Update #208: Sweeping the Galaxy
The biggest change in Update #208 is the addition of a new property innate in a ship hull. Maximum Craft Evasion percentage joins other fields like Max Officers, Base Fuel, Mass and the Small/Mediu/Large Slot counts (along with other values) to define the unique aspects of each ship hull. The range for Max Craft Evasion ranges from the low 60% for high mass and hard to maneuver ships to 100% for fast and nimble ships. Regardless of what ship components you install, this maximum will cap your craft evasion and requires captains who are facing carriers -- and especially Jyeeta -- to look into other ways to protect their ship if they are unable to reach 100%. Autocannons, high accuracy longer range weapons and your own Interdictors can form a formidable defense to augment a ship's Evasion to Craft Attacks and a mixed strategy is now be required. We encourage everyone to review your ship builds, post questions and build design changes you are seeing to the forum. It is important to state that this isn't an isolated change. More changes are coming to the ship hull meta that will improve the overall balance of the game and push each the ships' unique definitions farther away from each other. On the list are included Max Armor and Max Shield for individual hulls, allowing some hulls to exceed the currently global cap of 65% (75% with buffs) as well as caps that will modify the meta around stacking ship defense. We'll make these changes carefully as we go and are excited to hear any and all feedback from the community. Much like the previous change to allow Ship Defense Strong Dice to come from either Electronics or Pilot, these changes aim to break up meta monopolies and inject new options into player's ship builds. As always, the AI follows the same rules as the player.
Higher level Autocannons -- from level 5 and up -- have now gained bonuses to Evading Craft Attacks. Thought small, these additional bonuses model the reality that a ship bristling with short range weapons is difficult for a bomber or interdictor to close on. In addition to helping to shoot down enemy craft, these ship weapons now provide an innate defensive bonus.
The Leo Battlecruiser is the latest monstrous ship rolling out of the famous Thulun starports. Built from many exclusively Thulun components, the Leo is a loyalists dream battlecruiser. Weighing in at 7000 Mass, the Leo boasts 6 Large, 9 Medium and 12 Small slots and a Max Craft Evasion of 85%. Staffed by 7 officers, 42 crew and its component set includes 2 Reactive Hangar Bays, a Dual-Field Engine, and a mix of Autocannons, Torps and Railguns. Let the Red Lions of Thulun roar!
While the death of a known Contact has been long logged into the Captain's Log, the addition of a new Contact has not been consistently captured under all the circumstances -- orbital ops, explorer, Talents, trading. With Update #208, we've completed a clean sweep to ensure that the discovering of a new Contact is always logged with some important details about that Contact as well.
We've adjusted the rules for Dismiss taking 1 Turn to exclude the first year. This allows new captains to freely dismiss some of their crew early in the game without paying a cost in turns. We've fixed a bug with "Slippery Trader" Smuggler Talent where you could end up with positive Rep once you got over 100% effectiveness. We've also clarified the description of the Merchant's "Lawful" Trait to include the specifics that it always adjusts hostility by +1. Be more careful when you see a Radiation Storm card in Salvage. There was a case where they were not causing damage and now they are fully operational.
- New property of Ship Hulls: Maximum to Evade Craft Attacks percentage, starting at 85% for most ships - Max Craft Attack Evasion is lower for large hulls and higher for sleek hulls - Improved Autocannon weapons at level 5 and above to grant small bonuses to Evading Craft Attacks (bristling gunship wards off bombers) - New Thulun Ship: Leo Battlecruiser (7000M, Heavy Combat Carrier) - Added new Captain Log entries to capture the details of new Contacts discovered - Dismiss no longer requires 1 Turn in the first year of the game - Fixed bug where Smuggler's "Slippery Trader" could reduce Rep by more than 100% and cause odd results - Fixed bugs with sale price of Scout Bridge ships on some maps - Clarified description of Merchant Trait "Lawful" - Fixed issue with "Radiation Storm" Salvage card sometimes not causing ship damage
[ 2020-04-25 21:57:22 CET ] [ Original post ]
Update #208 starts an important series of shifts in the ship hull meta, introduces a new hull attribute, drops an exciting new Thulun-only battlecruiser, adds more Captain's Log entries and fixes and balances a ton of smaller items coming out of community feedback. There are some big changes here, so be sure to review the new hull rules and see how it impacts your captain's builds.
