjusted prices on short, mid and long distance missions - Fixed issues with Flash Charge in missions -- Talent not going on cool down, sometimes post mission screen not appearing - Mechanic Talent "Entropic Estimate" adds a event log to make prediction of Rumor length more clear - Fixed story issue with Buried Demons where Estelle could be told about the events after events happened
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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