The next series of updates will focus on further improvements and expansions to the ship hull meta as well as a new story vignette as well as an exciting expansions to 2 existing Era storylines.
New Hull Meta: Maximum to Evade Craft Attacks
The biggest change in Update #208 is the addition of a new property innate in a ship hull. Maximum Craft Evasion percentage joins other fields like Max Officers, Base Fuel, Mass and the Small/Mediu/Large Slot counts (along with other values) to define the unique aspects of each ship hull. The range for Max Craft Evasion ranges from the low 60% for high mass and hard to maneuver ships to 100% for fast and nimble ships. Regardless of what ship components you install, this maximum will cap your craft evasion and requires captains who are facing carriers -- and especially Jyeeta -- to look into other ways to protect their ship if they are unable to reach 100%. Autocannons, high accuracy longer range weapons and your own Interdictors can form a formidable defense to augment a ship's Evasion to Craft Attacks and a mixed strategy is now be required. We encourage everyone to review your ship builds, post questions and build design changes you are seeing to the forum. It is important to state that this isn't an isolated change. More changes are coming to the ship hull meta that will improve the overall balance of the game and push each the ships' unique definitions farther away from each other. On the list are included Max Armor and Max Shield for individual hulls, allowing some hulls to exceed the currently global cap of 65% (75% with buffs) as well as caps that will modify the meta around stacking ship defense. We'll make these changes carefully as we go and are excited to hear any and all feedback from the community. Much like the previous change to allow Ship Defense Strong Dice to come from either Electronics or Pilot, these changes aim to break up meta monopolies and inject new options into player's ship builds. As always, the AI follows the same rules as the player.
Autocannons Defensive Roar
Higher level Autocannons -- from level 5 and up -- have now gained bonuses to Evading Craft Attacks. Thought small, these additional bonuses model the reality that a ship bristling with short range weapons is difficult for a bomber or interdictor to close on. In addition to helping to shoot down enemy craft, these ship weapons now provide an innate defensive bonus.
Leo Battlecruiser
The Leo Battlecruiser is the latest monstrous ship rolling out of the famous Thulun starports. Built from many exclusively Thulun components, the Leo is a loyalists dream battlecruiser. Weighing in at 7000 Mass, the Leo boasts 6 Large, 9 Medium and 12 Small slots and a Max Craft Evasion of 85%. Staffed by 7 officers, 42 crew and its component set includes 2 Reactive Hangar Bays, a Dual-Field Engine, and a mix of Autocannons, Torps and Railguns. Let the Red Lions of Thulun roar!
New Contact in Captain's Log
While the death of a known Contact has been long logged into the Captain's Log, the addition of a new Contact has not been consistently captured under all the circumstances -- orbital ops, explorer, Talents, trading. With Update #208, we've completed a clean sweep to ensure that the discovering of a new Contact is always logged with some important details about that Contact as well.
And More
We've adjusted the rules for Dismiss taking 1 Turn to exclude the first year. This allows new captains to freely dismiss some of their crew early in the game without paying a cost in turns. We've fixed a bug with "Slippery Trader" Smuggler Talent where you could end up with positive Rep once you got over 100% effectiveness. We've also clarified the description of the Merchant's "Lawful" Trait to include the specifics that it always adjusts hostility by +1. Be more careful when you see a Radiation Storm card in Salvage. There was a case where they were not causing damage and now they are fully operational.
v3.0.57 - 4/25/2020
- New property of Ship Hulls: Maximum to Evade Craft Attacks percentage, starting at 85% for most ships - Max Craft Attack Evasion is lower for large hulls and higher for sleek hulls - Improved Autocannon weapons at level 5 and above to grant small bonuses to Evading Craft Attacks (bristling gunship wards off bombers) - New Thulun Ship: Leo Battlecruiser (7000M, Heavy Combat Carrier) - Added new Captain Log entries to capture the details of new Contacts discovered - Dismiss no longer requires 1 Turn in the first year of the game - Fixed bug where Smuggler's "Slippery Trader" could reduce Rep by more than 100% and cause odd results - Fixed bugs with sale price of Scout Bridge ships on some maps - Clarified description of Merchant Trait "Lawful" - Fixed issue with "Radiation Storm" Salvage card sometimes not causing ship damage
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
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